Spirit Folk

Spirit folk are the descendants of humans and various spirits of nature.  Spirit folk have three distinct races- bamboo, river and sea spirit folk.  All tie very strongly to the natural world as well as to the society of humans.  Spirit folk tend to be serene and calm, attuned to their surroundings and at peace with the world.  Their spirit ancestry gives them an awareness of the spirit world, and they show little desire to manipulate that world through magic.  They manifest a love and enjoyment of life that mean y humans can only envy.

Spirit folk look human.  their eyes are slender and their mouths are small .  Their eyebrows are very thin and their complexions are very pale or golden. They have no facial or body hair, but the hair on their heads is thick and luxurious.  They appear in all  diversity of humans and many come close to the ideal of human beauty in their society.

Spirit Folk  Abilities

All of the following abilities can be found in the 3E Oriental Adventures book on page 14

Items in Red are newly added, Blue is old info that will be deleted, if something is changed, both things will be there

 
Effective Character Level: 1
Starting XPs: 0 xps at character creation
XPs to next level: 1,000
Ability Adjustments:

Str:-

Dex: - Con: - Int: - Wis: - Cha: -
Size:

Medium

Speed:

30 feet on land

Favored Class:

Any (highest level)

Languages Available: Common, Rokugani, Spirit Tongue

+1 of the following per INT modifier bonus: Aquan, Giant, Goblin, Hengeyokai, Nezumi 

Abilities:
  • Lowlight Vision

  • Spirit Subtype: Spirit folk have the spirit subtype, which means they can be affected by spells that specifically target spirits such as "protection from spirits" and "invisibility to spirits".  Their human ancestry makes them humanoids however, so they are also affected by spells such as "hold person" and "charm person"

Bamboo Spirit Folk:
  • +2 racial bonus on wilderness lore checks

  • +4 racial bonus on hide checks when in woods or forest

  • Trackless Step: Bamboo spirit folk leave no trail in natural surroundings and cannot be tracked

  • +2 racial bonus on saving throws against spells and spell like effects with the words "earth", "rock", "stone", or "wood" in the name of the effect, shugenja spells of earth element and wu jen spells connected to earth or wood.

  • Once per day a bamboo spirit folk can use Speak With Animals to speak with any animal.  this ability is innate to the bamboo spirit folk.  It has a duration of 1 minute (the spirit folk is considered a 1st level caster when using this ability regardless of actual level).

River Spirit Folk:
  • Water breathing

  • River Spirit Folk have a base swimming speed of 30 feet.  they do not need to make swim checks to swim normally.  They gain a +8 racial bonus on any swim check to perform some special action or to avoid a hazard and they can always choose to take 10 on these checks, even if rushed or threatened when swimming.  They can use the run action while swimming, provided they swim in a straight line.

  • +2 racial bonus on saving throws against spells and spell like effects with the word "water" in the name of the effect, shugenja spells of the water element and wu jen spells connected to water.

  • Once per day a River spirit folk can use speak with animals to speak with any fish.  This ability is innate to the river spirit folk.  It has a duration of 1 minute (the spirit folk is considered a 1st level caster when using this ability regardless of actual level).

Sea Spirit Folk
  • Water breathing

  • River Spirit Folk have a base swimming speed of 30 feet.  they do not need to make swim checks to swim normally.  They gain a +8 racial bonus on any swim check to perform some special action or to avoid a hazard and they can always choose to take 10 on these checks, even if rushed or threatened when swimming.  They can use the run action while swimming, provided they swim in a straight line.

  • +2 racial bonus on saving throws against spells and spell like effects with the word "fire" in the name of the effect, shugenja spells of the fire element and wu jen spells connected to fire.

  • A sea spirit folk can make a knowledge check (nature) or (or an untrained intelligence check) with a +2 racial bonus to predict the weather for the next 24 hours.  DC is 15.

 


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