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The Powers of Greyhawk

 

The people of Oerth worship many gods, but after a major war, patterns of allegiance change. The focus in this section is on the gods of the central Flanaess; those that are exclusively Baklunish, for example, are too distant from the lives of most Flanaess folk to be considered here.

How Do Powers Look Upon Mortals?

The Powers of Oerth rarely intercede directly in the affairs of Oerth. They expect their servants to be their right (and left) hands in the world. Clerics, priests, paladins, and less exalted but still valued souls are the agents of Powers, however minor their deeds may be. The Powers have an implicit understanding that if one of them should act too directly, others will act in concert to oppose the meddler, for if all acted in such a manner, Oerth would be destroyed by the Powers.

This helps us understand why the demigod Iuz has been able to effect so much evil in the Flanaess. The Prime Material is his home plane, and therefore, he has a direct involvement in its affairs that other Powers do not. The servants must oppose Iuz, not the Powers themselves. One partial exception to this is St. Cuthbert of the Cudgel. Other Powers allow St. Cuthbert to act in limited ways to oppose Iuz. Why they do this, and how far St. Cuthbert is allowed to act, is a matter known only to the Powers.

In other respects, the Powers regard mortals as they do in almost all worlds. Mortals give reverence and their clerics and priests receive spells. The Powers watch with varying degrees of involvement. Greater Powers tend to have less involvement than Lesser Powers, because Greater Powers are more absorbed in the affairs of many worlds and transcendent events that are far beyond the affairs of mortals.

How Do Mortals Regard the Powers?

Mortals regard Powers as they do in most worlds: with reverence, awe, fear, attempts at placation, and so on. In the Flanaess, however, special factors are at work after the wars. The following is true for the nonevil lands of the central Flanaess:

First, there is a general increase in prayer, reverence, and all forms of devotion to Powers. In uncertain times, mortals turn to the great ones for succor, protection, and reassurance. Clerics and priests are widely respected and are given more offerings by even the poorest of their flocks. General superstitiousness is a by-product of all this.

Second, there are changes in patterns of worship. Mortals most often revere Powers who have everyday affairs of mortals as central concerns --deities of nature, children, health, community, and the like are more widely revered than those of philosophy, arcane knowledge, and ethics. But on Oerth, Powers of war, healing, protection, strength, endurance, and revenge are increasingly turned to for succor. Many people who before the war would have given small offerings to the goddess Beory (nature, Oerth Mother) or Rao (peace and serenity) now turn to a deity such as Trithereon (liberty and retribution), Heironeous (justice and valor), or the rising cult of Mayaheine (protection and endurance) instead. There is also an increasing tendency to appease, if not actually revere, deities of fate such as Istus, and deities of luck such as Ralishaz. Of course, this is less true of wise folk and specialists who might revere a Power of magic, metalworking, or similar niche.

Demihumans are another matter, although deities such as Clangeddin Silverbeard, the dwarven god of battle, have not lost followers in times of conflict. Arvoreen the halfling defender Power receives many offerings and prayers these days.

Demihuman Powers are addressed following the Powers of humanity (who may well have some demihuman worshipers).

 

Powers of Humankind

Deities are divided into four groups: greater, intermediate, lesser, and demipowers. The basis of this broad distinction is as follows:

Greater Deity: These are distant Powers, far removed from most mortal affairs. Some may be held to be among the Creator Powers of the multiverse or of Oerth. They typically have many spheres of concern, or are absolute masters of just one sphere.

Intermediate Deity: While lacking the great creative force of Greater Powers, they are still very powerful and hold major sway over one or two spheres of concern. In some nations, they may be held as patron Powers, even above a Greater Power.

Lesser Deity: A lesser power may serve greater ones as a messenger or aide, may be a cast-out or solitary power, or may hold sway over a very narrow sphere of concern. Some Lesser Powers may be declining from exalted status or may be ascending to greater force.

Demigods/Hero-Gods: These are the least powerful and in many ways are similar to the Lesser Powers. Some may be mortals who have undergone divine ascension (Zagig and Mayaheine an being prime examples). Some may even be referred to as Hero Powers.

 

Aasterinian (f)

Rank: Lesser Deity

Areas of Concern: Play, Invention, Pleasure

Origin/Worshipers: Dragon

Holy Symbol: The morning star

Alignment: CN

Domains: Chaos, Travel, Trickery

Prestige Domains: Celerity, Creation, Madness, Mind, Summoning

Weapons: Claw or Bite

Abbathor (m)

Rank: Intermediate Deity

Areas of Concern: Greed

Origin/Worshipers: Dwarven

Holy Symbol: Jeweled dagger

Alignment: NE

Domains: Evil, Luck, Trickery

Prestige Domains: Divination, Domination, Madness, Mind, Mysticism, Summoning

Weapons: Dagger

 

 

Aerdrie Faeyna (f)

Rank: Intermediate Deity

Areas of Concern: Air, Weather, Avians, Rain, Fertility

Origin/Worshipers: Elven

Holy Symbol: Cloud with bird silhouette

Alignment: CG

Domains: Air, Animal, Chaos, Good

Prestige Domains: Beastmaster, Celerity, Creation, Exorcism, Mysticism, Summoning

Weapons: Quarterstaff

Al'Akbar (m)

Rank: Demigod

Areas of Concern: Guardianship, Faithfulness, Duty

Origin/Worshipers: Baklunish

Holy Symbol: Image of the Cup and Talisman (7 pointed star) of Al'Akbar

Alignment: LG

Domains: Good, Healing, Law, Protection

Prestige Domains: Community, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Falchion (m)

Allitur (m)

Rank: Lesser Deity

Areas of Concern: Ethics, Propriety

Origin/Worshipers: Flan, Common

Holy Symbol: A pair of clasped hands

Alignment: LG (LN)

Domains: Good, Knowledge, Law

Prestige Domains: Divination, Exorcism, Inquisition, Mind, Mysticism, Summoning

Weapons: Shortspear

Annam (m)

Rank: Greater Deity

Areas of Concern: Giants, Magic, Knowledge, Fertility, Philosophy

Origin/Worshipers: Giants

Holy Symbol: Two hands with wrists together and hands pointing down

Alignment: N

Domains: Knowledge, Magic, Plant, Sun

Prestige Domains: Creation, Divination, Exorcism, Mind, Summoning

Weapons: Unarmed Strike

Arvoreen (m)

Rank: Intermediate Deity

Areas of Concern: Protection, Vigilance, War

Origin/Worshipers: Halfling

Holy Symbol: Two short swords

Alignment: LG

Domains: Law, Protection, War

Prestige Domains: Community, Exorcism, Glory, Inquisition, Mysticism, Summoning

Weapons: Short Sword (m)

 

Atroa (f)

Rank: Lesser Deity

Areas of Concern: Spring, East Wind, Renewal

Origin/Worshipers: Oeridian, Common

Holy Symbol: A heart with an air glyph

Alignment: NG

Domains: Air, Good, Plant, Sun

Prestige Domains: Celerity, Creation, Exorcism, Glory, Mysticism, Summoning

Weapons: Sling

Azor'alq (m)

Rank: Hero-God

Areas of Concern: Light, Purity, Courage, Strength

Origin/Worshipers: Baklunish

Holy Symbol: An armed man standing atop a stone summit

Alignment: NG

Domains: Good, Sun, War

Prestige Domains: Exorcism, Glory, Mysticism, Summoning

Weapons: Scimitar (m)

Baervan Wildwanderer (m)

Rank: Intermediate Deity

Areas of Concern: Forests, Nature, Travel

Origin/Worshipers: Gnome

Holy Symbol: Racoon's face

Alignment: NG

Domains: Animal, Good, Plant, Travel

Prestige Domains: Beastmaster, Celerity, Creation, Exorcism, Mysticism, Summoning

Weapons: Halfspear

Bahamut (m)

Rank: Lesser Deity

Areas of Concern: Good Dragons, Wind

Origin/Worshipers: Dragon

Holy Symbol: Star above the milky nebula

Alignment: LG

Domains: Air, Good, Law, Luck, Protection

Prestige Domains: Celerity, Community, Creation, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Claw

Bagrivyek (m)

Rank: Lesser Deity

Areas of Concern: Cooperation, Territory

Origin/Worshipers: Goblin

Holy Symbol: White-tipped flail

Alignment: NE

Domains: Evil, Knowledge, Protection, Travel

Prestige Domains: Celericty, Community, Divination, Mind, Mysticsim, Summoning

Weapons: Any Flail (m)

Bahgtru (m)

Rank: Lesser Deity

Areas of Concern: Strength, Stupidity

Origin/Worshipers: Orc

Holy Symbol: Broken thigh bone

Alignment: CE

Domains: Chaos, Destruction, Evil, Strength

Prestige Domains: Madness, Mysticsim, Summoning

Weapons: Spiked Gauntlet

Baravar Cloakshadow (m)

Rank: Lesser Deity

Areas of Concern: Illusions, Protection, Deception, Hatred of Goblinoids

Origin/Worshipers: Gnome

Holy Symbol: Cloak and dagger

Alignment: NG

Domains: Good, Protection, Trickery

Prestige Domains: Community, Exorcism, Mysticism, Summoning

Weapons: Dagger

 

Beltar (f)

Rank: Lesser Deity

Areas of Concern: Malice, Caves, Pits

Origin/Worshipers: Suloise

Holy Symbol: A set of monsteruos fangs, closing to bite

Alignment: CE (CN)

Domains: Chaos, Earth, Evil, War

Prestige Domains: Madness, Mysticsim, Summoning

Weapons: Claws of Beltar (unarmed strike or spiked guantlet)

Beory (f)

Rank: Greater Deity

Areas of Concern: Oerth, Nature, Rain

Origin/Worshipers: Flan, Common

Holy Symbol: Green disk marked with a circle or a round woman figurine

Alignment: N (NG)

Domains: Animal, Earth, Plant, Water

Prestige Domains: Beastmaster, Creation, Summoning

Weapons: Club, druid weapons

Colors: Green, Brown, or Gray plain robe

 

Beory commonly takes the form of a rotund, middle-aged, motherly woman with brown hair and weathered skin, and she is sometimes depicted as such. More often, though, the Power of nature, rain, and the very Oerth itself is seen as a process rather than a being by learned folk, and she is considered very distant by common folk. The worldly doings of humans, demihumans, and their kindred are of almost no concern to Beory. Only events which affect the integrity of Oerth as an entity concern her. Beory has very few Priests; those who exist are druids (but they do not have the Charisma requirement of other druids).

 

Priests of Beory are contemplative communers with nature, using their skills to avoid any change of the natural balance. They are conservative, cautious folk, loath to take incisive actions. Many are solitary, and the priesthood has little organization. Priests treat each other as superiors on the basis of wisdom and years, not as a result of formal titles or higher experience levels.

Berei (f)

Rank: Lesser Deity

Areas of Concern: Home, Family, Agriculture

Origin/Worshipers: Flan, Common

Holy Symbol: A sheaf of weat stalks

Alignment: NG

Domains: Good, Plant, Protection

Prestige Domains: Community, Creation, Exorcism, Mysticism, Summoning

Weapons: Sickle

Berronar Truesilver (f)

Rank: Intermediate Deity

Areas of Concern: Safety, Truth, Home, Healing

Origin/Worshipers: Dwarven

Holy Symbol: Two silver rings

Alignment: LG

Domains: Good, Healing, Law, Protection

Prestige Domains: Community, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Heavy Mace

Bleredd (m)

Rank: Lesser Deity

Areas of Concern: Metal, Mines, Smiths

Origin/Worshipers: Common

Holy Symbol: An iron mule

Alignment: NG

Domains: Earth, Fire, Strength

Prestige Domains: Creation, Summoning

Weapons: Warhammer (m)

Blibdoolpoolp (f)

Rank: Intermediate Deity

Areas of Concern: Kou-toa, Darkness, Insanity, Revenge

Origin/Worshipers: Kuo-toa

Holy Symbol: Lobster head and black pearl

Alignment: CE

Domains: Chaos, Distruction, Evil, Water

Prestige Domains: Creation, Madness, Mysticism, Summoning

Weapons: Pincer Staff (e)

Boccob (m)

Rank: Greater Deity

Areas of Concern: Magic, Arcane Knowledge, Foresight, Balance

Origin/Worshipers: Common

Holy Symbol: Eye balanced on a pedestal inside a pentagon

Alignment: N

Domains: Knowledge, Magic, Trickery

Prestige Domains: Creation, Divination, Mind, Summoning

Weapons: Quarterstaff

Colors: Purple robes with gold trim

Boccob is the archmage of the Powers. Whether or not any serve or revere him seems of no importance to him. Throughout the Flanaess, seers and diviners entreat him for omens, sages revere him, and those seeking to create new magical items or spells often seek his aid. Boccob almost never leaves his own halls in the plane of Concordant Opposition, preferring to send his demigod servant Zagyg the Mad instead.

