Bullywug
Bullywugs are bipedal frog-like amphibians inhabiting swamps, marshes, and other dank locations. They are covered with smooth, mottled green hide, with huge frog-like faces and bulging eyes. Bullywugs are strong swimmers and comfortable in water or out of it, but they are vulnerable to dehydration once they leave their native swamps.
A player character bullywug is actually a member of an advanced variety of this species, since most bullywugs are savages and marauders of the worst sort. Common bullywugs are scarcely able to wield a stone spear or club, but advanced bullywugs are able to wear armor and use most human weapons with little trouble.
BullyWug Abilities
New abilties:
Racial Traits:
Starting Ability Scores: +4 Con, -2 Intelligence, -2 wis, -2 cha. bullywugs are hardy, but ugly and alittle dimwitted.
Medium Size: Medium Sized characters gain no additional benefits or penalties due to size.
Speed: 20 ft, Swim 20 ft
+6 racial bonus to hide checks while in a marsh or swamp
Aquatic Subtype: Bullywugs can breath water or air equally well
Automatic Languages: Aquan, Common
Favored Class: Bullywug. The best multiclasing choice for a Bullywug is Barbarian, but Bullywugs are competent in any class.
Class Skills
The Bullywug’s Class Skills (and the key ability for each) are: Hide (dex), Listen (wis), Spot (wis)
The Bullywug
Level |
Hit Dice |
BAB** |
Fort** |
Ref ** |
Will ** |
Skill Points* |
Special |
1 |
1d8 |
+0 |
+2 |
+0 |
+0 |
(2+int)x4 |
Marsh Move, +2 Natural Armor, Feat |
2 |
- |
+1 |
+2 |
+0 |
+0 |
- |
-2 Int, -2 Wis, -2 Cha, Summoning, 30 feet swim, +1 Natural Armor |
*These skill points are only until the character takes a level in a normal class, because it has 1 HD, it loses these skill points at that time, and takes the classes skill points instead EX: A 3rd level Bullywug/Rogue, would lose it’s (2+int) x 4 skill points, and gain (8+int) x 4 skill points for rogue.
** These base save and base attack bonuses bonuses for this creature last only till the character takes a level in a normal class, because it is has 1HD, it loses any base save/attack bonuses upon taking the new class, and takes the base save/attack bonuses from the class. Ex: A 3rd level Bullywug/Fighter, would lose its +1 BAB, and +2 to Fort, and gain a +1 attack bonus for fighter class, and +2 to fort from fighter class.
Class Features
All of the Following are class features of the Bullywug monster class
Weapon and Armor Proficiency: Bullywug are proficient with all simple weapons, but with no armor or sheilds. Bullywug count as nonhumanoid creatures for the purposes of determining the cost of armor
Feats: A Bullywug receives one feat at 1st level. After 2nd level it gains feats normally according to its character level as shown in the PHB.
Marsh Move (ex): A Bullywug suffers no movement penalties for moving through marshes or mud at 1st level
Summoning (sp): Bullywug Clerics are notorious for their powerful but unpredictable summoning abilities. When a bullywug cleric uses a Summon Monster spell, there is a 50% chance that one or more monster than the spell would ordinarly summon will appear. In such cases there is then a 25% chance that the summoned monsters will not be in the bullywugs control, rampaging and attacking at random.
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Can be bought as a feat:
Leaping Charge: the PC can 1/day do a leaping charge, grants +2 to attack and can leap up to 30 feet forward or 10 feet up.