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Rokugan

 

Classes Allowed

Races Allowed

Misc. Rules

RoA is now currently using 3rd Edition rules.  Rolls will be accepted after they have been witnessed by a DM. Please reference the Races Allowed in Rokugan page for the abilities for rokugan races. If you wish to make a Greyhawk PC please click here to go to our regular character creation site.  these characters are separate from our main Realm of Greyhawk.  Copy and paste  the Character sheet below and fill it out in a new mail and send to SavageFoxe, thanks and good gaming! The rules and character sheet listed on these Rokugan character creation pages are strictly for Rokugan and may not be cross entered into Greyhawk.

RoA Character Sheet

Screen Name:

Rolls Witnessed By:
Character's Name:
Alignment:
Race:

Clan:
Size:
Deity:
Class:
Favored Class:
Prestige Class:
(a 5th level ability)
Level:

ECL:
Overall Level:
Exp:
Exp Multiclass Penalty:
Need for next level:

Hit Points:
HP bonus per level:
(con + toughness ranks)
Damage reduction:

Honor Points

Void Points:

Taint Score:

AC: (Base + Armor + Shield + Natural armor + Dex + Size + Misc)
Flat Footed AC:
(Lose dex bonus)
Touch AC:
(Lose armor, shield, and natural armor bonus)
Armor Check Penalty:

Physical Appearance

Gender:
Age:
Height:
Skin:
Eyes:
Hair:
Weight:
Clothing:
Jewelry/Tattoos:
Primary hand:
(right, left or both)
Born in:

Current Location:

Brief history of character:

Occupation:


Ability Scores

Ability Score Increases: (only at 4th, 8th, 12th, 16th and 20th levels)

Strength:
Modifier:
Dexterity:
Modifier:
Constitution:
Modifier:
Intelligence:
Modifier:
Wisdom:
Modifier:
Charisma:
Modifier:

Saving Throws

Spell resistance:
Fortititude: (Base + Con + Magic + Misc)
Reflex:
(Base + Dex + Magic + Misc)
Willpower:
(Base + Wis + Magic + Misc)

Defense

(copy the text below and fill out for each differen't type of armorif using more than one armor item (ex: shield and armor))


Armor/Shield:

AC Bonus:

Magic bonus:

Max. Dex bonus:

Armor check penalty:

Arcane spell failure:

Speed:


Offense

Initiative Modifier: (Dex+Magic+Misc)
Base attack bonus:
Melee attack bonus:
(Base + Str + Size + Misc)
Ranged attack bonus: (Base + Dex + Size + Misc)
Base extra attack bonus
2nd attack:
3rd attack:
4th attack:
5th attack:

(copy the text below and fill out for each differen't type of weapon if  using more than one weapon (ex: Longsword and Longbow))


Weapon:

Attack Bonus*:

Damage**:

Crit multiplier:

Range Increment:

Type:

Size:

Special Properties:

*Melee/Ranged attack bonus + Hand use mod + Feat bonus + Misc/magic bonus
**Weapon dmg + Str bonus +/x Misc/magic bonus


Gear

Treasure


Coins:
Gems:
Art objects:
Mundane items:


Movement & Carry Capacity


Speed:
Run: x
Current load:
( weight of Armor + Weapons + Gear)
Light load:
Medium load:
Heavy load:
Lift over head:
(= max load)
Lift off ground:
(2 x max load)
Push or drag:
(5 x max load)

Character Abilities

Racial abilities:
Class abilities:
Initial languages:
(Rokugani + racial languages + Int bonus/further languages require Speak Language skill)

Skills Key ability *Skill mod

Please Mark Cross Class Skills with (CC)

*ability mod + ranks + misc mod

Feats acquired:


Turning Undead

Turning Check Mod: (Shaman turn undead as a cleric 2 levels lower)
Turns/rebukes per day:
(Cha mod + extra turn feats)

Turning Check Result*         Most powerful undead affected 

Up to 0                                      Shaman level-4

1-3                                            Shaman level-3

4-6                                            Shaman level-2

7-9                                            Shaman  level-1

10-12                                        Shaman  level

13-15                                        Shaman level+1

16-18                                        Shaman level+2

19-21                                        Shaman level+3

22+                                           Shaman level+4

 

*(1d20 + Turning check mod)


-Number of HD turned = 2d6 + level of cleric + Cha mod
-If Shaman level is double the HD of the undead or more, the undead are
destroyed/commanded rather than turned/rebuked. Dispelling turning works like turning, but the evil cleric must equal or exceed the turning check result of the good cleric who turned.

Spells

Domains:
Powers granted:
School specialization:
(specialists only)
Schools not allowed:
(specialists only)

Spells Known:

Spells on Ofuda: (shugenja only)

Max spell level: (Int/Wis/Cha - 10)
Base save: (spell save mod from ability bonus + caster's effect level)

Spell save DC     Spell Level        Spells per day     Bonus spells

                                   0

                                    1

                                    2

                                    3

                                    4

                                    5        

                                    6

                                    7    

                                    8    

                                    9

 

Powers
Primary Discipline: (Psion only)
Associated Ability: (Psion only)
Power Points per day:  
Bonus Power Points:

Powers Known:  

Psionic Combat Modes:

Discipline

Associated Ability Max Power Level (abil score -10)
Psychometabolism  Strength 
Psychoportation       Dexterity 
Psychokinesis       Consitution
Metacreativity  Intelligence
Clairsentience Wisdom 
Telepathy  Charisma


(copy the table below for each discipline if you have more than one)

Power save DC                                            Power Level 

1d20 + (power level + ability modifier)            0

1d20 + (power level + ability modifier)            1

1d20 + (power level + ability modifier)            2

1d20 + (power level + ability modifier)            3

1d20 + (power level + ability modifier)            4

1d20 + (power level + ability modifier)            5

1d20 + (power level + ability modifier)            6

1d20 + (power level + ability modifier)            7

1d20 + (power level + ability modifier)            8

1d20 + (power level + ability modifier)            9



Animal Compannion/Mount/Familar
Name:
Type:

HD:
HPs:
Damage reduction:
Size:
Speed:
Alignment:
AC:
Flat Footed AC:
Touch AC:


Strength:
Modifer:
Dexterity:
Modifer:
Consititution:
Modifier:
Intelligence:
Modifier:
Wisdom:
Modifer:
Charisma:
Modifier:

Fortititude:
Reflex:
Willpower:


Initiative Modifier:
Base attack bonus:
Melee attack bonus:

Ranged attack bonus:
Base extra attack bonus
2nd attack:
3rd attack:
4th attack:
5th attack:

Weapon Total attack bonus Damage Crit multiplier Range increment Type Special properties


Special Attacks/Feats:
Special Qualities:
Skills & Normal Feats:


Items Carried:
Total Weight Carried:
Speed:
Armor (if any):