Snow Barbarians or Kingdom of the Schnai
Proper Name: Kingdom of the Schnai
Ruler: His Bellicose Majesty, King Ingemar Hartensen of the Schnai [CN
male human]
Government: Independent feudal monarchy with hereditary rulership,
loosely governing powerful jarls; jarls meet yearly at the Assembly of Knudje
(without king present), then send representatives to Soull to negotiate with
king or have him resolve judicial disputes; king and jarls each have a retinue
of advisors (priests and skalds)
Cities: Soull (SC); Knudje (LT)
Resources: Copper, gems (I, II)
Population: Human 79%, Dwarf 8%, Halfling 6%, Elf 3%, Gnome 2%, Half-elf
1%, Half-orc 1%
Law: CN
Allies: Ice Barbarians (sometimes), Frost Barbarians (sometimes), Ratik
(sometimes)
Enemies: Empire of Iuz, evil humanoids and giants in the Corusk
Mountains, North Kingdom, Sea Barons, Bone March, Stonehold, Ice Barbarians
(sometimes), Frost Barbarians (sometimes), Ratik (sometimes)
The most powerful of the northern barbarian
nations, the Snow Barbarians trade with fellow barbarians and join them in raids
against southerners. Of all the northern barbarians, the Snow Barbarians have
the best sailors and are welcome on any expedition.
Times are good for the Snow Barbarians,
so King Ingemar uses generosity—in both gifts and feasts—to insure the
loyalty of his jarls. Frost Barbarians jarls, too, are feted by the king. His
courting often consists of outright bribery, but it seems to work. Ingemar saves
his diplomacy for the Scarlet Brotherhood whose presence he tolerates, but does
not trust.