Boccob is portrayed as an old man with bright, intense eyes, clad in garments of purple bearing shimmering golden runes. Within his halls, he has at least one example of every magical item ever devised and a copy of every alchemical formula ever scribbled down. He leans upon a staff of the magi, which also has the functions of a wand of conjuration.

All times and planes are open to Boccob. He manipulates the energies of the Positive and Negative Material planes as he wishes. He ever seeks to learn more of planar structures, the logic of magic, and long-lost lore. Services honoring him involve complex rituals, incense burning, and recitations from works honoring knowledge.

Boccob's Priests are expected to be grave, serious folk devoted to the pursuit of knowledge. They must adventure to recover lost magical treasures, tomes of lore, and the like.

Bralm (f)

Rank: Lesser Deity

Areas of Concern: Insects, Industriousness

Origin/Worshipers: Suloise, Common

Holy Symbol: A giant wasp infront of an insect swarm

Alignment: N (LN)

Domains: Animal, Law, Strength

Prestige Domains: Beastmaster, Creation, Domination, Summoning

Weapons: Quarterstaff

Brandobaris (m)

Rank: Lesser Deity

Areas of Concern: Stealth, Thieves, Adventuring

Origin/Worshipers: Halfling

Holy Symbol: Halflings footprint

Alignment: N

Domains: Luck, Travel, Trickery

Prestige Domains: Celerity, Summoning

Weapons: Dagger

Callarduran Smoothhands (m)

Rank: Intermediate Deity

Areas of Concern: Svirfneblin, Protection, Earth, Mining

Origin/Worshipers: Svirfneblin

Holy Symbol: Gold ring with star symbol

Alignment: N

Domains: Earth, Healing, Protection

Prestige Domains: Community, Creation, Summoning

Weapons: Battleaxe (m)

 

Camazotz (m)

Rank: Lesser Deity

Areas of Concern: Bats, Vampires, the Underworld

Origin/Worshipers: Olman

Holy Symbol: Bat

Alignment: CE (NE)

Domains: Animal, Chaos, Destruction, Evil, Protection

Prestige Domains: Beastmaster, Domination, Mind, Mysticisn, Pestilence, Summoning

Weapons: Javelin

Celestian (m)

Rank: Intermediate Deity

Areas of Concern: Stars, Space, Wanderers

Origin/Worshipers: Oeridian, Common

Holy Symbol: Jewelry with a shining ruby, jacinth, topaz, emerald, sapphire, amethyst, and diamond

Alignment: N (NG)

Domains: Travel, Knowledge, Protection

Prestige Domains: Celerity, Community, Divination, Mind, Summoning

Weapons: Shortspear

Colors: Black robe covered with faint star patterns

Celestian, the Star Wanderer, is said to be brother to Fharlanghn, the endless wanderer of the Prime Material. Celestian wanders the Astral, Ethereal and Inner planes, especially the Astral. He is depicted as a tall, lean man of middle years, ebony-skinned and dark of eye. His garments are inky black, but somewhere about him he has his symbol of seven "stars" (gems) which blaze with the colors of far suns. He has many unique spells unknown to other Powers (save perhaps Boccob). He affects meteors, comets, and similar heavenly bodies. As a form of Sky God, Celestian has influence over some aspects of light and weather.

His worship is confined to a few sages, savants, and like souls, who often worship him privately or through travel to unknown lands and acquisition of knowledge.

This small priesthood is very studious and meditative, and also somewhat secretive and detached from everyday life. Acquisition of arcane lore and magical items that aid travel are important goals.

Charmalaine (f)

Rank: Hero-God

Areas of Concern: Keen Senses, Narrow Escapes

Origin/Worshipers: Halfling, Common

Holy Symbol: Burning bootprint

Alignment: N

Domains: Luck, Protection

Prestige Domains: Celerity, Community, Summoning

Weapons: Light Mace

Chronepsis (m)

Rank: Intermediate Deity

Areas of Concern: Fate, Death, Judgement

Origin/Worshipers: Dragon

Holy Symbol: Brass scales below a harp

Alignment: N

Domains: Death, Knowledge, Luck

Prestige Domains: Celerity, Divination, Inquisition, Mind, Summoning

Weapons: Claw or Bite

Clangeddin Silverbeard (m)

Rank: Intermediate Deity

Areas of Concern: Battle, War

Origin/Worshipers: Dwarven

Holy Symbol: Two crossed battle axes

Alignment: LG

Domains: Good, Law, Strength, War

Prestige Domains: Exorcism, Glory, Inquisition, Mysticism, Summoning

Weapons: Battleaxe (m)

Corellon Larethian (m)

Rank: Greater Deity

Areas of Concern: Elves, Magic, Music, Art, Crafts, War

Origin/Worshipers: Elven

Holy Symbol: Silver crescent moon

Alignment: CG

Domains: Chaos, Good, Protection, War

Prestige Domains: Community, Creation, Divination, Exorcism, Glory, Mind, Mysticism, Summoning

Weapons: Longsword (m)

 

Cyndor (m)

Rank: Lesser Deity

Areas of Concern: Time, Infinity, Continuity

Origin/Worshipers: Common

Holy Symbol: A rounded hourglass of white and black set on its side

Alignment: LN

Domains: Law, Protection, Travel

Prestige Domains: Celerity, Community, Domination, Summoning

Weapons: Sling

Cyrrollalee (f)

Rank: Intermediate Deity

Areas of Concern: Friendship, Trust, Home

Origin/Worshipers: Halfling

Holy Symbol: Open door

Alignment: LG

Domains: Good, Law

Prestige Domains: Community, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Club

 

Daern (f)

Rank: Hero-God

Areas of Concern: Defense, Fortifications

Origin/Worshipers: Oeridian, Common

Holy Symbol: A shield hanging from a parapet

Alignment: LN

Domains: Earth, Law, Protection

Prestige Domains: Community, Creation, Domination, Summoning

Weapons: Halfspear

Dalt (m)

Rank: Lesser Deity

Areas of Concern: Portals, Doors, Enclosures, Locks, Keys

Origin/Worshipers: Suloise

Holy Symbol: A locked door with a skeleton key under it

Alignment: CG

Domains: Chaos, Good, Protection, Travel, Trickery

Prestige Domains: Celerity, Community, Exorcism, Mysticism, Summoning

Weapons: Dagger

Daoud (m)

Rank: Hero-God

Areas of Concern: Humility, Clarity, Immediacy

Origin/Worshipers: Backlunish

Holy Symbol: A mulitcolored patch of cloth or tangle of yarn, with 7 threads desending from the bottom, one for each distinct color of the spectrum

Alignment: N

Domains: Magic, Travel

Prestige Domains: Celerity, Divination, Mind, Summoning

Weapons: Quarterstaff

Deep Sashelas (m)

Rank: Intermediate Deity

Areas of Concern: Aquatic Elves, Oceans, Knowledge

Origin/Worshipers: Aquatic Elves

Holy Symbol: Dolphin

Alignment: CG

Domains: Chaos, Good, Knowledge, Water

Prestige Domains: Creation, Divination, Exorcism, Mind, Mysticism, Summoning

Weapons: Trident

Delleb (m)

Rank: Lesser Deity

Areas of Concern: Reason, Intellect, Study

Origin/Worshipers: Oeridian

Holy Symbol: A large white book

Alignment: LG

Domains: Good, Knowledge, Law, Magic

Prestige Domains: Divination, Exorcism, Inquisition, Mind, Mysticism, Summoning

Weapons: Dart

Diirinka (m)

Rank: Intermediate Deity

Areas of Concern: Derro, Magic, Knowledge, Cruelty

Origin/Worshipers: Derro

Holy Symbol: Spiral of grey, black, and white

Alignment: CE

Domains: Chaos, Evil, Magic, Trickery

Prestige Domains: Creation, Divination, Madness, Mind, Mysticsim, Summoning

Weapons: Dagger

Dugmaren Brightmantle (m)

Rank: Lesser Deity

Areas of Concern: Scholorship, Discovery, Invention

Origin/Worshipers: Dwarven

Holy Symbol: Open book

Alignment: CG (NG)

Domains: Chaos, Good, Knowledge, Magic

Prestige Domains: Divination, Mind, Mysticism, Summoning

Weapons: Short Sword (m)

Dumathoin (m)

Rank: Intermediate Deity

Areas of Concern: Miming, Exploration

Origin/Worshipers: Dwarven

Holy Symbol: Gem inside a mountain

Alignment: N

Domains: Earth, Knowledge, Protection

Prestige Domains: Community, Divination, Mind, Summoning

Weapons: Warhammer (m)

Eadro (m)

Rank: Intermediate Deity

Areas of Concern: Locathahs, Merfolk

Origin/Worshipers: Locathah, Merfolk

Holy Symbol: A spirial

Alignment: N

Domains: Animal, Protection, Water

Prestige Domains: Beastmaster, Community, Creation, Summoning

Weapons: Shortspear

Earth Dragon (m)

Rank: Demigod

Areas of Concern: Earth, Weather, Hidden Treasures

Origin/Worshipers: Unknown

Holy Symbol: A coiled dragon

Alignment: LE

Domains: Earth, Evil, Law, Protection

Prestige Domains: Community, Domination, Mysticism, Summoning

Weapons: Heavy Pick (m) or Light Pick (m)

Ehlonna (f)

Rank: Intermediate Deity

Areas of Concern: Forests, Woodlands, Flora & Fauna, Fertility

Origin/Worshipers: Common

Holy Symbol: A rearing unicorn

Alignment: NG

Domains: Animal, Good, Plant, Sun

Prestige Domains: Beastmaster, Creation, Exorcism, Glory, Mysticism, Summoning

Weapons: Longbow (m), Longsword (m)

Colors: Pale green robes

Ehlonna has many aspects: huntress, ranger, woman of the woods, protector of elves and half- elves, fertility goddess. She is concerned with all aspects of woodland life including the protection of good humans and demihumans, especially (half) elves. She is depicted as a young, lovely female (human, elven, or half-elven, choosing which form she wills). In any form, she is recognizable by her startlingly deep blue-violet eyes and a very clear and fair complexion.

Ehlonna is kind and benevolent, but sternly opposes evil humanoids and marauders who despoil woodlands. Her faith is strong among the Highfolk (where she is the most widely revered Power), wood elves in general (especially in UIek, Celene, and the Suss/Welkwood/Gnarley forests), and in many scattered woodland communities. Services of worship include simple repasts (often of uncooked, "natural" foods gathered in the woodlands), drinking of wine, and the playing of flutes, pipes, and lyres. If a bard is at hand to entertain, so much the better.

Ehlonna's priests are fine woodsmen, with males and females equally represented and regarded within loose hierarchies. They are skilled hunters and woodland spies, and work to protect woodlands against evil.

Elder Elemental Eye (m)

Rank: Intermediate Deity

Areas of Concern: Elemental Evil (aspect of Tharizdun)

Origin/Worshipers: Unknown

Holy Symbol: A black metal equilateral triangle, point down, with an inverted Y within it

Alignment: NE

Domains: Chaos, Evil, Madness, Fire or Earth or Air or Water

Prestige Domains: Madness, Mind, Mysticism, Summoning

Weapons: Dagger

 

Erevan Ilesere (m)

Rank: Intermediate Deity

Areas of Concern: Micshief, Change, Rogues

Origin/Worshipers: Elven

Holy Symbol: Nova star with asymmetrical rays

Alignment: CN

Domains: Chaos, Luck, Trickery

Prestige Domains: Celerity, Madness, Summoning

Weapons: Short Sword (m)

 

Erythnul (m)

Rank: Intermediate Deity

Areas of Concern: Hate, Envy, Malice, Panic, Ugliness, Slaughter

Origin/Worshipers: Oeridian, Common

Holy Symbol: A red blood drop or a half demon/half boar mask

Alignment: CE (CN)

Domains: Chaos, Evil, Trickery, War

Prestige Domains: Madness, Mysticism, Pestilence, Summoning

Weapons: Heavy Mace

Colors: Rust colored garments, blood-stained robes for ceremonies

Erythnul is the Power of capricious malice, envy, hatred, and fearful panic. His worshipers include many humanoids, for Erythnul smiles on fickle, wicked deeds from them as much as from humans. Erythnul delights in the fear, rout, and terror of battlefields, and is himself depicted terrifyingly as a seven-foot brute, hairy and red-faced, with mad, staring green eyes. He can change from human to gnoll to bugbear to ogre to troll at will, and he carries a huge stone-headed mace. He is a summoner of creatures of battle, and if wounded, monsters spring from his blood.

