Nezumi

The Nezumi, or "ratlings" as they are often called by humans, are a race of bipedal rat like humanoids.  In rokugan, they are an ancient race native to the shadowlands.  Nezumi look nothing like so m much as humanoid rats.  They stand upright, roughly as tall as a human (averaging 5 1/2 feet tall and 155 pounds).  They have long snouts, pink ears, and pronounced incisors, like ordinary rodents.  their bodies are covered with a rough fur, ranging in shade from white through gray and brown to black, sometimes solid and sometimes patterned.  Fur patterns tend to run in ratling families.

Nezumi have 5 fingered hands, opposable thumbs, and sharp claws.  Their long tails are mostly hairless and have the same pink coloration as their ears and palms.  Their legs are bent like those of rats and have only 3 toes.  Like human barbarians, nezumi often wear earrings in their pierced ears, necklaces made of bone or teeth, and similar ornamentation that humans usually consider savage.

Nezumi are wild, fierce, and primitive.  they are survivalists in grim terrain and their outlook is colored by the harsh realities of their existence: barren land, hazardous natural features, and deadly predators, from ogres and goblins to terrible oni.

Nezumi Abilities

All of the following abilities can be found in the 3E Oriental Adventures book on page 13

Items in Red are newly added, Blue is old info that will be deleted, if something is changed, both things will be there

 
Effective Character Level: 1
Starting XPs: 0 xps at character creation
XPs to next level: 1,000
Ability Adjustments:

Str:-

Dex: - Con: +2 Int: - Wis: - Cha: -2
Size:

Medium

Speed:

40 feet on land

Favored Class:

Rogue

Languages Available: Common, Rokugani, Nezumi

+1 of the following per INT modifier bonus: Bakemono, Shadowlands

Abilities:
  • Low Light Vision

  • +2 racial bonus on hide and move silently checks

  • +2 racial bonus on saving throws against poison and disease

  • Immune to shadowlands taint

  • Ratlings sharp claws and teeth deal 1d4 points of normal damage with a successful unarmed strike.  A ratling can only make one unarmed attack per round, using either claw or a bite attack.

  • Keen Scent: Nezumi have a better sense of smell than humans do, and are often more able to distinguish humans from each other by scent than by sight.  As a feat a nezumi with a wisdom of 11 or higher can take Scent.  This feat lets a nezumi detect approaching enemies, sniff out hidden foes, and track by sense of smell.


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