Make your own free website on Tripod.com

The Forsaken Druid



The forsaken druid is a druid who has been forsaken by nature or a nature deity, either by choice or by force.  The forsaken druid can be someone who has chosen to leave the path of lawfulness and nature, to find a more destructive and chaotic path.  Sometimes forsaken druids are forsaken by their nature deities for committing horrendous acts against nature (setting a forest on fire, slaughtering/poaching animals for no reason...ect), forced to leave the solace of nature...this usually turns them bitter and angry and even insane. Others have been tainted and tortured in such ways that nature its self does not want to be a part of their tortured and corrupted soul. Their spells are twisted, their minds are twisted, and usually they walk this path of madness alone.  The forsaken druid shuns all order and other nature oriented classes not always by choice, they are forced to be wanderers, for no normal druid or ranger will acknowledge their existence, nature ignores them, natural animals attack them, and they find no solace in anything a natural druid would, infact they have no peace of mind.  Forsaken druids are tortured souls, who wish to be a part of something they can never again be a part of. Though the forsaken druid looses contact with the plants and animals of the forest, he is still in contact with the elements, and so the forsaken druid turns to the last thing he can, the chaotic elements to keep himself alive.

Forsaken Druids are always Druids.  Other classes are not in-tune enough with nature to actually feel its animosity towards them.

Hit Dice: d8

 

Requirements
To become a forsaken druid, the character must fulfill the following criteria:
Alignment: True Neutral, Chaotic Neutral, Neutral Evil
Base Attack Bonus: +4
Skills: Intimidate: 4 ranks, Spot: 4 ranks, Listen: 4 ranks, Sense Motive: 4 ranks
Feats: Alertness, Track, Plant Defiance, Animal Defiance
Class Skill: Resist Natures Lure, Wild Empathy
Spells: Able to cast at least 2nd level spells

Class Skills:
The Forsaken Druids Class Skills are (and the key ability for each are): Concentration (con), Craft (int), Intuit Direction (wis), Knowledge (nature) (int), Profession (wis), Scry (int), Spellcraft (int), Swim (str), Climb (str), Survival (wis), Intimidate (cha), Bluff (cha)

Skill Points per level
: 2 + int modifier

 

The Master of the Four Winds

Class

Level

Base

Attack

Fortitude

Save

Reflex

Save

Willpower

Save

Special

Spells Per Day

1st

+0

+2

+0

+0

Corrupted Druidic Powers, Withering Touch

+1 Level of Existing Class

2nd 

+1

+2

+0

+1

Natures Remembrance +2 

+1 Level of Existing Class

3rd

+2

+3

+1

+2

Animal Bane, Befriend Magical Beast

+1 Level of Existing Class

4th  

+3

+3

+1

+2

Natures Remembrance +4

+1 Level of Existing Class

5th

+4

+4

+1

+2

Plant Bane, Natural Transendence

+1 Level of Existing Class

Class Abilities
The following are the class features of the Forsaken Druid

Weapon and Armor Proficiency: Forsaken Druids gain no additional weapon or armor proficiencies.

Corrupted Druidic Powers: Upon becoming a forsaken druid, the druids powers from their druid class become corrupted from being forsaken from nature and their nature deity. The only way to revert their powers back to the way they were (standard druid) is to repent and atone for their actions (using an atonement spell) and forsaking all abilities granted and gained in this PrC (see not above).  Their abilities change in these ways...

       -Spells: A forsaken druids spells are corrupted, and they can no longer effect plants or animals with their spells.  All spells effecting animals and plants backfire.  Upon attempting cast them the opposite of the spell will happen...(example: Jovan a 4th level forsaken druid/4th level druid attempts to cast animal friendship, when casting animal friendship the animals will turn and attack him instead of befriending him....when casting entangle, the druid will entangle himself and his allies ...ect).  If the spell effect has no opposite effect (such as hold animal) the spell has no effect, and automatically fails, summoning spells are also fail and have no effect. The Forsaken druid may however work with dead plants or animals safely (such as with a warp wood spell on a door (but not a living tree), or Shillelagh on a wooden staff, or change staff (since the treant created from the staff and not a "real" treant, this spell is safe)).  Although, when the forsaken druid casts a fire or cold elemental spell it is affected as if it is using the empowered spell feat, the spell does not need to be two slots higher. The empowered spell only works for druid spells, and not for other classes spells. 

     -Animal Companion: Due to the druid being forsaken from nature, no natural or dire animal will wish to accompany the druid, and any animals that the druid may have at the time will leave him upon his becoming a Forsaken Druid. Because their animal friendship spell will back fire upon becoming a forsaken druid, can never have normal animal companions.