Erythnul is worshipped by evil, embittered, cruel creatures. Services to him include playing of shrill and discordant reed instruments, the banging of gongs, and ritual drumming. Major rites include burnt offerings. Humanoids of the Bone March and the Pomarj include many devotees of Erythnul, as do evilly-inclined bands of bandits and brigands around the Flanaess.

Erythnul's priests include many gnolls, bugbears, and ogres. There is no fixed hierarchy, and a junior may demonstrate his fitness to boss his fellows by dispatching an older priest (envy is a virtue, after all). The priests are bullies -- hateful backstabbers and wanton killers -- acting on evil impulse and reveling in bloodshed.

Falazure (m)

Rank: Lesser Deity

Areas of Concern: Energy Draining, Undeath, Decay, Exhaustion

Origin/Worshipers: Dragon

Holy Symbol: Draconic skull

Alignment: NE

Domains: Death, Distruction, Evil

Prestige Domains: Madness, Mysticism, Pestilence, Summoning

Weapons: Claw or Bite

Fenmarel Mestarine (m)

Rank: Lesser Deity

Areas of Concern: Wild Elves, Outcasts, Scapegoats, Isolation

Origin/Worshipers: Elven

Holy Symbol: Pair of elven eyes in the darkness

Alignment: CN (CG)

Domains: Animal, Chaos, Plant, Travel

Prestige Domains: Beastmaster, Celerity, Madness, Summoning

Weapons: Dagger

Fharlanghn (m)

Rank: Intermediate Deity

Areas of Concern: Horizons, Distance, Travel, Roads

Origin/Worshipers: Oeridian, Common

Holy Symbol: Wooden disk bearing a curved line with an upturned cresent above

Alignment: N (NG)

Domains: Luck, Protection, Travel

Prestige Domains: Celerity, Community, Summoning

Weapons: Quarterstaff

Colors: Bown or green robes, very plain and ordinary

Fharlanghn is the Power of travel, distance, roads, and horizons. His feet are restless ever to wander the many worlds of the Prime Material, his eyes ever on the horizon.

Fharlanghn is portrayed as a middle-aged man with weathered and wrinkled brown skin and bright green eyes. He is plain-clothed and unencumbered, carrying only an iron-shod staff and a disc with a curved surface representing the horizon. The disc is made of many woods and is inlaid with jade and turquoise. A bright golden sun-disc is set into the object. Fharlanghn is known to use the disc for divinations.

Since travel is perilous in much of the Flanaess, more folk now turn to Fharlanghn with offerings, if not actual worship. His priesthood is small, a wandering fellowship. Services to the Power are always outdoors, preferably under a sunny sky, and involve telling of traveler's tales, sharing stories of good people, and bestowing blessings on the worshipers while drinking ale and sharing simple food.

This is a small, wandering priesthood, ever eager to set foot on the road. The priests are practical folk, yet trusting and almost naive in their faith. Collecting tales of the toad, recording them, or drawing scenes from far lands are the delight of these priests. They are kindly people who always offer generosity to other travelers. The priesthood does include some urban members, but these are often elderly priests whose traveling days are done.

 

Flandal Steelskin (m)

Rank: Intermediate Deity

Areas of Concern: Mining, Smithing, Fitness

Origin/Worshipers: Gnome

Holy Symbol: Flaming hammer

Alignment: NG

Domains: Good, Earth, Strength

Prestige Domains: Creation, Exorcism, Mysticism, Summoning

Weapons: Warhammer (m)

 

Fortubo (m)

Rank: Lesser Deity

Areas of Concern: Stone, Metals, Mountains, Guardianship

Origin/Worshipers: Suloise

Holy Symbol: A glowing headed hammer

Alignment: LG (LN)

Domains: Earth, Good, Law, Protection

Prestige Domains: Community, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Warhammer (m)

Gadhelyn (m)

Rank: Hero-God

Areas of Concern: Independence, Outlawry, Feasting, Hunting

Origin/Worshipers: Elven

Holy Symbol: Leaf shaped arrowhead

Alignment: CN

Domains: Chaos, Plant, Animal

Prestige Domains: Beastmaster, Madness, Summoning

Weapons: Longbow (m)

Gaerdal Ironhand (m)

Rank: Lesser Deity

Areas of Concern: Protection, Vigilance, Combat

Origin/Worshipers: Gnome

Holy Symbol: Iron band

Alignment: LG

Domains: Good, Law, Protection, War

Prestige Domains: Community, Exorcism, Glory, Inquisition, Mysticism, Summoning

Weapons: Warhammer (m)

Gaknulak (m)

Rank: Demigod

Areas of Concern: Protection, Stealth, Trickery, Traps

Origin/Worshipers: Kobold

Holy Symbol: Cauldron with whirling ellipses

Alignment: LE

Domains: Evil, Law, Protection, Trickery

Prestige Domains: Community, Creation, Mind, Mysticism, Summoning

Weapons: Handaxe (m)

Garl Glittergold (m)

Rank: Greater Deity

Areas of Concern: Gnomes, Protection, Humor, Gems, Smithing

Origin/Worshipers: Gnome

Holy Symbol: Nugget of gold

Alignment: NG

Domains: Good, Protection, Trickery

Prestige Domains: Community, Creation, Exorcism, Mysticism, Summoning

Weapons: Battleaxe (m)

Gendwar Argrim (m)

Rank: Hero-God

Areas of Concern: Fatalism, Obsession

Origin/Worshipers: Dwarven

Holy Symbol: A waraxe bearing the dwarven rune for destruction

Alignment: LN

Domains: Law, War

Prestige Domains: Community, Domination, Summoning

Weapons: Dwarven Waraxe (m)

Geshati (f)

Rank: Lesser Deity

Areas of Concern: Lakes, Rivers, Wells, Streams

Origin/Worshipers: Baklunish, Common

Holy Symbol: A waterspout

Alignment: N

Domains: Plant, Travel, Water

Prestige Domains: Celerity, Creation, Summoning

Weapons: Shortspear

Grankhul (m)

Rank: Lesser Deity

Areas of Concern: Hunting, Senses, Surprise, Stealth

Origin/Worshipers: Bugbear

Holy Symbol: Ever-open eyes in the darkness

Alignment: CE

Domains: Chaos, Evil, Knowledge, Trickery

Prestige Domains: Community, Divination, Mind, Mysticism, Summoning

Weapons: Longsword (m)

Great Mother (f)

Rank: Greater Deity

Areas of Concern: Beholders, Magic, Fertility, Tyranny

Origin/Worshipers: Beholders

Holy Symbol: Egg with an eye

Alignment: CE

Domains: Chaos, Death, Evil, Strength

Prestige Domains: Creation, Domination, Madness, Mysticism, Pestilence, Summoning

Weapons: Bite

Grolantor (m)

Rank: Intermediate Deity

Areas of Concern: Hill Giants, Ettins, Ogres, Hunting, Combat

Origin/Worshipers: Hill Giant, Ettin, Ogre

Holy Symbol: Spiked club

Alignment: CE

Domains: Chaos, Death, Earth, Evil

Prestige Domains: Madness, Mysticism, Pestilence, Summoning

Weapons: Club

Gruumsh (m)

Rank: Greater Deity

Areas of Concern: Orcs, War, Territory

Origin/Worshipers: Orc

Holy Symbol: Empty eyesocket

Alignment: CE

Domains: Chaos, Evil, Strength, War

Prestige Domains: Creation, Domination, Madness, Mysticism, Summoning

Weapons: Shortspear

Hanali Celanil (f)

Rank: Intermediate Deity

Areas of Concern: Love, Romance, Beauty, Fine Arts, Artists

Origin/Worshipers: Elven

Holy Symbol: Heart of gold

Alignment: CG

Domains: Chaos, Good, Magic, Protection

Prestige Domains: Community, Creation, Divination, Exorcism, Mind, Mysticism, Summoning

Weapons: Dagger

Heironeous (m)

Rank: Intermediate Deity

Areas of Concern: Chivalry, Justice, honor, War, Daring, Valor

Origin/Worshipers: Oeridian, Common

Holy Symbol: Fist holding a silver lightning bolt

Alignment: LG

Domains: Good, Law, War

Prestige Domains: Exorcism, Glory, Inquisition, Mysticism, Summoning

Weapons: Longsword (m), battleaxe (m)

Colors: Dark blue robes with silver trim (senior priests have more ornate silvering)

Heironeous is the champion of rightful combat and chivalrous deeds. He is the patron Power of those who fight for honor, justice, and the fair, good order of things. Clad in chain mail and hefting a great magical battle axe, Heironeous is portrayed as a youthful, tall man with coppery skin, auburn hair, and amber eyes, and is unsurpassingly handsome. He is a "beloved of the Gods"; his skin is said to be magically enchanted to break most weapons striking him, and he has many natural gifts given him by the Powers of lawful good.

Heironeous is typically a Power revered by officers, leaders, and paladins rather than the common warrior, but this is changing. Heironeous is strong as a fighter and as a protector, and this duality attracts many worshipers. He is widely revered throughout the nonevil lands of the Flanaess.

Services to Heironeous include triumphal singing of battle hymns, offerings made to a copper statue of the Power, (such statues adorn most of his finely decorated temples), and sharing of strengthening foods -- meat, full-bodied red wine (in moderation) and spiced, stewed kara-fruit.

This is a warlike priesthood that counts many elven and half-elven fighter/clerics and many human priests who have attained several levels of experience as warriors before becoming priests. The priesthood has a military organization and maintains excellent armories and systems of communication. Older priests are revered for their strategic skills and as teachers. Opposition of priests of the hated Hextor is mandatory. Possession of magical chain mail and/or a battle axe brings great kudos within the cult.

Heward (m)

Rank: Hero-God

Areas of Concern: Bards, Musicians

Origin/Worshipers: Unknown, Common

Holy Symbol: Any musical instrument

Alignment: NG

Domains: Good, Knowledge, Travel

Prestige Domains: Celerity, Creation, Divination, Mind, Mysticism, Summoning

Weapons: Quarterstaff, Dagger

Hextor (m)

Rank: Intermediate Deity

Areas of Concern: War, Discord, Massacres, Conflict, Fitness, Tyranny

Origin/Worshipers: Oeridian, Common

Holy Symbol: Fist holding 6 red arrows facing downward in a fan

Alignment: LE

Domains: Destruction, Evil, Law, War

Prestige Domains: Domination, Mysticism, Pestilence, Summoning

Weapons: Flail (m)

Color: Black robes adorned with white skulls or gray visages

Hextor, Scourge of Battle, Champion of Evil, is patron Power of many evil warriors and a few humanoids. Hextor is portrayed as a six-armed, gray-skinned, gray-haired man with fiery red eyes, although he can assume a more handsome form. As befits a many-armed warrior Power, he employs a variety of weapons, as do his priests.

Hextor is worshipped by evil warriors and assassins, mercenaries and murderers. His following has always been strongest within the lands of the Great Kingdom, where his priests hold sway in many residual fiefs and attend upon Ivid. Services to him include discordant music from wind instruments, shouting and screaming, and the striking of iron weapons. The greatest temples are built on sites of great battles or bloodshed.

These priests are skilled combatants and assassins, cruel and violent, bereft of subtlety while still being cunning and wily. The priestly hierarchy is rigid, dominated by strength and cruelty.

Hiatea (f)

Rank: Greater Deity

Areas of Concern: Giants, Females, Nature, Agriculture, Hunting, Childbirth

Origin/Worshipers: Giant

Holy Symbol: Flaming spear

Alignment: NG

Domains: Animal, Good, Plant, Sun

Prestige Domains: Beastmaster, Creation, Exorcism, Glory, Mysticism, Summoning

Weapons: Shortspear

Hruggek (m)

Rank: Intermediate Deity

Areas of Concern: Bugbears, Violence, Combat

Origin/Worshipers: Bugbear

Holy Symbol: Morningstar

Alignment: CE

Domains: Chaos, Evil, Trickery, War

Prestige Domains: Creation, Madness, Mysticism, Summoning

Weapons: Morningstar

Huhueteotl (m)

Rank: Intermediate Deity

Areas of Concern: Fire, Motion of Time

Origin/Worshipers: Olman

Holy Symbol: Demonic reptilian head

Alignment: CE

Domains: Chaos, Destruction, Evil, Fire

Prestige Domains: Celerity, Mysticism, Summoning

Weapons: Javelin

Iallanis (f)

Rank: Lesser Deity

Areas of Concern: Good Giants, Mercy, Love, Beauty

Origin/Worshipers: Good Giants

Holy Symbol: Garland of flowers

Alignment: NG

Domains: Healing, Good, Strength, Sun

Prestige Domains: Community, Excorsim, Glory, Mysticism, Summoning

Weapons: Unarmed Strike

 

 

 

 

Ilneval (m) 

Rank: Lesser Deity

Areas of Concern: Warfare, Leadership

Origin/Worshipers: Orc

Holy Symbol: Bloodied longsword

Alignment: NE

Domains: Destruction, Evil, War

Prestige Domains: Domination, Mysticism, Summoning

Weapons: Longsword (m)

 

 

 

 

 

 

 

Incabulos (m)

Rank: Greater Deity

Areas of Concern: Plaques, Sickness, Famine, Nightmares, Drought, Disasters

Origin/Worshipers: Common

Holy Symbol: The magic icon for the eye of possession

Alignment: NE

Domains: Death, Evil, Destruction

Prestige Domains: Creation, Madness, Mysticism, Pestilence, Summoning

Weapons: Quarterstaff

Colors: Black robe with orange and green detailing

Incabulos is the Power of evil sendings -- plague, sickness, drought, famine, nightmares. He is hideous in aspect, with skeletal hands, a deformed body, and a nightmarish visage. The black-cloaked rider of nightmare steeds has few worshipers in the Flanaess, but many seek to propitiate him with offerings. This is especially true in lands ravaged by famine, where disease has spread from unburied bodies on battlefields, and where chronic fear grips the common folk.

