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Bard

 

Alignment: Any nonlawful.

Hit Die: d6.

Class Skills

The bard's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (n/a), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).

Skill Points at 1st Level: (6 + Int modifier) x4.

Skill Points at Each Additional Level: 6 + Int modifier.

 

Table: The Bard

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

---- Spells per Day ----

0

1st

2nd

3rd

4th

5th

6th

1st

+0

+0

+2

+2

Bardic music, bardic knowledge, countersong,fascinate, inspire courage +1

2

-

-

-

-

-

-

2nd

+1

+0

+3

+3

 

3

0

-

-

-

-

-

3rd

+2

+1

+3

+3

Inspire competence

3

1

-

-

-

-

-

4th

+3

+1

+4

+4

 

3

2

0

-

-

-

-

5th

+3

+1

+4

+4

 

3

3

1

-

-

-

-

6th

+4

+2

+5

+5

Suggestion

3

3

2

-

-

-

-

7th

+5

+2

+5

+5

 

3

3

2

0

-

-

-

8th

+6/+1

+2

+6

+6

Inspire courage +2

3

3

3

1

-

-

-

9th

+6/+1

+3

+6

+6

Inspire greatness

3

3

3

2

-

-

-

10th

+7/+2

+3

+7

+7

 

3

3

3

2

0

-

-

11th

+8/+3

+3

+7

+7

 

3

3

3

3

1

-

-

12th

+9/+4

+4

+8

+8

Song of freedom

3

3

3

3

2

-

-

13th

+9/+4

+4

+8

+8

 

3

3

3

3

2

0

-

14th

+10/+5

+4

+9

+9

Inspire courage +3

4

3

3

3

3

1

-

15th

+11/+6/+1

+5

+9

+9

Inspire heroics

4

4

3

3

3

2

-

16th

+12/+7/+2

+5

+10

+10

 

4

4

4

3

3

2

0

17th

+12/+7/+2

+5

+10

+10

 

4

4

4

4

3

3

1

18th

+13/+8/+3

+6

+11

+11

Mass suggestion

4

4

4

4

4

3

2

19th

+14/+9/+4

+6

+11

+11

 

4

4

4

4

4

4

3

20th

+15/+10/+5

+6

+12

+12

Inspire courage +4

4

4

4

4

4

4

4

 

Table: Bard Spells Known

Level

----- Spells Known -----

0

1st

2nd

3rd

4th

5th

6th

1st

4

-

-

-

-

-

-

2nd

5

2*

-

-

-

-

-

3rd

6

3

-

-

-

-

-

4th

6

3

2*

-

-

-

-

5th

6

4

3

-

-

-

-

6th

6

4

3

-

-

-

-

7th

6

4

4

2*

-

-

-

8th

6

4

4

3

-

-

-

9th

6

4

4

3

-

-

-

10th

6

4

4

4

2*

-

-

11th

6

4

4

4

3

-

-

12th

6

4

4

4

3

-

-

13th

6

4

4

4

4

2*

-

14th

6

4

4

4

4

3

-

15th

6

4

4

4

4

3

-

16th

6

5

4

4

4

4

2*

17th

6

5

5

4

4

4

3

18th

6

5

5

5

4

4

3

19th

6

5

5

5

5

4

4

20th

6

5

5

5

5

5

4

*Provided the bard has a high enough Charisma score to have a bonus spell of this level.

 

Class Features

All of the following are class features of the bard.

 

Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells: A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell. The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier. Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Bard. In addition, he receives bonus spells per day if he has a high Charisma score. When Table: Bard Spells Known indicates that the bard gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level. The bard's selection of spells is extremely limited. A bard begins play knowing four 0-level spells of your choice. At most new bard levels, he gains one or more new spellls, as indicated on Table: Bard Spells Known. (Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score; the numbers on Table: Bard Spells Known are fixed.) Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard "loses" the old spell in exchange for the new one. The new spell's level must be the same as that

of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.

Bardic Knowledge: A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)

A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.

 

DC

Type of Knowledge

10

Common, known by at least a substantial minority drinking; common legends of the local population

20

Uncommon but available, known by only a few people legends

25

Obscure, known by few, hard to come by

30

Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don't understand the significance of the knowledge

 

Bardic Music: Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance. Each ability requires both a minimum bard level and a minimum number of ranks in the Perform skill to qualify; if a bard does not have the required number of ranks in at least one Perform skill, he does not gain the bardic music ability until he acquires the needed ranks.

Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that doesn't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrollls), or activate magic items by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. If he fails, the attempt still counts against his daily limit.

 

Ex-Bards

A bard who becomes lawful in alignment cannot progress in levels as a bard, though he retains all his bard abilities.

Handout Collection - 1: Classes