Rivers

 

Artonsamay

Flanmi

Harp

Javan

Nesser

Selintan

Sheldomar

Velverdyva

Veng

Dulsi

Fler

Frozen River

Jenelrad

Jewel

Opicm

Trask

 

Tuflik - Blashikmund


Artonsamay [River]:

This great river is navigable from Redspan Town in Tenh to the Nyr Dyv. Of its tributaries, the Cold Run rises from an underground source; its waters are chill. Great sluggish eels and pike throng its waters within the Fellreev.

The Yol drains the Troll Marshes, and its waters are unhealthy and foul for half its length, although it is navigable for almost all its expanse. Barges travel its length from Wintershiven to its meeting with the Artonsamay, although this traffic is greatly lessened with the presence of the Fists to the north and west. The Zumker reputedly originates in a large mountain lake in the Griffs and joins the Artonsamay just northwest of Redspan.

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Flanmi [River]:

The waters of this great eastern river drain almost all of old Aerdy and is navigable for almost all its length. The Thelly is likewise navigable, although its own tributary, the Grayflood, is too shallow to permit anything larger than a canoe or small barge to travel on it. The Mikar rises from the Gull Cliffs and the Lone Heath and is a slow-flowing, shallow, broad river, little used for trade. The Imeda also rises from waters below the Gull Cliffs and is only a minor trade tributary to and from Rauxes.

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Harp [River]:

This long, meandering river is navigable from Chathold to within the Adri, where its waters narrow and have unpredictable currents and swirls. Farther north, near the Blemu Hills, the river is rocky and treacherous. The Teesar Torrent is a swift, unnavigable river whose waters flow into the Harp north of the Adri.

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Javan [River]:

This is the longest river in the Flanaess. Its headwaters are high in the Barries Peaks, flowing through the Valley of the Mage before it flows all the way to Monmurg. It is not navigable by large vessels beyond Cryllor, and with the Keoland-Sea Princes enmity, little trade crosses this border. Of its tributaries, the Hool is broad with swampy banks, with only intermittent navigable and safe stretches of water; the Davish is a cold, rapid, narrow river unnavigable to larger vessels; and the Realstream is a rapid flow north of the Dim Forest and slower within that woodland, which allows excellent fishing.

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Nesser [River]:

This is a long, broad, deep artery important as a trade route within Nyrond and the Duchy of Urnst. It allows vessels to pass from the Nyr Dyv to the Sea of Gearnat. The Nesser lowlands are exceptionally fertile, with rich, dark soils. The Duntide is likewise a slow, broad water after its first fity or so miles from the Flinty Hills. Both rivers are navigable for their entire lengths (save for the northernmost Duntide waters), although the Nesser is slow traveling within the Gnatmarsh. The Franz tributary of the Nesser is a natural border between Nyrond and the County of Urnst.

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Selintan [River]:

The Selintan, with its tributaries the Ery and Neen, is a complex of small rivers leading from and below the Nyr Dyv. A relatively broad and deep- channeled outlet of the western Nyr Dyv, it flows past Greyhawk City into Woolly Bay, and is plied by considerable traffic.

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Sheldomar [River]:

The Sheldomar is the Keoland-Ulek boundary and is navigable from Niole Dra to Gradsul. Perch and tench are abundant here. The tributary of the Lort is a short headwater rising from the Lortmils, and the Kewl river divides the Duchy from the County of Ulek. The Old River forms the western boundary of the Principality of Ulek. These tributaries are not navigable for much of their lengths, being fast-moving, muddy, and rocky, although the Kewl is navigable along its border with the Silverwood. Old River is trustworthy for its first fifty or so miles from the point where it meets the Sheldomar.

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Velverdyva [River]:

Rising from Lake Quag, the Velverdyva is the busiest trade river in the Flanaess. It flows through Perrenland, the lands of the Highfolk, through Veluna and the trade cities of Verbobonc and Dyvers, and into the Nyr Dyv. It is navigable for virtually all its length, cutting sharp but broad-bottomed river valleys in the western Yatils. Its tributary, the Fals, is navigable to Thornwood, so that trade from Ket also runs into the Velverdyva. The Att tributary of Furyondy is navigable well beyond Littleburg.

The broad plains on the banks of the lowland Velverdyva are fertile, and the fishing in this river and its tributaries is good, with many fish spawning in the Quag and heading to the Nyr Dyv for maturity (or the many fishing nets that await them).

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Veng [River]:

This river is deep and broad, and is navigable for all its length. Now that Crockport is in the hands of Iuz, the volume of trade passing along it is diminished. For most of its length, it is the boundary between Furyondy and the expanded domain of Iuz. Its tributary, the Crystal River, drains from Whyestil Lake as the Veng does, with intervening underground waterways, and is a vital trade route within Furyondy. The Ritensa id wholly within Iuz's lands, and from its joining with the Veng, Furyondians report foul, reeking waters pouring into the greater river from time to time.

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Dulsi [River]:

This river is navigable to its fork with the Blackwater, an unwholesome waterway rising in the Cold Marshes. The western Deepstil River cuts through the Vesve Forest and is carefully watched by people of that land for incursions by Iuz.

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Fler [River]:

This flows from Lake Quag northward through the Burneal Forest and possibly into the Land of Black Ice. It is propably navigable for much of its length, but may have rocky stretches. It is largely unexplored.

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Frozen River [River]:

This river flows from headwaters in the Griffs to White Fanged Bay and freezes over during the winter months along much of its length, but may have rocky stretches. It is largely unexplored.

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Jenelrad [River]:

Flowing from a lake in the high Corusks that lies in a broad, almost circular pine valley, the pure, cold waters of the Jenelrad flow down to a broad estuary at Krakenheim to Grendep Bay. The river is not navigable, but it is rich in salmon, trout, and greeken (a sluggish, large, carplike fish).

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Jewel [River]:

The Jewel rises just south of the Kron Hills and flows through the Gnarley Forest, Welkwood, and Suss Forest into the Pomarj and the Azure Sea. It is slow-moving, muddy, and unnavigable where it winds under tree cover. Panners in the wooded areas of the Kron Hills sometimes find gems in the pebbled bed of the Jewel River, although there are no rich gnomish ex-panners proclaiming their fortunes.

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Opicm [River]:

This river drains the Cold Marshes and runs down to Whyestil Lake. Its headwaters are rank and foul; it is unknown how navigable the river is.

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Trask [River]:

The Trask must arise from subterranean water tables, with headwaters formed from springs and streams in North Province. It is navigable for some 150 miles west of the once-busy port of Atirr, where it flows into the Solnor Ocean.

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Tuflik-Blashikmund [River]:

These two rivers are natural borders within the Baklunish lands. The Tuflik conveys trade upriver to Ket. Both are navigable and contain fine, diverse fish.

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