The scattered priests of this Power have opportunities to sway hearts and minds in places of despair. Incabulos delights in being feared as much as in being revered; he is said to be able to use an almost irresistible sleep spell on victims, but he loves to sense their abject fear before he closes their eyes.

Those who worship this terrible Power are intensely secretive. Even other evil priesthoods hate them. Incabulos's temples are always subterranean affairs in forsaken lands or desolate places. Services to the Power feature weird humming and droning chants in near darkness, illuminated only by light from fat, smoky black candles. Followers celebrate multiple iniquities with their priests and pray for the arrival of more evils into the world.

The priesthood is highly secretive; many members are paranoid to the point of insanity. Fear and threats are used to maintain secrecy and the obedience of juniors. Priests of Incabulos revel in suffering, slow tortures, and inflicting disease and misfortunes.

Io (m)

Rank: Greater Deity

Areas of Concern: Dragons of All Alignments

Origin/Worshipers: Dragon

Holy Symbol: Eight pointed star with central rising spoke

Alignment: N

Domains: Knowledge, Magic, Protection, Travel

Prestige Domains: Celerity, Community, Creation, Divination, Mind, Summoing

Weapons: Claw or Bite

Istus (f)

Rank: Greater Deity

Areas of Concern: Fate, Destiny, Diviniation, Future, Honesty

Origin/Worshipers: Baklunish, Common

Holy Symbol: Gold spindle, lady fate

Alignment: N

Domains: Chaos, Knowledge, Law, Luck

Prestige Domains: Celerity, Creation, Divination, Mind, Summoing

Weapons: Web of Istus

Colors: Gray or black robes, with web patterns for priests of level 7+

Istus, the Colorless and All-colored, is the Power of future destinies and predestination. She has few true followers, but many call upon her in time of need or want when they fear the future. Istus receives many offerings in Baklunish lands and in places where people need good luck to sustain them (such as Free cities, under tyrannical rule in places such as Rauxes and the conquered Iron League states, and by the beleaguered Bandit Kingdom people).

Istus is depicted in one of three ways: as an old crone spinning the strands of the Web of Fate; as a noble and haughty woman; or as a cold, young maiden. Because Fate has been unkind to so many in the Flanaess, offerings of incense, candles, and the like are often ambivalent. Istus' priesthood is small, but often sought out by rulers and nobles for divinations.

Priests of Istus tend toward stoicism. They regard honesty as an absolute virtue. Many are cold, unfeeling folk, given the vagaries of Fate, although a few kinder souls may be found who feel that Fate has been uncommonly generous to them and wish to serve Istus in return. Divinations play a key role in the determination of the actions of these priests.

Iuz (m)

Rank: Demigod

Areas of Concern: Deceit, Pain, Oppression, Evil

Origin/Worshipers: Unknown, Common

Holy Symbol: A grinning skull

Alignment: CE

Domains: Chaos, Evil, Trickery

Prestige Domains: Domination, Madness, Mysticism, Pestilence, Summoning

Weapons: Greatsword (m)

Colors: Black or bloodstained white robes

The Cyclopedia of the Flanaess chapter in this book gives full details of luz, his lands, and his evils. The following entry gives statistical information for luz.

Iuz can be slain while on the Prime Material plane. If this happens, he is banished to the Abyss where he has a hidden soul gem (other Powers cannot be slain on the Prime Material since they appear only in avatar form).

Iuz can appear as a 7'-tall, red-skinned, steely-fingered fiend, or as a shriveled old man five feet in height (he can take many forms; these are simply his habitual ones).

Iuz has many magical items looted from the Hierarchs, Shield Lands, and elsewhere. His throne has many magical properties, his palace holds a permanent gate to the Abyss, and so on. Iuz's resources are great indeed.

This priesthood is cruel, barbaric, and sadistic. The priests revel in cruelty and inflicting fear on those weaker than themselves, and they forever try to outdo each other. The more exalted members of their ranks who become part of the Boneheart (three echelons of six members, though not all are priests) keep quiet in Iuz's presence unless commanded to speak. Senior priests are now token rulers of many provinces of Iuz's expanded domain, although Iuz holds them responsible for events therein, so this is a mixed blessing.

Trophy hunting is important to Iuz's priests, and a fine array of stuffed and mounted heads brings approval and esteem. Possession of a true work of art (e.g., an embalmed and stuffed paladin) gains considerable kudos for the owner.

Jascar (m)

Rank: Lesser Deity

Areas of Concern: Hills, Mountains

Origin/Worshipers: Suloise

Holy Symbol: A snow capped mountainous peak

Alignment: LG

Domains: Earth, Good, Law, Protection

Prestige Domains: Community, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Warhammer (m)

Johydee (f)

Rank: Hero-God

Areas of Concern: Deception, Espionage, Protection

Origin/Worshipers: Oeridian, Common

Holy Symbol: Small mask of stylized onyx

Alignment: NG

Domains: Good, Protection, Trickery

Prestige Domains: Community, Exorcism, Mind, Mysticism, Summoning

Weapons: Shortsword (m)

Joramy (f)

Rank: Lesser Deity

Areas of Concern: Fire, Volcanos, Wrath, Anger, Quarrels

Origin/Worshipers: Common

Holy Symbol: A volcano

Alignment: N (NG)

Domains: Destruction, Fire, War

Prestige Domains: Madness, Summoning

Weapons: Quarterstaff

Kelanen (m)

Rank: Hero-God

Areas of Concern: Swords, Sword Skills, Balance

Origin/Worshipers: Unknown, Common

Holy Symbol: Nine swords in a star shape, points out ward

Alignment: N

Domains: Travel, War

Prestige Domains: Celerity, Summoning

Weapons: Any martial sword (m)

Keoghtom (m)

Rank: Hero-God

Areas of Concern: Secret Pursuits, Natural Alchemy, Extraplanar Exploration

Origin/Worshipers: Unknown, Common

Holy Symbol: A round disk bisected by an arrow pointing upwards

Alignment: NG

Domains: Good, Knowledge, Travel

Prestige Domains: Celerity, Divination, Exorcism, Mind, Mysticism, Summoning

Weapons: Shortsword (m), Shortbow (m)

Khurgorbaeyag (m)

Rank: Lesser Deity

Areas of Concern: Goblins, Slavery, Opression, Morale

Origin/Worshipers: Goblin

Holy Symbol: Red and Yellow striped whip

Alignment: LE

Domains: Evil, Law, Protection

Prestige Domains: Domination, Mind, Mysticism, Summoning

Weapons: Whip (e), bludgeoning weapons

Kord (m)

Rank: Intermediate Deity

Areas of Concern: Athletics, Sport, Brawling, Strength, Courage

Origin/Worshipers: Suloise

Holy Symbol: Dragon hide gauntlets (white), Boots (blue), and a girdle (red) or a star composed of spears and maces

Alignment: CG

Domains: Chaos, Good, Luck, Strength

Prestige Domains: Celerity, Exorcism, Mysticism, Summoning

Weapons: Greatsword (m), Bastard Sword (e)

Colors: Red with white trappings

Kord the Brawler is a Suloise Power appearing in two aspects: as a mighty, sword-wielding barbarian with powerful weaponry and armor, and as a muscular wrestler, brawler, and athlete. He is thus a Power of combat and strength. Not widely revered, Kord has a following among the barbarian peoples, parts of Ulek, and among Suel folk in Aerdi. Despite his power as a god of struggle and strife, few turned to him during the Greyhawk Wars, since he has no protective aspect.

Priests must be strong, well armed and trained, and able to maintain fitness and readiness for combat. This is a warrior priesthood, but it does not have aims of conquest, dominion, or strategic goals, since the Power is chaotic. Possession of a magical edged weapon is a major goal for many. If nonweapon proficiencies are used, those such as swimming, running, jumping, and blind-fighting are allowed to this priesthood.

Kuroth (m)

Rank: Hero-God

Areas of Concern: Theft, Treasure Finding

Origin/Worshipers: Oeridian, Common

Holy Symbol: A gold coin with the symbol of a key on it or a quill

Alignment: CN

Domains: Chaos, Luck, Trickery

Prestige Domains: Celerity, Madness, Summoning

Weapons: Dagger, Rapier (m)

Kurrell (m)

Rank: Hero-God

Areas of Concern: Jealosy, Revenge, Theft

Origin/Worshipers: Oeridian

Holy Symbol: Grasping hand holding a broken coin

Alignment: CN

Domains: Chaos, Luck, Trickery

Prestige Domains: Celerity, Madness, Summoning

Weapons: Short Sword (m)

Kurtulmak (m)

Rank: Intermediate Deity

Areas of Concern: Kobolds, Trapmaking, Mining, War

Origin/Worshipers: Kobold

Holy Symbol: Gnomed skull

Alignment: LE

Domains: Evil, Law, Luck, Trickery

Prestige Domains: Celerity, Creation, Domination, Mysticsim, Summoning

Weapons: Halfspear

Kyuss (m)

Rank: Hero-God

Areas of Concern: Creation and mastery of Undead

Origin/Worshipers: Unknown

Holy Symbol: Skull with worms in its eyes and jaws

Alignment: NE

Domains: Death, Evil

Prestige Domains: Madness, Mysticism, Pestilence, Summoning

Weapons: Club

Labelas Enoreth (m)

Rank: Intermediate Deity

Areas of Concern: Time, Longevity, History

Origin/Worshipers: Elven

Holy Symbol: Setting sun

Alignment: CG

Domains: Chaos, Good, Knowledge

Prestige Domains: Divination, Exorcism, Mind, Mysticism, Summoning

Weapons: Quarterstaff

Laduguer (m)

Rank: Intermediate Deity

Areas of Concern: Duergar, Crafts, Protection, Magic

Origin/Worshipers: Duergar

Holy Symbol: Broken crossbow bolt on a sheield

Alignment: LE

Domains: Earth, Evil, Law, Magic, Protection

Prestige Domains: Community, Creation, Divination, Domination, Mind, Mysticism, Summoning

Weapons: Warhammer (m)

Laogzed (?)

Rank: Demigod

Areas of Concern: Troglodytes, Eating

Origin/Worshipers: Troglodytes

Holy Symbol: Oozing toad-lizard

Alignment: CE

Domains: Chaos, Death, Distruction, Evil

Prestige Domains: Madness, Mysticism, Pestilence, Summoning

Weapons: Javelin

Lendor (m)

Rank: Intermediate Deity

Areas of Concern: Time, Tedium, Patience, Study

Origin/Worshipers: Suloise

Holy Symbol: A cresent moon in front of a new moon surrounded by 14 stars

Alignment: LN

Domains: Knowledge, Law, Protection

Prestige Domains: Community, Divination, Domination, Mind, Summoning

Weapons: Greatsword (m), slashing and piercing weapons

Colors: Silver robes adorned with a black circle containing a crescent moon surrounded by 14 stars

This very old Suel Power is referred to as "Prince of Time and Tedium," which explains why his reverence is almost extinct on Oerth. Said to be the Creator of the other Suel Powers, Lendor is distant, aloof, and preoccupied with the unfolding of events through time in all the multiverse.

Lendor's handful of worshipers are sages, old men, and others distant from everyday concerns. Services to this Power involve interminable recitations, officiated by elderly priests who find it difficult to recruit others to their faith.

The priesthood of Lendor is elderly, rigid, and uncreative. This priesthood is preoccupied with ritual, formalities, and unswerving devotion to lawful neutrality.

