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Temple of Elemental Evil ( Levels 1-8 )

Party currently within the Temple's deepest level

The road leading from Diamond Lake to the Temple is rutted and spotted with rank weeds--thistles, burrs, thorns, nettles, etc. Some foot and animal traffic has been using the track, but it is not a busy thoroughfare. (Most traffic between these points avoids using the road, so as not to leave a discernable path.)

As you approach the Temple area, the vegetation is disconcerting--dead trees with a skeletal appearance, scrub growth twisted and unnaturally colored, all unhealthy and sickly looking or exceptionally robust and disgusting. The ruins of the Temple's outer works appear as dark and over grown mounds of gray rubble and blackish weeds. Skulls and bones of humans and humanoids gleam white here and there amidst the weeds. A grove of some oddly stunted and unhealthy looking usk trees still grows along the northern end of the former Temple compound, and a stump of a tower juts up from the northeast corner of the shattered wall. The legrous gray Temple, however, stands intact, its arched buttresses somehow obscene with their growth of climbing vegetation.

Everything surrounding the place is disgusting. The myriad leering faces and twisting, contorted forms writhing and posturing on every face of the Temple seem to jape at the obscenities they depict. The growth in the compound is rank and noisome. Thorns clutch, burrs stick, and crushed stems either emit foul stench or raise angry welts on exposed flesh. Worst of all, however, is the pervading fear which seems to hang over the whole area--a smothering, clinging, almost tangible cloud of vileness and horror. Sounds seem distorted, either muffled and shrill or unnaturally loud and grating.

Your eyes play tricks. You see darting movements out of the corner of your eye, just a t the edge of vision; but when you shift your gaze towards such, of course, there is nothing there at all. You cannot help but wonder who or what made the maze of narrow paths through the weedy courtyard. What sort of thing would wander here and there around the ghastly edifice of Evil without shrieking and gibbering and going completely mad? Yet the usual mundane sounds of your travel are accompanied only by the chorus of the winds, moaning through hundreds of Temple apertures built to sing like doomed souls given over to the tender mercies of demon kind, echoed by macabre croaks from the scattered flapping, hopping, leering ravens.

There is no doubt; you have come to a place of ineffable Evil. Still, it is most certainly a place for high adventure and untold treasure. Tis is time to ready spells, draw weapons, check equipment, and set forth into the maze of peril that awaits you

The oddly peaked gabled roof seems to set the viewers teeth on edge. The gruesome visages glaring from the walls are everywhere as projecting ornaments as supports, in bas-relief, etc.  The place is huge. It extends over 450 feet north and south and is nearly 450 feet across at its widest.  The wall rises about 30 feet, supported by arched buttresses and many pilasters.  The roof peak is about 20 feet higher than the walls, making the whole edifice no less than 50 feet tall.  Only three doors are visible, all at the south end of the Temple The narrow windows appear to be barred.

*played Sunday night at 9pm. eastern

Current Characters

Halbarad Dundan, Half-Elf Ranger (DM)

Liana Dunadan, Half-Elf Mage/Bard

Andra Dunadan, Half-Elf Ranger/Cleric

Gavlin Rockduster, Dwarf Fighter

Celes Moonstone, Elf Fighter/Mage

Ker Mithefrog, Bullywug Ranger

Karl Greysmith, Human Fighter


Trapped in the Nodes

Fwel Comden, Human Monk

Dylan Blackwater, Human Paladin

Ikion Oberik, Human Fighter

Lowkey Firewalker, Human Cleric

Lola Starks, Half-Elf Ranger

Torro, Minotaur Fighter


Active NPC's

Elmo, Human Ranger

Terjon, Human Cleric

Splot, Dire Wolf

Xavier, Human Cleric


Trapped in the Nodes

Sargen, Human Wizard (dead)


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