Withering Touch: At 1st level the forsaken druid gains the curse of withering touch.  Whenever he touches a living plant with his hands, he causes it to wither and die.  This ability has no effect on Magical, intelligent or enchanted plants.  This ability causes no real damage to a large mass of plants, but makes gathering herbs and planting plants difficult at best.  This ability does not effect already dead plants.

Natures Remembrance:  At 2nd and 4th level the forsaken druid is starting to learn how to cope with the fact that plants and animals will attack him.  If the forsaken druid looses more than 50% of his normal hit point total in one encounter with normal (dire) animals or plants (magical beasts do not count) and survives, he gains the stated bonus to his AC (as a dodge bonus), Attack, and Damage rolls when he faces the specific plants or animals that fought in the encounter.  However, he must have taken all the damage from a plant or animal in the encounter for this ability to come into effect (does not have to be all one creature, could be a dire wolf and a shambling mound for example). Ex: Jovan a 4th level forsaken druid/ 4th level druid is in an encounter with 2 trolls and 2 dire wolves.  He has 50 hit points.  One dire wolf and troll both damage him, the dire wolf doing 10 damage, the troll doing 9 damage then the same dire wolf doing another 15 points worth of damage.  Jovan gains the stated bonus towards both Dire wolves for the rest of the encounter because one of the dire wolves dealt him 50% (25 points of damage) of his hit points in damage. However if the dire wolf and troll were reversed, and the troll did 10 and 15 points of damage, the ability would not come into effect, since the direwolf did not deal the 50% damage.

Animal Bane: The Forsaken Druid is repulsive to most animals by this point, they sense the corruption with in him.  No animal will wish to be around him, including his own mount.  All normal and dire animals attacking the forsaken druid (magical beasts/summoned beasts do not count) receive a -1 morale penalty to AC, attack, damage and saving throw rolls when within a 10 foot radius of the forsaken druid.  This ability does stack with other such abilities such as prayer and doom. This ability affects animal allies of the forsaken druid as well (familiars, animal companions, mounts...ect) making it a blessing and a curse.

Befriend Magical Beast: At 3rd level The forsaken druid understands that no normal animal on the face of the earth (or whatever planet they are on) is going to want to be a part of his life, all shun him, or attack him.  However, he has come to learn that magical beasts are not effected by this rejection from nature. Infact, some magical beasts their selves are not a part of nature.  The forsaken druid may gain magical beast followers the same way he would gain a normal animal companion regardless of the magical beasts intelligence, however, the magical animal does not gain the special abilities that a druids animal companion would get (shared spells...ect) but if they are intelligent they can gain XPs.  For determining how much HD the forsaken druid can befriend, he doubles his forsaken druid level (standard druid levels or other class levels do not count) for the number of HD he can have in companions (max 10 HD). A magical beast counts as triple the HD against the forsaken druids allotment of hit dice. The magical beast cannot be more than 1 step away on both alignment axis (ex: CN could choose a CN, NG, NE, CE, CG and N magical beast...a NE forsaken druid could choose a NE, CE, CN, N, LN, and LE magical beast).  Ex: Jovan a 4th level forsaken druid/4th level druid may have 8 HD worth the magical beasts as companions. Which means he may have 1 shocker lizard (2 HD = 6 HD against amount) , or 2  dark mantles (1 HD = 6 HD against amount) ect. Any HD under 1 (1/2, 1/4) automatically counts as 1 to multiply by three, so any beast the druid has will at least count 3HD against his total amount.

Plant Bane: The Forsaken Druid is repulsive to most plants by this point, they sense the corruption with in him.  No plants will wish to be around him.  All normal and intelligent plants attacking the forsaken druid receive a -1 morale penalty to AC, attack, damage and saving throw rolls when within a 10 foot radius of the forsaken druid.  This ability does stack with other such abilities such as prayer and doom. This ability also effects curative herbs.  When a healer attempts to use herbal remedies with the heal skill there is a -4 penalty to all checks when attempting to heal the forsaken druid in this manner.

Natural Transcendence:
5th level, the forsaken druid has suffered through an existence of being banished from the natural wonders that first made him a druid, however, he has also learned how to control the elements better, and also how to resist them.  The forsaken druid gains elemental resistance 15 against all 5 elements (electricity, fire, cold, acid and sonic),  This means the druid can absorb the first 15 points of damage each round from each of these types of elements.  This ability does not stack with other resistant things (such as the spell resist elements or magical items).  However with all things in the forsaken druids life, it is not that easy.  The forsaken druid becomes venerable to plant spells. He recieves a -4 penalty to all saves regarding plant spells (entangle, tree shape, wall of thorns, command plants ect) and natural poisons made from plants or animals (vermin). The Poison penalty lasts until the forsaken druid has gained the druid ability venom immunity....this penalty includes his own spells. 


Click here to Return to Prestige classes