Lirr (f)

Rank: Lesser Deity

Areas of Concern: Prose, Poetry, Literacy, Art

Origin/Worshipers: Common

Holy Symbol: An illustrated book

Alignment: CG

Domains: Chaos, Good, Knowledge, Magic, Travel

Prestige Domains: Celerity, Creation, Divination, Exorcism, Mind, Mysticism, Summoning

Weapons: Shortspear, Rapier (m)

Llerg (m)

Rank: Lesser Deity

Areas of Concern: Beasts, Strength

Origin/Worshipers: Suloise

Holy Symbol: A bear, snake, or alligatior

Alignment: CN

Domains: Animal, Chaos, Strength

Prestige Domains: Beastmaster, Madness, Summoning

Weapons: Battleaxe (m), Longsword (m)

Lolth (f)

Rank: Intermediate Deity

Areas of Concern: Drow, Spiders, Evil, Darkness

Origin/Worshipers: Drow

Holy Symbol: Black spider with the head of a drow female

Alignment: CE

Domains: Chaos, Destruction, Evil, Trickery

Prestige Domains: Creation, Domination, Madness, Mysticism, Pestilence, Summoning

Weapons: Whip (e)

Luthic (f)

Rank: Lesser Deity

Areas of Concern: Female Orcs, Fertility, Medicine, Healing, Servitutde, Caves, Home

Origin/Worshipers: Orc

Holy Symbol: Orc rune for home

Alignment: NE

Domains: Earth, Evil, Healing

Prestige Domains: Community, Mysticism, Summoning

Weapons: Spiked Gauntlets

Lydia (f)

Rank: Lesser Deity

Areas of Concern: Music, Knowledge, Daylight

Origin/Worshipers: Backlunish

Holy Symbol: A spray of colors from an open hand

Alignment: NG

Domains: Good, Knowledge, Sun, Travel

Prestige Domains: Celerity, Divination, Exorcism, Glory, Mind, Mysticism, Summoning

Weapons: Shaft of light (Shortspear)

Maglubiyet (m)

Rank: Greater Deity

Areas of Concern: Goblins, Hobgoblins, War, Rulership

Origin/Worshipers: Goblin/Hobgoblin

Holy Symbol: Bloodied axe

Alignment: NE

Domains: Distruction, Evil, Trickery

Prestige Domains: Creation, Domination, Madness, Mysticism, Summoning

Weapons: Battleaxe (m)

Mayaheine (f)

Rank: Demigod

Areas of Concern: Protection, Justice, Valor

Origin/Worshipers: Unknown, Common

Holy Symbol: A shield with a bastard sword, sunburst, two golden spheres, and two victory runes

Alignment: LG

Domains: Good, Law, Protection, War

Prestige Domains: Community, Exorcism, Glory, Inquisition, Mysticism, Summoning

Weapons: Bastard Sword (m), Mace, Longbow (m)

Colors: White robes with gold trim

The cult of Mayaheine is one considerably on the increase in beleaguered, nonevil Flanaess lands, for Mayaheine is a demipower of protection and survival. Mayaheine rose from mortal ranks as an epic hero, a paladin of Pelor. She does not originate from Oerth and has traveled, with Pelor's aid, from some unknown alternate world in the Prime Material. Flanaess folk see this act as potential salvation and revere her for coming to aid them (Pelor's cult has improved its standing, too).

Mayaheine is portrayed as a strikingly tall (6' 4") woman of some 30 years of age, tanned of skin, with blue eyes and auburn-gold hair. She wears silvered plate mail and hefts a magical bastard sword. She is a fine warrior, but above all, she is a protector. Tales of her always involve her seeking out protective magical items and giving them to others in need, and fighting to defend beleaguered communities. Mayaheine strives to defend the poor and downtrodden. She is a defender-on-the-ramparts figure, armed with a deadly longbow said to fire almost to the horizon. Her magical shield is said to be capable of melding into stone and protecting city walls from fire, frost, and magical assault.

Services to Mayaheine include hymn singing with the congregation linking arms, consecration of weapons, armor, and shields, and collection of alms for the needy. Her priests are few, since the cult is young.

This priesthood is still organizing itself, often under the auspices of priests of Pelor, to whom Mayaheine's priests are most respectful. The priests are often young, and they train for combat using self-defense exercises. Traveling priests aid border communities in constructing defenses.

Memnor (m)

Rank: Intermediate Deity

Areas of Concern: Evil cloud giants, Pride, Mental Prowess, Control

Origin/Worshipers: Evil Cloud Giants

Holy Symbol: Thin black obelisk

Alignment: NE

Domains: Death, Evil, Knowledge, Trickery

Prestige Domains: Divination, Domination, Madness, Mind, Mysticism, Pestilience, Summoning

Weapons: Morningstar

Merikka (f)

Rank: Demigod

Areas of Concern: Farming, Agriculture, Home

Origin/Worshipers: Oeridian

Holy Symbol: A basket of grain and a long scroll

Alignment: LG

Domains: Good, Law, Plant, Protection

Prestige Domains: Community, Creation, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Sickle

Merrshaulk (m)

Rank: Intermediate Deity

Areas of Concern: Yuan-ti, Poison, Somnolence

Origin/Worshipers: Yuan-ti

Holy Symbol: Cobra head

Alignment: CE

Domains: Chaos, Destruction, Evil, Plant

Prestige Domains: Creation, Domination, Madness, Mysticism, Pestilence, Summoning

Weapons: Longsword (m)

Mictlantecuhtli (m)

Rank: Greater Deity

Areas of Concern: Death, Darkness, Murder, Underworld

Origin/Worshipers: Olman

Holy Symbol: Skeletal canine

Alignment: LE (NE)

Domains: Death, Destruction, Evil, Law, Trickery

Prestige Domains: Madness, Mysticism, Pestilence, Summoning

Weapons: Dagger

Moradin (m)

Rank: Greater Deity

Areas of Concern: Dwarves, Smithing, Crafts, War

Origin/Worshipers: Dwarven

Holy Symbol: Hammer and Anvil

Alignment: LG

Domains: Earth, Good, Law, Protection

Prestige Domains: Community, Creation, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Warhammer (m)

Mouqol (m)

Rank: Lesser Deity

Areas of Concern: Trade, Negotiation, Ventures, Appraisal, Reciprocity

Origin/Worshipers: Backlunish

Holy Symbol: A set of scales and weights

Alignment: N

Domains: Knowledge, Travel, Trickery

Prestige Domains: Celerity, Divination, Mind, Summoning

Weapons: Dagger, Light Crossbow

Muamman Duathal (m)

Rank: Lesser Deity

Areas of Concern: Expatriates, Urban Dwarves, Travelers, Exiles

Origin/Worshipers: Dwarven

Holy Symbol: Mace held by gauntleted fists

Alignment: NG

Domains: Good, Protection, Travel

Prestige Domains: Celerity, Community, Exorcism, Mysticism, Summoning

Weapons: Heavy Mace

Murlynd (m)

Rank: Hero-God

Areas of Concern: Magical Technology

Origin/Worshipers: Oeridian, Common

Holy Symbol: A six pointed star with rounded points

Alignment: LG

Domains: Good, Knowledge, Law

Prestige Domains: Creation, Divination, Exorcism, Inquisition, Mind, Mysticism, Summoning

Weapons: Longsword (m), Light Crossbow

Myhriss (f)

Rank: Lesser Deity

Areas of Concern: Love, Romance, Beauty

Origin/Worshipers: Common

Holy Symbol: Lovebird

Alignment: NG

Domains: Good, Healing, Protection

Prestige Domains: Community, Exorcism, Mysticism, Summoning

Weapons: Shortbow (m), Whip (e)

Nazarn (m)

Rank: Hero-God

Areas of Concern: Formal and Public Combat

Origin/Worshipers: Half-Orc

Holy Symbol: A chain wraped around a short sword

Alignment: N

Domains: Luck, War

Prestige Domains: Celerity, Summoning

Weapons: Short Sword (m)

Nerull (m)

Rank: Greater Deity

Areas of Concern: Death, Darkness, Murder, Underworld

Origin/Worshipers: Flan, Common

Holy Symbol: Skull and Scythe

Alignment: NE

Domains: Death, Evil, Trickery

Prestige Domains: Creation, Madness, Mysticisim, Pestilence, Summoning

Weapons: Scythe (m), dagger, quarterstaff, sickle

Colors: Rust-red or black garments

Foe of All Good, Hater of Life, Bringer of Darkness, Reaper of Flesh -- Nerull's formal titles bear eloquent witness to the horror of this cold, cruel, hateful Power. Nerull is not a god who sees death as ease, release, or quiet passing; he brings bloody slaughter, and is the deity of many who seek evil for their enjoyment and gain.

Nerull appears as a skeletal figure with a dull, rusty-red body and a skull-like head adorned with thick strands of blue-green "hair." His eyes, teeth, and nails are a putrid green. Known to fly at night, black-cloaked and cowled, his terrible reaper's staff-scythe strikes down all it sweeps through. Nerull is summoner of fiends, conjurer of darkness; his touch withers men and turns them to dust.

The worship of Nerull always occurs in complete darkness. The litany is ghastly, full of death and suffering. Bizarre and terrifying offerings are made on altars of rusty-colored stone. Nerull is known to have hidden temples in the lands of the former Great Kingdom and in other evil lands. A scarce few well-hidden, subterranean temples may befoul the foothills in more civilized lands.

Even in times of war and death, the common folk do not try to appease the Reaper. Any form of beseechment is thought to attract his fell green eyes to the supplicant, with life-ending results.

Nerull's priests are murderous, psychopathic, cold, cruel, and utterly evil. They are highly secretive, for obvious reasons. Priesthoods tend to be individual capsules without an overall hierarchy, except in evil lands.

Nomog-Gaeya (m)

Rank: Lesser Deity

Areas of Concern: Hobgoblins, War, Authority

Origin/Worshipers: Hobgoblins

Holy Symbol: Crossed longsword and handaxe

Alignment: LE

Domains: Evil, Law, Strength, War

Prestige Domains: Domination, Mysticism, Summoning

Weapons: Longsword (m) or Handaxe (m)

Norebo (m)

Rank: Lesser Deity

Areas of Concern: Luck, Gambling, Risks

Origin/Worshipers: Suloise

Holy Symbol: A pair of 8 sided dice

Alignment: CN

Domains: Chaos, Trickery, Luck

Prestige Domains: Celerity, Madness, Summoning

Weapons: Dagger

Obad-Hai (m)

Rank: Intermediate Deity

Areas of Concern: Nature, Woodlands, Freedom, Hunting, Beasts

Origin/Worshipers: Flan, Common

Holy Symbol: A mask of oak leaves and acorns

Alignment: N

Domains: Air, Animal, Earth, Fire, Plant, Water

Prestige Domains: Beastmaster, Celerity, Creation, Diviantion, Summoning

Weapons: Quarterstaff, druid weapons

Colors: Simple russet garments

Obad-Hai is an ancient Flan nature deity, whose worship has spread throughout the Flanaess. He is a lover of wilderness and nature, a patron of druids, and a friend to those who live in harmony with their natural surroundings. Because of his neutrality, there is enmity between him and Ehlonna of the Forests. He is most revered by druids who live in very wild places: those of the barbarians and other underpopulated lands.

Obad-Hai is represented as a lean, weathered man of considerable age, as if a hermit, pilgrim, or simple rustic. He can also appear as a gnome, dwarf, or halfling, and has his worshipers among those folk; he is also represented in the form of woodland animals of diverse kind. Shrines of Obad-Hai are usually wooden structures found in rustic settings. Services to him involve the consecration of living flowers, earth, water, and fire.

Obad-Hai's priests are treated as druids. The priesthood is non-hierarchical, treating each other as equals, irrespective of level. Age is a basis for deferment among them.

Olidammara (m)

Rank: Intermediate Deity

Areas of Concern: Music, Rvels, Wine, Rogues, Humor, Tricks

Origin/Worshipers: Common

Holy Symbol: A laughing mask

Alignment: CN

Domains: Chaos, Luck, Trickery

Prestige Domains: Celerity, Madness, Summoning

Weapons: Rapier (m), rogue weapons

Colors: Robes of green, brown, green and brown, or green and black

Olidammara, the Laughing Rogue, is patron Power to many thieves and bards. He is portrayed as a wandering minstrel or vagabond, a slim man with chestnut hair and rakish beard, olive-tinted skin, sparkling emerald eyes, and green and gold clothing. Delighting in wine, women, and song, Olidammara is the eternal prankster and chaotic spirit. He is a master of disguise.

