The Old City
This maze of alleys, shacks, boarding houses, and everything else is the true soul of Greyhawk. Herein lie the city's roots, and herein also live its most volatile citizens.
The Old City, separated by the Black Wall from the New City, has taken on a life all its own. If the New City should suddenly disappear from the earth, the Old City would function much as before. The same cannot be said for the reverse.
The Old City sees less of the City Watch than do its neighboring districts. Crime and misery are commonplace here, but so are gallantry and decency.
Thieves control the bulk of the business ventures and other activities, but nowhere else is the proverb "honor among thieves" more in evidence.
The Nightwatchmen maintain two regular stations here, and many families devote a proportion of the precious incomes for the additional protection provided by the guild. And the Nightwatchmen in the Old city take their duties very seriously indeed--their fee is always money well spent. The City Watch patrols are scarce to nonexistent, but the Nightwatchmen usually respond quickly, but only when the alarm is raised by one of their clients.
The People's Constables are a major nuisance here during the day, nit-picking every possible weapons violation, subjecting disreputable-appearing characters to searches, and quoting an assortment of vague and obscure regulations. ( "And that'll be another two silver, oaf--you should know better than to blow your nose on the same street as waves the city banner! Be thankful I don't run you in!")
The balance of power in the Old City centers on the Thieves' Guild, which controls the major sources of income here, except for the Public Bath, which is owned by the city. The Beggars' Union is a force to be reckoned with in the Slum Quarter, however, and the Merchants and Traders are also well represented in the Old City. The patrols of the City Watch move unchallenged here during the daytime, but at night two patrols always march together. Even then they remain on the lighted thoroughfares of the Processional, Caravan Street, and other major avenues.
The border within the Old City between the Thieves' Quarter and the Slum Quarter is ill-defined.
Armorers, Bakers, Bawdy Houses, Blacksmiths, Boarding Houses, Brewers, Butchers, Carpenters, Embalmers, Expedition Supplies, Inns with Food, Jewelers, Laundry Services, Leatherworker/Tanners, Livery Stables, Locksmiths, Pawnbrokers, Potters, Scribes, Shipper and haulers, Stonemasons, Tailors, Taverns, Warehouses, Weaponsmiths, and Weaver/Dyers
Dragon Turtle Tavern
This small inn is surrounded by large, shady oak trees. It has a remarkably rural atmosphere for a place located on a backstreet in the city's dingiest quarter.
This is the cheapest tavern in the Free City, though its fare is far from the lowest in quality. True, the straw beds are lice infested, the ale warm, and the servings of food small. But that same food is delicious, and the warm ale flows many pitchers for 1 sp, and as for the beds, they're usually left for those who have had too much of the warm ale.
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