Make your own free website on Tripod.com

Benevolent

In many cultures, the primary function of the cleric is to bless the undertaking of others, to grant the god’s favor on those who labor in their name. The benevolent exemplifies this role. A benevolent is devoted to aiding and abetting others in their times of need and to increasing the good fortune of his allies. The benevolent is capable in combat as any cleric- otherwise he could not accompany soldiers on the battlefield- but his own focus is on their needs, not his own The vast majority of benevolents are good aligned, although evil ones are not unheard.

Hit Die: d8.

Class Skills

The ancestral speaker’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (the planes) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int).

Skill Points at 1st Level: .? (4 + Int modifier) x 4

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Benevolent

           

———————— Spells per Day1 ——–—————

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1st

+0

+2

+0

+2

Spontaneous Casting

3

1

—

—

—

—

—

—

—

—

2nd

+1

+3

+0

+3

 

4

2

—

—

—

—

—

—

—

—

3rd

+2

+3

+1

+3

 

4

2

1

—

—

—

—

—

—

—

4th

+3

+4

+1

+4

Luck of the Gods 1/day

5

3

2

—

—

—

—

—

—

—

5th

+3

+4

+1

+4

 

5

3

2

1

—

—

—

—

—

—

6th

+4

+5

+2

+5

 

5

3

3

2

—

—

—

—

—

—

7th

+5

+5

+2

+5

 

6

4

3

2

1

—

—

—

—

—

8th

+6/+1

+6

+2

+6

Luck of the Gods 2/day

6

4

3

3

2

—

—

—

—

—

9th

+6/+1

+6

+3

+6

6

4

4

3

2

1

—

—

—

—

10th

+7/+2

+7

+3

+7

 

6

4

4

3

3

2

—

—

—

—

11th

+8/+3

+7

+3

+7

 

6

5

4

4

3

2

1

—

—

—

12th

+9/+4

+8

+4

+8

Luck of the Gods 3/day

6

5

4

4

3

3

2

—

—

—

13th

+9/+4

+8

+4

+8

 

6

5

5

4

4

3

2

1

—

—

14th

+10/+5

+9

+4

+9

 

6

5

5

4

4

3

3

2

—

—

15th

+11/+6/+1

+9

+5

+9

 

6

5

5

5

4

4

3

2

1

—

16th

+12/+7/+2

+10

+5

+10

Luck of the Gods 4/day

6

5

5

5

4

4

3

3

2

—

17th

+12/+7/+2

+10

+5

+10

 

6

5

5

5

5

4

4

3

2

1

18th

+13/+8/+3

+11

+6

+11

 

6

5

5

5

5

4

4

3

3

2

19th

+14/+9/+4

+11

+6

+11

 

6

5

5

5

5

5

4

4

3

3

20th

+15/+10/+5

+12

+6

+12

Luck of the Gods 5/day

6

5

5

5

5

5

4

4

4

4

Class Features

All of the following are class features of the Benevolent.

Weapon and Armor Proficiency: The benevolent is proficient with all simple weapons, with all types of armor, and with shields (including tower shields).

Spontaneous Casting (Ex): The benevolent has a wider range of spontaneous spells than the standard cleric, although they are all geared towards aiding others. The benevolent may loose any prepared spells of equal or higher level in exchange for any of the following spells 0- cure minor wounds, guidance, resistance; 1st- bless, cure light wounds, sanctuary; 2nd- aid, cure moderate wounds, shield other; 3rd- cure serious wounds, prayer remove curse; 4th- cure critical wounds, restoration, spell immunity; 5th- atonement, mass cure light wounds; 6th- mass cure moderate wounds, heal; 7th- greater restoration, mass cure serious wounds; 8th- mass cure critical wounds; 9th- mass heal

Luck of the Gods (Sp): Starting at 4th level, the benevolent can, with a brief benediction, bestow good fortune upon others. The recipient of this prayer may, any time within the next 24 hours, reroll any single die roll, as per the granted power for the Luck Domain. If the blessing is it used within 24 hours, it is lost. Additionally, the recipient may add a luck bonus equal to the benevolent’s Charisma bonus to any single roll during that 24 hour period. These two effects can be applied to the same roll. The benevolent may not use this power on himself, and he may use it only upon someone within one alignment step of his deity. Multiple applications of luck of the gods do not stack. This power may be used once per day at 4th level, twice per day at 8th level, three times per day at 12th level, four times per day at 16th level, and five times per day at 20th level.

Variant Cleric Rules

Unless otherwise noted a variant cleric advances just as a standard cleric and shares the following traits.