Olidammara's cult is steady within the Flanaess; in the darkest times, people must have some form of diversion lest they succumb to despair, and while they may not worship this Power, they are glad enough if one of his priests or clerics is on hand to bring laughter and song. His temples are not commonly found (neither is his priesthood), but services to him are light-hearted affairs, including much singing, chanting, music, feasting, and ample consumption of beers, ales, and wines.

This priesthood contains both urban priests, found mostly in large cities, and wandering minstrel priests. These priests are not popular with lawfully-aligned priests of other Powers because of their general irreverence and fondness for upsetting established order. Olidammara's priests are required to sing or play a musical instrument.

Osprem (f)

Rank: Lesser Deity

Areas of Concern: Sea Voyages, Ships, Sailors

Origin/Worshipers: Suloise

Holy Symbol: A barracuda or a sperm whale

Alignment: LN

Domains: Law, Protection, Travel, Water

Prestige Domains: Celerity, Community, Domination, Summoning

Weapons: Trident (m), sailor weapons

Panzuriel (m)

Rank: Intermediate Deity

Areas of Concern: Evil Aquatic Creatures, Murder, Confusion, Subersion

Origin/Worshipers: Evil Aquatic Creatures

Holy Symbol: Left Footprint

Alignment: NE

Domains: Distruction, Evil, War, Water

Prestige Domains: Domination, Madness, Mysticism, Summoning

Weapons: Quarter Staff

Pelor (m)

Rank: Greater Deity

Areas of Concern: Sun, Light, Strength, Healing

Origin/Worshipers: Flan, Common

Holy Symbol: Stylized sun face

Alignment: NG

Domains: Good, Healing, Strength, Sun

Prestige Domains: Community, Creation, Divination, Exorcism, Glory, Mysticism, Summoning

Weapons: Heavy Mace

Colors: Yellow robes

Pelor is the great Sun God, regarded as the Creator of much of what is good -- a Power of strength, light, and healing. Pelor flies on a great ki-rin, summons flights of eagles, and casts down dark evils with bolts of brilliant sunlight.

The nature of Pelor's reverence has changed subtly during and since the wars and is still changing. His old aspect of a peaceful, gentle god concerned for the suffering is eclipsed by his more martial aspect as a wrathful Power who drives out the darkness of evil. This is parallel to the cult of Mayaheine, his servitor, a much more martial deity. As strengthener and healer, Pelor brings vitality to those beset by evil, and many warriors now turn to his faith.

Services to Pelor involve hymn singing, communal prayer, and the dispensing of alms to the needy (and the collection of same from the well-to-do).

Pelor's priests have always worked for the poor and sick, bringing healing, food, and aid to them. Their reverence has not changed as swiftly as that of common folk. They remain quiet, kindly people for the most part, but with some steel as protection.

Phaulkon (m)

Rank: Lesser Deity

Areas of Concern: Air, Wind, Clouds, Birds, Archery

Origin/Worshipers: Suloise

Holy Symbol: A winged human silhouette

Alignment: CG

Domains: Air, Animal, Chaos, Good, War

Prestige Domains: Beastmaster, Celerity, Exorcism, Mysticism, Summoning

Weapons: Longbow (m), Dagger

Pholtus (m)

Rank: Intermediate Deity

Areas of Concern: Light, Resolution, Law, Order, Inflexability, Sun, Moons

Origin/Worshipers: Oeridian, Common

Holy Symbol: Full moon partially eclipsed by a smaller crecent moon

Alignment: LG (LN)

Domains: Good, Knowledge, Law, Sun

Prestige Domains: Divination, Domination, Exorcism, Glory, Inquisition, Mind, Mysticism, Summoning

Weapons: Quarterstaff

Colors: White robes (Glimmering) with silver (Gleaming) or gold (Shining)

Pholtus is a Power with a fixed resolve to show all creatures the One True Path. This "Path" allows no deviation, but gives absolute assurance of rightness. Pholtus is the sternest guardian of unbending Law, and a defender of rightful and just order. He is portrayed as a tall, slender man, clad in a white silk robe, with pale skin, flowing white hair, and bright blue eyes that shine with the inner fire of devotion. He holds an ivory staff shod with silver and topped with an electrum disc, the Silvery Sun.

Worshipers of Pholtus are often rigid, unbending folk, and many have taken refuge in a religion of such certainty after the war. The Theocracy of the Pale worships Pholtus in his Lawful Neutral aspect. There is friction between that nation and its priesthood and those who accept the image of Pholtus as a champion of good. Many paladins and some warriors revere Pholtus.

Services to Pholtus take place in consecrated buildings decorated in white. They include candle-burning and long sermons. The anthem of the worshipers is "O Blinding Light."

This priesthood is most active in urban districts. Priests continually seek to reveal the light of Pholtus to unbelievers. They brook no arguments, of course, and are generally disliked by most other priesthoods (especially those of the rival St. Cuthbert, and chaotic priests). The priesthood is well organized and strongly hierarchical; priests of levels 1-4 are Glimmering priests, those of levels 5-8 the Gleaming priests, those of levels 9+ the Shining priests.

Priests of Pholtus are expected to observe stringent standards of morality and righteousness.

Phyton (m)

Rank: Lesser Deity

Areas of Concern: Nature, Beauty, Farming

Origin/Worshipers: Suloise

Holy Symbol: A scimitar in front of an oak tree

Alignment: CG

Domains: Chaos, Good, Plant, Sun, Water

Prestige Domains: Exorcism, Mystcism, Summoning

Weapons: Scimitar (m)

Procan (m)

Rank: Intermediate Deity

Areas of Concern: Seas, Sea Life, Salt, Sea Weather, Navigation

Origin/Worshipers: Oeridian, Common

Holy Symbol: Trident over a cresting wave

Alignment: CN

Domains: Animal, Chaos, Travel, Water

Prestige Domains: Beastmaster, Celerity, Creation, Madness, Summoning

Weapons: Trident (m)

Colors: Blue or green robes

Procan is the Power of the seas and oceans, weather, and navigation. He is portrayed as a muscular, large man with blue-green skin and hair and golden eyes, armed with a great spear from which hangs fronds of seaweed. Procan is stormy and impulsive, prone to fits of temper, and is ever greedy for treasure, hoarding that which falls to the sea bed and jealous of the pearls and wonders of his own domain.

Fisherfolk and sailors seek to placate Procan. Small shrines to the Power are found in ports of any size. He has few worshipers, concentrated among those who live most of their lives at sea. Some sentient aquatic creatures worship Procan.

Services to Procan are always close to or upon the sea. They include offerings of gold or pearls cast into the waters, eating of fish and bread, and prayers for safe sea travel.

This priesthood is a simple, everyday sort, attentive to the lives of those who must earn their living on the seas. They eschew formal ritual and dress simply. It is considered good fortune by seamen to have a priest of Procan aboard ship!

Pyremius (m)

Rank: Lesser Deity

Areas of Concern: Fire, Poison, Murder

Origin/Worshipers: Suloise

Holy Symbol: A demonic face with ears like bat wings

Alignment: NE

Domains: Destruction, Evil, Fire

Prestige Domains: Madness, Mysticism, Pestilence, Summoning

Weapons: Longsword (m), Whip (e)

Quetzalcotal (m)

Rank: Greater Deity

Areas of Concern: Air, Birds, Snakes

Origin/Worshipers: Olman

Holy Symbol: A winged snake

Alignment: LN

Domains: Air, Animal, Knowledge, Law, Protection

Prestige Domains: Beastmaster, Celerity, Community, Creation, Divination, Domination, Inquisition, Mind, Summoning

Weapons: Dagger

Ralishaz (m)

Rank: Intermediate Deity

Areas of Concern: Chance, Ill Luck, Misfortune, Insanity

Origin/Worshipers: Common

Holy Symbol: Three sticks of bone

Alignment: CN

Domains: Chaos, Destruction, Luck

Prestige Domains: Celerity, Madness, Summoning

Weapons: Quarterstaff, wooden weapons

Colors: Robes of mixed, clashing colors

Ralishaz is the Power of chance, ill-luck, and unexpected misfortunes. He is also the patron Power of gamblers and those who take unusual risks. Most often, Ralishaz will not reward the latter, but if he does, the rewards may be great indeed.

Ralishaz is portrayed in a variety of forms. He may appear as an idiot or dolt, a hideously wrinkled old man, a scabby beggar, or even as a beautiful maid. He employs only wooden weapons, usually a staff. He is a formidable purveyor of curses and magical aging, and has a gaze that can cause sleep.

Victims of misfortune may try to placate Ralishaz; gamblers invoke him; those in peril beseech him; those planning speculative, high-risk adventures will make offerings to him. His cult has grown somewhat during and after the war. Services to Ralishaz include playing semi-random note sequences on musical instruments, babbling paeans, the casting of augury spells, and wild interplays of light and darkness, heat and light, noise and quiet.

Priests of this Power are said to suffer misfortunes only rarely, but when they do, they are grave indeed. The priests tend to alternate between stoicism and wild endeavor. Casting augury spells plays a great role in their lives. They are often mean-minded or deceitful folk.

Rao (m)

Rank: Greater Deity

Areas of Concern: Peace, Reason, Serenity

Origin/Worshipers: Flan, Common

Holy Symbol: White heart of wood or metal or a heart shaped mask with a calm expression

Alignment: LG

Domains: Law, Good, Knowledge

Prestige Domains: Creation, Divination, Exorcism, Inquisition, Mind, Mysticism, Summoning

Weapons: Light Mace

Colors: White robes

Rao is the serene, detached god of reason, intellect, and peace. The Power does not act on the Prime Material directly, but he is known to have created several powerful magical artifacts which are highly potent against evil (notably the Crook of Rao), possibly with the aid of Boccob.

Rao is always depicted as a dark-skinned, white-haired old man with bright, dark brown eyes and long, slender hands; he is smiling and serene. Rao's faith is one that does not appeal much to common folk; he has always had more followers among rulers, diplomats, sages, scholars, and philosophers. Clearly, his church is not exactly overpopulated at present. Those who seek to find powerful magic to aid the cause of good make him valuable offerings and meditate on Rao's sacred texts. Services to Rao involve discussions of theology and group meditations.

Rao's priests are mediators, and negotiators -- wise and quiet people. Most are male. Rao's High Patriarch in Greyhawk was instrumental in the diplomacy that ended the wars.

The priesthood is very studious, but one motto is "there is a time to think, and more rarely to act; but in that time, action is wisdom." These priests are not wholly pacifistic!

Rillifane Rallathil (m)

Rank: Intermediate Deity

Areas of Concern: Wood elves, Woodlands, Nature, Druids

Origin/Worshipers: Elven

Holy Symbol: Oak Tree

Alignment: CG

Domains: Chaos, Good, Plant, Protection

Prestige Domains: Prestige Domains: Mysticism, Summoning

Weapons: Quarterstaff, longbow (m)

Roykyn (f)

Rank: Hero-God

Areas of Concern: Cruelty

Origin/Worshipers: Gnome

Holy Symbol: A furled scroll dripping a dark fluid

Alignment: NE

Domains: Evil, Trickery

Prestige Domains: Madness, Mysticism, Summoning

Weapons: Spiked Gauntlets

Rudd (f)

Rank: Demigod

Areas of Concern: Chance, Good Luck, Skill

Origin/Worshipers: Oeridian, Common

Holy Symbol: A bull's eye target

Alignment: CN (CG)

Domains: Chaos, Good, Luck

Prestige Domains: Celerity, Exorcism, Madness, Summoning

Weapons: Rapier (m), Shortbow (m)

Segojan Earthcaller (m)

Rank: Intermediate Deity

Areas of Concern: Earth, Nature

Origin/Worshipers: Gnome

Holy Symbol: Large glowing gemstone

Alignment: NG

Domains: Earth, Good

Prestige Domains: Beastmaster, Exorcism, Mysticism, Summoning

Weapons: Heavy Mace

Sehanine Moonbow (f)

Rank: Intermediate Deity

Areas of Concern: Mysticism, Dreams, Far Journeys, Death, Full Moons, Transcendence

Origin/Worshipers: Elven

Holy Symbol: A full moon topped with a crescent shaped haze

Alignment: CG (NG)

Domains: Chaos, Good, Knowledge, Travel, Trickery

Prestige Domains: Celerity, Divination, Exorcism, Mind, Mysticism, Summoning

Weapons: Quarterstaff

Sekolah (m)

Rank: Intermediate Deity

Areas of Concern: Sahuagin, Plunder, HuntingTyranny

Origin/Worshipers: Sahuagin

Holy Symbol: White shark

Alignment: LE

Domains: Evil, Law, Strength, War

Prestige Domains: Creation, Domination, Mysticism, Summoning

Weapons: Trident (m)

Semuanya (m)

