Crusader

The crusader is a holy warrior, a martial priest dedicated to battling the enemies of his church and spreading the teachings of his deity throughout the lands. The crusader is in many respects akin to the paladin, but is devoted solely to ridding the world of the followers of enemy gods, rather than the paladin’s code. She wields weapon and spell with equal faculty, and is willing either to lead others into battle or to stand against the enemy alone.

Hit Die: d8.

Class Skills

The crusader’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal(Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Profession (Wis), Ride(Dex), Spellcraft (Int).

Skill Points at 1st Level: .? (4 + Int modifier) x 4

Skill Points at Each Additional Level: 4 + Int modifier.

Table: The Crusader

           

———————— Spells per Day1 ——–—————

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1st

+0

+2

+0

+2

Deific Foe, Turn Foe’s Followers

3

1

—

—

—

—

—

—

—

—

2nd

+1

+3

+0

+3

 

4

2

—

—

—

—

—

—

—

—

3rd

+2

+3

+1

+3

Bonus Feat

4

2

1

—

—

—

—

—

—

—

4th

+3

+4

+1

+4

 

5

3

2

—

—

—

—

—

—

—

5th

+3

+4

+1

+4

Smite

5

3

2

1

—

—

—

—

—

—

6th

+4

+5

+2

+5

Deific Foe

5

3

3

2

—

—

—

—

—

—

7th

+5

+5

+2

+5

 

6

4

3

2

1

—

—

—

—

—

8th

+6/+1

+6

+2

+6

Bonus Feat

6

4

3

3

2

—

—

—

—

—

9th

+6/+1

+6

+3

+6

 

6

4

4

3

2

1

—

—

—

—

10th

+7/+2

+7

+3

+7

Smite 2/day

6

4

4

3

3

2

—

—

—

—

11th

+8/+3

+7

+3

+7

Deific Foe

6

5

4

4

3

2

1

—

—

—

12th

+9/+4

+8

+4

+8

 

6

5

4

4

3

3

2

—

—

—

13th

+9/+4

+8

+4

+8

Bonus Feat

6

5

5

4

4

3

2

1

—

—

14th

+10/+5

+9

+4

+9

 

6

5

5

4

4

3

3

2

—

—

15th

+11/+6/+1

+9

+5

+9

Smite 3/day

6

5

5

5

4

4

3

2

1

—

16th

+12/+7/+2

+10

+5

+10

Deific Foe

6

5

5

5

4

4

3

3

2

—

17th

+12/+7/+2

+10

+5

+10

 

6

5

5

5

5

4

4

3

2

1

18th

+13/+8/+3

+11

+6

+11

Bonus Feat

6

5

5

5

5

4

4

3

3

2

19th

+14/+9/+4

+11

+6

+11

 

6

5

5

5

5

5

4

4

3

3

20th

+15/+10/+5

+12

+6

+12

Smite 4/day

6

5

5

5

5

5

4

4

4

4

Class Features

All of the following are class features of the Crusader.

Weapon and Armor Proficiency: The ancestral speaker is proficient with all simple weapons, with all armor types, and with shields (including tower shields). In addition, the crusader may choose a single martial weapon with which she is proficient, as though she had the Martial Weapon Proficiency feat.

Deific Foe (Ex): At 1st level and every 5 levels thereafter, a crusader must choose a deity opposed to her own god. The crusader gains a +4 morale bonus to attack and damage rolls against worshipers of the chosen deific foe

Turn Foe’s Followers (Su): Starting at 1st level, the crusader may turn or destroy worshippers of her deific foe. This is resolved just like a normal cleric’s turn undead ability, except that the ability only affects worshipers of the deific foe. A crusader can use this ability a number of times per day equal to 3 + her Charisma modifier. A crusader with 5 or more ranks of Knowledge (Religion) gains a +2 bonus on turning checks against worshipers of her deific foe.

Bonus Feats: The crusader gains a bonus feat at 3rd level and every five levels thereafter. These feats must come from the fighter’s bonus feat list, with the following alteration: Remove Weapon Specialization and Greater Weapon Specialization from the list (as clerics cannot take those feats), and replace it with Combat Casting.

Smite (Su): Once per day, beginning at 5th level, a crusader may make a smite attack against any foe, so long as the foe does not worship the crusader’s deity and does not share either the deity’s or the crusader’s alignment. She adds her Charisma bonus to her attack roll and deals 1 extra point of damage per crusader level. If the crusader accidentally smites a creature that does not qualify by the above conditions, the smite has no effect, but the ability is still used up for the day. At 10th, 15th, and 20th level the crusader gains an additional smite attempt per day.

Variant Cleric Rules

Unless otherwise noted a variant cleric advances just as a standard cleric and shares the following traits.