Spirit Folk
Spirit folk are the descendants of humans and various spirits
of nature. Spirit folk have three distinct races- bamboo, river and sea
spirit folk. All tie very strongly to the natural world as well as to the
society of humans. Spirit folk tend to be serene and calm, attuned to
their surroundings and at peace with the world. Their spirit ancestry
gives them an awareness of the spirit world, and they show little desire to manipulate
that world through magic. They manifest a love and enjoyment of life that
mean y humans can only envy.
Spirit folk look human. their eyes are slender and their
mouths are small . Their eyebrows are very thin and their complexions are
very pale or golden. They have no facial or body hair, but the hair on their
heads is thick and luxurious. They appear in all diversity of humans
and many come close to the ideal of human beauty in their society.
Spirit Folk Abilities
All of the following abilities can be found in the 3E
Oriental Adventures book on page 14
Items in Red are newly added, Blue
is old info that will be deleted, if something is changed, both things will be
there
Effective
Character Level: |
1 |
Starting
XPs: |
0 xps at character creation |
XPs to
next level: |
1,000 |
Ability
Adjustments: |
Str:- |
Dex: - |
Con: - |
Int: - |
Wis: - |
Cha: - |
Size: |
Medium |
Speed: |
30 feet on land |
Favored
Class: |
Any (highest level) |
Languages
Available: |
Common,
Rokugani, Spirit Tongue
+1 of the following per INT modifier
bonus: Aquan, Giant, Goblin, Hengeyokai, Nezumi |
Abilities: |
-
Lowlight
Vision
-
Spirit
Subtype: Spirit folk have the spirit subtype, which means they can be
affected by spells that specifically target spirits such as
"protection from spirits" and "invisibility to
spirits". Their human ancestry makes them humanoids
however, so they are also affected by spells such as "hold
person" and "charm person"
|
Bamboo
Spirit Folk: |
-
+2 racial bonus on
wilderness lore checks
-
+4 racial bonus on hide
checks when in woods or forest
-
Trackless Step: Bamboo
spirit folk leave no trail in natural surroundings and cannot be
tracked
-
+2 racial bonus on saving
throws against spells and spell like effects with the words
"earth", "rock", "stone", or
"wood" in the name of the effect, shugenja spells of earth
element and wu jen spells connected to earth or wood.
-
Once per day a bamboo
spirit folk can use Speak With Animals to speak with any animal.
this ability is innate to the bamboo spirit folk. It has a
duration of 1 minute (the spirit folk is considered a 1st level caster
when using this ability regardless of actual level).
|
River
Spirit Folk: |
-
Water breathing
-
River Spirit Folk have a
base swimming speed of 30 feet. they do not need to make swim
checks to swim normally. They gain a +8 racial bonus on any swim
check to perform some special action or to avoid a hazard and they can
always choose to take 10 on these checks, even if rushed or threatened
when swimming. They can use the run action while swimming,
provided they swim in a straight line.
-
+2 racial bonus on saving
throws against spells and spell like effects with the word
"water" in the name of the effect, shugenja spells of the
water element and wu jen spells connected to water.
-
Once per day a River
spirit folk can use speak with animals to speak with any fish.
This ability is innate to the river spirit folk. It has a
duration of 1 minute (the spirit folk is considered a 1st level caster
when using this ability regardless of actual level).
|
Sea
Spirit Folk |
-
Water breathing
-
River Spirit Folk have a
base swimming speed of 30 feet. they do not need to make swim
checks to swim normally. They gain a +8 racial bonus on any swim
check to perform some special action or to avoid a hazard and they can
always choose to take 10 on these checks, even if rushed or threatened
when swimming. They can use the run action while swimming,
provided they swim in a straight line.
-
+2 racial bonus on saving
throws against spells and spell like effects with the word
"fire" in the name of the effect, shugenja spells of the
fire element and wu jen spells connected to fire.
-
A sea spirit folk can
make a knowledge check (nature) or (or an untrained intelligence
check) with a +2 racial bonus to predict the weather for the next 24
hours. DC is 15.
|
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