Rank: Lesser Deity

Areas of Concern: Lizardfolk, Survival, Propagation

Origin/Worshipers: Lizardfolk

Holy Symbol: A lizards egg

Alignment: N

Domains: Animal, Plant, Water

Prestige Domains: Beastmaster, Creation, Summoning

Weapons: Greatclub (m)

Shargaas (m)

Rank: Lesser Deity

Areas of Concern: Darkness, Thieves, Stealth, Night, Undead

Origin/Worshipers: Orc

Holy Symbol: Skull on a red crescent moon

Alignment: CE

Domains: Death, Chaos, Evil, Trickery

Prestige Domains: Mysticism, Summoning

Weapons: Short Sword (m)

Sheela Peryroyl (f)

Rank: Intermediate Deity

Areas of Concern: Nature, Agriculture, Weather

Origin/Worshipers: Halfling

Holy Symbol: Daisy

Alignment: N

Domains: Air, Plant

Prestige Domains: Celerity, Creation, Summoning

Weapons: Sickle

Skerrit (m)

Rank: Lesser Deity

Areas of Concern: Centaurs, Community, Natural Balance

Origin/Worshipers: Centaur

Holy Symbol: Oak growing from an acorn

Alignment: NG

Domains: Animal, Good, Healing, Plant, Sun

Prestige Domains: Beastmaster, Community, Creation, Exorcism, Glory, Mysticism, Summoning

Weapons: Shortspear

Solonar Thelandria (m)

Rank: Intermediate Deity

Areas of Concern: Archery, Hunting, Wilderness Survival

Origin/Worshipers: Elven

Holy Symbol: Silver arrow with green fletching

Alignment: CG

Domains: Chaos, Good, Plant, War

Prestige Domains: Exorcism, Mystcism, Summoning

Weapons: Longbow (m)

Sotillon (f)

Rank: Lesser Deity

Areas of Concern: Summer, South Wind, Ease, Comfort

Origin/Worshipers: Oeridian, Common

Holy Symbol: A winged, pure-orange tiger

Alignment: CG (CN)

Domains: Air, Chaos, Good, Healing, Plant

Prestige Domains: Celerity, Community, Creation, Exorcism, Mysticism, Summoning

Weapons: Net (e)

Squerrik (m)

Rank: Lesser Deity

Areas of Concern: Wererats, Thievery, Disguise, Concealment

Origin/Worshipers: Wererats

Holy Symbol: Rat's head with bared yellow teeth

Alignment: LE

Domains: Evil, Law, Trickery

Prestige Domains: Mysticism, Pestilence, Summoning

Weapons: Short Sword (m)

St. Cuthbert (m)

Rank: Intermediate Deity

Areas of Concern: Common Sense, Wisdom, Zeal, Honesty, Truth, Discipline

Origin/Worshipers: Common

Holy Symbol: A starburst of rubies, a wooden billet, or a crumpled hat

Alignment: LG (LN)

Domains: Destruction, Good, Law, Protection, Strength

Prestige Domains: Community, Domination, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Club, bludgeoning wepons

Colors: Crumpled hat (Chapeaux), dark green robes with starburst (Stars), or brown and russet garments (Billets)

The Church of St. Cuthbert is of major importance in the Flanaess, with more converts to it every day, despite the zealous and stern nature of many of its priests.

St. Cuthbert is a Power of dedication, zeal, and devotion to the causes of law (primarily) and good (secondarily). Common sense, truth, and forthrightness are his watchwords. He opposes chaos and evil sternly, with no backsliding or compromise permitted. This is a stern Power who, with his priests, sees matters in black and white terms. For many folk living with the threat of Iuz to the north, this is a very credible world view. The great enmity between Iuz and St. Cuthbert adds to his popular appeal. St. Cuthbert's priests are also determined rivals of the priests of Pholtus.

St. Cuthbert appears as a red-faced, barrel-chested man of nondescript appearance, even looking like a simple yokel at times. He is famous for wearing a crumpled hat and a starburst of rubies set in a platinum brooch.

Given the great enmity between Iuz and St. Cuthbert, the latter's avatar may possibly appear on the Prime Material to drive Iuz away in confrontations of major import to lawful good.

Priests of St. Cuthbert are stout, stern folk who take no nonsense and speak their minds plainly. It's not that they won't suffer fools gladly -- they won't suffer them at all. Honesty and common sense are more prized than book learning and arcane knowledge. The faith is very practical, with attention to detail of everyday life and the concerns of common people. Since the war, military training and fitness are mandatory, much to the discomfiture of the more rotund members of the priesthood.

There are three orders of the priesthood: the Chapeaux, who wear crumpled hats and are zealots who seek converts to the faith; the Stars, who wear a form of the Power's chest medallion and seek to retain doctrinal purity among the faithful; and the Billets, the most numerous, who use a cudgel as a holy symbol and serve as ministers to and protectors of the faithful (some 70% of the Billets are lawful good).

Services in honor of St. Cuthbert are often conducted in the small, wayside shrines and humble chapels he favors. Singing, prayer, recitation of edifying moral tales, and sharing of simple food (bread, milk, and gruel) are common.

Stern Alia (f)

Rank: Demigod

Areas of Concern: Oeridian Culture, Law, Motherhood

Origin/Worshipers: Oeridian

Holy Symbol: An Oeridian woman's face

Alignment: LN (LE)

Domains: Knowledge, Law, Protection

Prestige Domains: Community, Creation, Divination, Domination, Mind, Summoning

Weapons: Heavy Mace

Stronmaus (m)

Rank: Greater Deity

Areas of Concern: Storm & Cloud Giants, Sun, Sky, Weather, Joy

Origin/Worshipers: Storm & Cloud Giants

Holy Symbol: Forked lightning bolt decending from a cloud obscuring the sun

Alignment: NG

Domains: Good, Protection, War

Prestige Domains: Community, Creation, Exorcism, Glory, Mysticism, Summoning

Weapons: Warhammer (m)

Syrul (f)

Rank: Lesser Deity

Areas of Concern: Lies, Deceit, Trechery

Origin/Worshipers: Suloise

Holy Symbol: A forked tongue

Alignment: NE

Domains: Evil, Knowledge, Trickery

Prestige Domains: Divination, Madness, Mind, Mysticism, Summoning

Weapons: Dagger

Telchur (m)

Rank: Lesser Deity

Areas of Concern: Winter, Cold, North Wind

Origin/Worshipers: Oeridian, Common

Holy Symbol: A leafless tree in a field of snow

Alignment: CN

Domains: Air, Chaos, Strength

Prestige Domains: Celerity, Madness, Summoning

Weapons: Shortspear, Shortbow (m)

Tezcatlipoca (m)

Rank: Greater Deity

Areas of Concern: Sun, Moon, Night, Scheming, Betrayals

Origin/Worshipers: Olman

Holy Symbol: Jaguar

Alignment: CE (NE)

Domains: Air, Chaos, Evil, Sun, Trickery, War

Prestige Domains: Celerity, Mind, Mysticism, Summoning

Weapons: Longsword (m)

Tharizdun (m)

Rank: Intermediate Deity

Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity

Origin/Worshipers: Unknown

Holy Symbol: A dark spiral or inverted pyramid

Alignment: NE

Domains: Destruction, Evil, Knowledge

Prestige Domains: Madness, Mind, Mysticism, Pestilence, Summoning

Weapons: The Spiral of Decay

Colors: Black robes

What manner of Power Tharizdun is is unknown, although his name is associated with loss of strength and sanity, exhaustion and cold, fatigue, mind-bending illusions, depression, catatonia, and paralysis. Legend says that Tharizdun is banished and imprisoned in some unknown demi-plane, but there are those who strive to bring their old master forth. What manner of madmen, or which creatures, served him aeons ago is unknown. The Scarlet Brotherhood is said to revere Tharizdun and to seek his release through the use of a mighty artifact of evil.

Worship of Tharizdun takes place in unknown subterranean temples of chill, darkness, and insanity. Such places are highly secret, and many are lost and ruined. Litanies of this Power are hideous in the extreme. Most folk feel that the less they know about the Dark God, the better they like it. Even mention of his dread name is held to be a danger.

The sole duty of this priesthood is to free Tharizdun from his prison. They sacrifice all to this end. The extent and location of the priesthood is unknown.

Tiamat (f)

Rank: Lesser Deity

Areas of Concern: Evil Dragons, Conquest

Origin/Worshipers: Dragon

Holy Symbol: Five headed dragon

Alignment: LE

Domains: Destruction, Evil, Law, Trickery

Prestige Domains: Creation, Domination, Mysticism, Summoning

Weapons: Claw

Tlaloc (m)

Rank: Intermediate Deity

Areas of Concern: Rain

Origin/Worshipers: Olman

Holy Symbol: Black reptilian head with bulging eyes and huge tusks

Alignment: LE

Domains: Air, Evil, Law, Plant, Water

Prestige Domains: Celerity, Creation, Mysticism, Pestilence, Summoning

Weapons: Javelin

Trithereon (m)

Rank: Intermediate Deity

Areas of Concern: Individuality, Liberty, Retribution, Self-Defense

Origin/Worshipers: Common

Holy Symbol: The rune of pursuit

Alignment: CG

Domains: Chaos, Good, Protection, Strength

Prestige Domains: Community, Exorcism, Mysticism, Summoning

Weapons: Shortspear, Longsword (m), Greatclub (m)

Colors: Blue robes

Trithereon is the Power of individuality and the right to self-protection. His symbol, a pursuit rune, indicates the need to strive for liberty and to seek to bring an end to those bent on abridging life or freedom.

Trithereon is depicted as a tall, well-built young man with red-gold hair and gray eyes. He wears pale blue garb with golden chain mail, and carries a broad-bladed spear, a broadsword, and a scepter. It is said that Trithereon is able to summon many creatures to aid him in battle.

Trithereon's aspect as a Power of protection and revenge on wrongs appeals greatly to many people. In borderlands such as the Highfolk, Sunndi, and northern Furyondy, and especially to those seeking to regain lost homes (Geoff folk, Sterish, Ulek, Shield Land exiles), he has a burgeoning following. Even in a well-ordered land such as the Yeomanry, this chaotic, freedom-fighting deity finds many passionate converts. This is the strongest-growing cult in the Flanaess, together with that of St. Cuthbert. Services to Trithereon include ceremonial flames, bell-ringing, displays of weaponry, and the triumphal procession of new converts to the faith.

In rural areas, the priests are spies and border skirmishers (where appropriate), and they work with woodsmen and demihumans to keep vigilant watch against despots and evil humanoids. In urban areas, the priesthood gives training in self-protection and weapon use, regularly practices battle tactics, and recruits rangers and thieves to teach priests the skills of covert conflict.

Tsolorandril (?)

Rank: Hero-God

Areas of Concern: Wave Motions

Origin/Worshipers: Unknown

Holy Symbol: A sphere with a simple wave shape repeating along its surcumference

Alignment: LN

Domains: Knowledge, Law

Prestige Domains: Divination, Domination, Madness, Mind, Summoning

Weapons: Spiked Chain (e)

Ulaa (f)

Rank: Intermediate Deity

Areas of Concern: Hills, Mountains, Gemstones

Origin/Worshipers: Unknown, Common

Holy Symbol: A mountain with a ruby heart

Alignment: LG

Domains: Earth, Good, Law

Prestige Domains: Exorcism, Inquisition, Mysticism, Summoning

Weapons: Warhammer (m)

Colors: Brown, green, or brown-green robes

Ulaa is the patron Power of miners, hillmen, mountaineers, and quarrymen. She has some following among the demihumans engaged in such tasks, and is often portrayed as a dwarf or gnome. In her more typical human portrayal, she is shown as a plain-faced, strong, determined woman with skin as hard as stone, clad in chain mail and hefting a military pick and great warhammer.

Ulaa's following is concentrated in hilly rural lands such as the Kron Hills and Flinty Hills. Nearly all her temples are underground. Services include displays of gemstones and fine minerals, rhythmic hammering on stone, and chanted hymns.

This priesthood is strongly community based. The priests watch over the maintenance of mines and quarries, use spells to ensure the safety of those who work therein, and work with priests of other races. A special note regarding their granted powers: like rangers, priests must choose a racial enemy, typically a hill-dwelling humanoid or giant race (ogres, gnolls, orcs, etc.).

Urdlen (?)

