Snow Barbarians or Kingdom of the Schnai

 


Proper Name: Kingdom of the Schnai
Ruler: His Bellicose Majesty, King Ingemar Hartensen of the Schnai [CN male human]
Government: Independent feudal monarchy with hereditary rulership, loosely governing powerful jarls; jarls meet yearly at the Assembly of Knudje (without king present), then send representatives to Soull to negotiate with king or have him resolve judicial disputes; king and jarls each have a retinue of advisors (priests and skalds)
Cities: Soull (SC); Knudje (LT)
Resources: Copper, gems (I, II)
Population: Human 79%, Dwarf 8%, Halfling 6%, Elf 3%, Gnome 2%, Half-elf 1%, Half-orc 1%
Law: CN
Allies: Ice Barbarians (sometimes), Frost Barbarians (sometimes), Ratik (sometimes)
Enemies: Empire of Iuz, evil humanoids and giants in the Corusk Mountains, North Kingdom, Sea Barons, Bone March, Stonehold, Ice Barbarians (sometimes), Frost Barbarians (sometimes), Ratik (sometimes)


The most powerful of the northern barbarian nations, the Snow Barbarians trade with fellow barbarians and join them in raids against southerners. Of all the northern barbarians, the Snow Barbarians have the best sailors and are welcome on any expedition.
    Times are good for the Snow Barbarians, so King Ingemar uses generosity—in both gifts and feasts—to insure the loyalty of his jarls. Frost Barbarians jarls, too, are feted by the king. His courting often consists of outright bribery, but it seems to work. Ingemar saves his diplomacy for the Scarlet Brotherhood whose presence he tolerates, but does not trust.