Zeif


 

Proper name: Sultanate of Zeif
Ruler
: His Omnipotences, the Glory of the West, the Sultan of Zeif, Murad (LN male human)
Government:
Independent Feudal monarchy with hereditary ruler; advised by the Grand Vizier and the Diwan, a semihereditary bureaucracy; royal line has uncertain claim of descent from the royal line of the ancient Baklunish Empire and thus lays claim to rule all civilized Baklunish lands; noble families are all related to the royal family in various degrees; religion subservient to state
Capital:
Zeif (called Zeif City in the east)
Population:
Human 88%, Orc 10%, Halfling 1%, Other 1%
Law:
LN
Allies:
Tusmit, some Paynim tribes (sometimes)
Enemies:
Ekbir (sometimes), Tusmit (sometimes), Ket (sometimes), some Paynim tribes, Knights of the Watch


Zeif's sea trade if paramount, and her port cities are by far the most prosperous in the land. There is no greater merchant fleet in the western Flanaess.
Many Paynim mercenaries serve in the Sultan's army as scouts and cavalry. To signify their loyalty, they wear badges on Zeif soil. However, badges are easily obtained, and seldom checked. Tribes of Paynim not loyal to Zeif often raid the country's caravans. They do not hesitate to fight Paynim caravan guards either--Paynim often fight on another.
The military of Zeif is strong, led by the Sultan himself. The alliance of merchants, called the Mouqollad, is perhaps the next greatest power within Zeif, for they have wealth, Finally assassins and spies are plentiful here, serving any number of masters or causes.