Rank: Intermediate Deity

Areas of Concern: Greed, Bloodlust, Evil, Hatred, Blind Distruction

Origin/Worshipers: Gnome

Holy Symbol: White Mole

Alignment: CE

Domains: Chaos, Earth, Evil

Prestige Domains: Domination, Madness, Mysticism, Pestilence, Summoning

Weapons: Spiked Gauntlets

 

Urogalan (m)

Rank: Demigod

Areas of Concern: Earth, Death, Protection of the Dead

Origin/Worshipers: Halfling

Holy Symbol: Silhouette of a dog's head

Alignment: LN

Domains: Death, Earth, Law, Protection

Prestige Domains: Exorcism, Glory, Inquisition, Summoning

Weapons: Any Flail (m)

Vaprak (m)

Rank: Lesser Deity

Areas of Concern: Ogres, Combat, Greed, Destruction, Aggression, Frenzy, Trolls

Origin/Worshipers: Ogre & Troll

Holy Symbol: Taloned Claw

Alignment: CE

Domains: Chaos, Destruction, Evil, War

Prestige Domains: Madness, Mysticism, Summoning

Weapons: Greatclub (m)

Vathris (m)

Rank: Hero-God

Areas of Concern: Anguish, Lost Causes, Revenge

Origin/Worshipers: Flan

Holy Symbol: A black spear

Alignment: LN

Domains: Law, Retribution

Prestige Domains: Domination, Summoning

Weapons: Longspear

Vatun (m)

Rank: Lesser Deity

Areas of Concern: Northern Barbarians, Cold, Winter, Arctic Beasts

Origin/Worshipers: Suloise

Holy Symbol: The sun setting on a snowy landscape

Alignment: CN

Domains: Air, Animal, Chaos, Strength

Prestige Domains: Beastmaster, Celerity, Madness, Summoning

Weapons: Battleaxe (m)

Vecna (m)

Rank: Lesser Deity

Areas of Concern: Destruction, Evil Secrets

Origin/Worshipers: Unknown, Flan

Holy Symbol: A left hand clutching a human eye

Alignment: NE

Domains: Evil, Knowledge, Magic

Prestige Domains: Creation, Divination, Madness, Mind, Mysticism, Summoning

Weapons: Dagger, Quarterstaff

Velnius (m)

Rank: Lesser Deity

Areas of Concern: Sky, Weather

Origin/Worshipers: Oeridian

Holy Symbol: A bird perched on a cloud

Alignment: N (NG)

Domains: Air, Travel, Water

Prestige Domains: Celerity, Summoning

Weapons: Shortspear

Vergadain (m)

Rank: Intermediate Deity

Areas of Concern: Wealth, Luck

Origin/Worshipers: Dwarven

Holy Symbol: Gold piece

Alignment: N

Domains: Luck, Trickery

Prestige Domains: Celerity, Mind, Summoning

Weapons: Longsword (m)

Wastri (m)

Rank: Demigod

Areas of Concern: Amphibians, Bigotry, Self-Deception

Origin/Worshipers: Unknown

Holy Symbol: A grey toad

Alignment: LN (LE)

Domains: Animal, Law, War

Prestige Domains: Beastmaster, Creation, Domination, Madness, Pestilence, Summoning

Weapons: Glaive (m), Guisarme (m)

Wee Jas (f)

Rank: Intermediate Deity

Areas of Concern: Magic, Death, Vanity, Law

Origin/Worshipers: Suloise

Holy Symbol: A red skull, sometimes wreathed in flame

Alignment: LN (LE)

Domains: Death, Law, Magic

Prestige Domains: Divination, Domination, Mind, Pestilence, Summoning

Weapons: Dagger, wizard weapons

Colors: Black (evil) or gray (neutral) robes

Wee Jas is the Suloise Power of magic and death. She is portrayed as an attractive, well-dressed young woman, but her necklace --an ivory skull set against a ring of fine fire rubies --gives away her nature. Wee Jas is primarily lawful, but she inclines toward evil through her preoccupation with power.

Wee Jas is not widely revered even among Suel folk, although it is said that some of the Scarlet Brotherhood look to her magical powers with devotion. However, funeral rites among the Suel, even the barbarians, usually involve a small offering to her to protect the soul of the departed. She is a protector of the dead, and her priests are only rarely allowed to command undead creatures, having to commune with Wee Jas to see if this is acceptable to her.

Services to Wee Jas include the reverent flattery of fine icons of her (she is a vain Power), offerings of finery and gems, and magical fires.

Wee Jas's priests are officiators at funerals, maintainers of graveyards, and ardent students of magic and arcane lore. The priesthood has rigid ordering and demands absolute obedience from its juniors.

Wenta (f)

Rank: Lesser Deity

Areas of Concern: Autumn, West Wind, Harvest, Brewing

Origin/Worshipers: Oeridian, Common

Holy Symbol: A large mug of beer

Alignment: CG

Domains: Air, Chaos, Good, Plant

Prestige Domains: Celerity, Creation, Exorcism, Mysticism, Summoning

Weapons: Club

Xan Yae (f)

Rank: Lesser Deity

Areas of Concern: Twilight, Shadows, Stealth, Mental Power

Origin/Worshipers: Baklunish, Common

Holy Symbol: Black lotus blossom

Alignment: N

Domains: Knowledge, Trickery, War

Prestige Domains: Divination, Mind, Summoning

Weapons: Falchion (m), monk weapons

Xerbo (m)

Rank: Lesser Deity

Areas of Concern: Sea Sailing, Money, Business

Origin/Worshipers: Suloise, Common

Holy Symbol: A dragon turtle

Alignment: N

Domains: Air, Knowledge, Water

Prestige Domains: Beastmaster, Divination, Mind, Summoning

Weapons: Trident (m), sailor weapons

Ye'Cind (m)

Rank: Demigod

Areas of Concern: Music, Magical Songs

Origin/Worshipers: Elven

Holy Symbol: A recorder

Alignment: CG

Domains: Chaos, Good, Knowledge, Music

Prestige Domains: Divination, Exorcism, Mind, Mysticism, Summoning

Weapons: Longsword (m)

Yondolla (f)

Rank: Greater Deity

Areas of Concern: Halflings, Protection, Fertility

Origin/Worshipers: Halfling

Holy Symbol: Cornucopia

Alignment: LG

Domains: Good, Law, Protection

Prestige Domains: Community, Creation, Exorcism, Inquisition, Mysticism, Summoning

Weapons: Short Sword (m)

 

 

 

Yurtrus (m)

Rank: Lesser Deity

Areas of Concern: Death, Disease

Origin/Worshipers: Orc

Holy Symbol: White hands on a dark background

Alignment: NE

Domains: Death, Destruction, Evil

Prestige Domains: Madness, Mysticism, Pestilence, Summoning

Weapons: Unarmed Strike

Zagyg (m)

Rank: Demigod

Areas of Concern: Humor, Eccentricity, Occult Lore, Unpredictability

Origin/Worshipers: Unknown, Common

Holy Symbol: Rune of Insanity

Alignment: CN (CG)

Domains: Chaos, Knowledge, Music

Prestige Domains: Divination, Madness, Mind, Mysticism, Summoning

Weapons: Club

Colors: Zagyg has no priests and very few worshipers.

Zagyg is the Mad Arch-mage, servitor of Boccob, the demipower of humor, eccentricity, and occult studies. He is mad inasmuch as none but his master seem to be able to fathom his reasoning and sense of humor.

Zagyg is rarely portrayed, since he can appear in any guise he wishes, but the few portraits that exist show a balding, white-haired, portly fellow with a wide smile and eyes inscrutably closed. This depiction bears a striking similarity to Zagig Yragerne, the lunatic of the Free City of Greyhawk who initiated the construction of its infamous Castle. Sages usually consider the two to be one and the same. Whether the demipower took mortal form, or the mortal became a demigod, is unknown.

Zagyg receives small offerings and homages from time to time, from sages and scholars studying difficult and arcane areas of lore. Whether Zagyg takes any notice of this is unknown.

Zilchus (m)

Rank: Intermediate Deity

Areas of Concern: Power, Prestige, Money, Business, Influence

Origin/Worshipers: Oeridian, Common

Holy Symbol: Hands clutching a bag of gold

Alignment: LN

Domains: Knowledge, Law, Trickery

Prestige Domains: Divination, Domination, Mind, Summoning

Weapons: Dagger

Colors: White or gray robes with silver trim

Zilchus is a Power who oversees affairs of money and business, but is also a temporal power concerned with prestige and influence. Zilchus is a Power revered by those who are fair, scrupulous in their dealings, and honest; shady merchants do not look to this Power.

Zilchus is portrayed as a middle-aged, smiling man with thick curly brown hair and brown eyes, tanned skin, and a dignified demeanor. He is richly dressed, but without ostentation or finery. He carries a purse full of gold, and also a flail with which to chastise the dishonest.

Zilchus's faith has always been widespread throughout the central Flanaess and remains so, for when trade is brisk, honest dealings are more important than ever. Zilchus's aspect as a Power of prestige and influence is somewhat lessened by the rise of more martial deities, but his priests are still listened to by most rulers because of their honesty and diplomatic skills.

Zilchus remains primarily a Power revered by the well-to-do and noble, rather than the common folk. Services to Zilchus involve incense burning, small offerings of goods, sermons, and homilies.

Many of the priests are themselves merchants, nobles, or in a position of temporal power; this is regarded as a sign of one's worth. Priests strive hard to mediation and diplomacy, and tend to get on well with priests of Rao (who gently chide them for their worldliness).

Zodal (m)

Rank: Lesser Deity

Areas of Concern: Mercy, Hope, Benevolence

Origin/Worshipers: Flan, Common

Holy Symbol: A mans hand partially wraped in grey cloth

Alignment: NG

Domains: Good, Healing, Protection

Prestige Domains: Community, Exorcism, Mysticism, Summoning

Weapons: "Hand of Zodal" (unarmed strike, inflicts subdual damage), monk weapons

Zuoken (m)

Rank: Demigod

Areas of Concern: Physical and Mental Mastery

Origin/Worshipers: Baklunish, Common

Holy Symbol: A striking fist

Alignment: N

Domains: Knowledge, Strength, War

Prestige Domains: Divination, Mind, Summoning

Weapons: "Fist of Zuoken" (unarmed strike), monk weapons

Relations Between Powers

In the entries above, some mention has been made of relations between Powers and their priests (such as the enmity between Pholtus and St. Cuthbert). The most important allegiances and oppositions obviously have great impact when priests deal with each other (and when other followers meet). Interpret the guidelines that follow according to the situations; priests of St. Cuthbert may detest those of Pholtus, but ifa priest of St. Cuthbert finds himself in the Theocracy of the Pale, he isn't going to announce this loudly. Also, there will be individual differences. Just because priests of Rao and Zilchus generally get on well, this doesn't mean they all do. If you're a young priest of Rao and a lively priest of Zilchus became engaged to your sister and left her standing at the altar, you're not going to like him much.

Priests of Beory are well disposed to those of Ehlonna and Ulaa. Priests of Incabulos and Nerull have a wary respect for each other, but don't cooperate unless faced with a common enemy of good. Priests of Boccob and Istus tend to have cool, formal relations with all other priests. Priests of Pelor and Mayaheine are on excellent terms; the latter defer to the former, just as Mayaheine serves Pelor. Pelor's priests have warm relations with those of Rao, and in turn, Rao's priests have warm relations with those of Zilchus. There is some chiding between them, for Rao's priests say that Zilchus's priests are too materialistic; Zilchus's priests say that Rao's followers are too idealistic. But there is a genuine liking by each for the other.

Celestian and Fharlanghn, being brothers, have priests who actively aid each other and cooperate extensively. Heironeous and Hextor are likewise brothers, but there is deep hatred between them and a priest of one of these Powers will seek to slay a priest of the other Power whenever he meets him (even if the odds are stacked against success). Pholtus and St. Cuthbert likewise have enmity, and their priests strive to diminish the influence of the other cult; but, since both Powers are strongly Lawful, underhanded means are not acceptable. They will work together against evil and chaos if they must.

Ehlonna and Obad-Hai are rivals, although their druids and priests tend to live in very different areas. The priests are cool and formally polite to each other rather than hostile. Ehlonna is the Power who has the best relations with the elven Seldarine (see below). Trithereon is a law unto himself and his priests care little for the attitudes of others. They are suspicious of lawful priests, even if lawful good.

Olidammara's priesthood is a group of pranksters who love making lawful, stuck-up, pompous priests look foolish. They have no true enmities, simply a liking for making everyone realize that life is too important to take seriously. Priests of Heironeous are uncertain about Mayaheine's cult, since its precepts are similar to their own, but the prevailing view is that Heironeous is a battle god and Mayaheine is a protector, so the roles fit together.

Hextor's priesthood is a hateful one which has no respect for any other. Priests of Iuz are feared by all, and opposed by all other evil priesthoods. The very mention of Tharizdun is enough to make any priest of another Power shudder.

Other priesthoods tend to be indifferent to others because their Power has very specific areas of concern (such as Procan or Kord).