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Tournement Rules
If you wish to see the
current standings or lots, please click on adventures, then the arena you wish
to know about.
Jousting
Rules
Located: Spellsword Chapterhouse Tilting Yard, just outside the Hardby city walls
Prizes
1. Equal to the EL of the tourney.
2. Enhancement of tournament champion's weapon or armor.
3. Coins, goods, and items.
Rules
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Joust until one knight
is unhorsed or knocked unconcious.
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If both knights are
unhorsed or knocked unconcious, they will run the tilt again until
there is a victor.
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Must place a blunt tip
upon the knight's lance.
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The knight must grant
quarter to another knight that requests.
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The knight will be
disqualified if he uses his own mount as cover or damages another
knight's mount on purpose.
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Using a mount to
attack an opponent will result in disqualification.
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The knight is allowed
unlimited lances, 1 suit of armor, 1 shield, and may wear two
weapons of choice for appearance only.
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Any items earned from
previous jousting tournaments can be used by the knight.
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The code of honor is
expected to be upheld by all knights during the entire tournament.
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Player note
This game is strictly a side trek adventure. This means a DM will email or IM
someone to complete their round of the tournament at random times that is
suitable to both parties. Do not IM or email the DMs about your
turn in the tournament unless they do so first. Every round of the tournament
will be scheduled and not done just because a DM happens to be online not
DMing something.

Gladiator
Combat Rules
Location: Spellsword Chapterhouse Arena, within Hardby city walls
Prizes
1. Equal to the EL of the tourney.
2. Enhancement of tournament champion's weapon or armor.
3. Coins, goods, and items.
Rules
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Gladiators are allowed 1 suit of armor, 1 shield, and 4 melee weapons into the arena.
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Spells are allowed but only after the combat has begun.
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No animal companions, familiars, or crystals are allowed to assist the gladiator.
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No poisons, equipment, or chemical enhancements allowed into the arena.
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Magic items brought into the arena can only be the ones the gladiator has won by way of contest inside the arena.
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Quarter must be given if asked for, helpless, or has become
unconcious.
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Temple raising will be available for dead gladiators for a donation to the Spellsword
Chapterhouse.
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No missle weapons allowed.
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No flying, levitation, or similiar actions of leaving the arena grounds is allowed.
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The gladiator loses the competition if he falls
unconcious, is helpless, or dies.
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Any rule is subject to change or additions can be made with no notice by the Spellsword
Chapterhouse.
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Player note
This game is strictly a side trek adventure. This means a DM will email or IM
someone to complete their round of the tournament at random times that is
suitable to both parties. Do not IM or email the DMs about your
turn in the tournament unless they do so first. Every round of the tournament
will be scheduled and not done just because a DM happens to be online not
DMing something.
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