The people of Oerth worship many gods, but after a major war,
patterns of allegiance change. The focus in this section is on the gods of the
central Flanaess; those that are exclusively Baklunish, for example, are too
distant from the lives of most Flanaess folk to be considered here.
The Powers of Oerth rarely intercede directly in the affairs of Oerth. They
expect their servants to be their right (and left) hands in the world. Clerics,
priests, paladins, and less exalted but still valued souls are the agents of
Powers, however minor their deeds may be. The Powers have an implicit
understanding that if one of them should act too directly, others will act in
concert to oppose the meddler, for if all acted in such a manner, Oerth would be
destroyed by the Powers.
This helps us understand why the demigod Iuz has been able to effect so much
evil in the Flanaess. The Prime Material is his home plane, and therefore, he
has a direct involvement in its affairs that other Powers do not. The servants
must oppose Iuz, not the Powers themselves. One partial exception to this is St.
Cuthbert of the Cudgel. Other Powers allow St. Cuthbert to act in limited ways
to oppose Iuz. Why they do this, and how far St. Cuthbert is allowed to act, is
a matter known only to the Powers.
In other respects, the Powers regard mortals as they do in almost all worlds.
Mortals give reverence and their clerics and priests receive spells. The Powers
watch with varying degrees of involvement. Greater Powers tend to have less
involvement than Lesser Powers, because Greater Powers are more absorbed in the
affairs of many worlds and transcendent events that are far beyond the affairs
of mortals.
Mortals regard Powers as they do in most worlds: with reverence, awe, fear,
attempts at placation, and so on. In the Flanaess, however, special factors are
at work after the wars. The following is true for the nonevil lands of the
central Flanaess:
First, there is a general increase in prayer, reverence, and all forms of
devotion to Powers. In uncertain times, mortals turn to the great ones for
succor, protection, and reassurance. Clerics and priests are widely respected
and are given more offerings by even the poorest of their flocks. General
superstitiousness is a by-product of all this.
Second, there are changes in patterns of worship. Mortals most often revere
Powers who have everyday affairs of mortals as central concerns --deities of
nature, children, health, community, and the like are more widely revered than
those of philosophy, arcane knowledge, and ethics. But on Oerth, Powers of war,
healing, protection, strength, endurance, and revenge are increasingly turned to
for succor. Many people who before the war would have given small offerings to
the goddess Beory (nature, Oerth Mother) or Rao (peace and serenity) now turn to
a deity such as Trithereon (liberty and retribution), Heironeous (justice and
valor), or the rising cult of Mayaheine (protection and endurance) instead.
There is also an increasing tendency to appease, if not actually revere, deities
of fate such as Istus, and deities of luck such as Ralishaz. Of course, this is
less true of wise folk and specialists who might revere a Power of magic,
metalworking, or similar niche.
Demihumans are another matter, although deities such as Clangeddin
Silverbeard, the dwarven god of battle, have not lost followers in times of
conflict. Arvoreen the halfling defender Power receives many offerings and
prayers these days.
Demihuman Powers are addressed following the Powers of humanity (who may well
have some demihuman worshipers).
Deities are divided into four groups: greater, intermediate,
lesser, and demipowers. The basis of this broad distinction is as follows:
Aasterinian
(f)
Rank:
Lesser Deity
Areas
of Concern: Play, Invention, Pleasure
Origin/Worshipers:
Dragon
Holy
Symbol: The morning star
Alignment:
CN
Domains:
Chaos, Travel, Trickery
Prestige
Domains: Celerity, Creation, Madness, Mind, Summoning
Weapons:
Claw or Bite


Abbathor
(m)
Rank:
Intermediate Deity
Areas
of Concern: Greed
Origin/Worshipers:
Dwarven
Holy
Symbol: Jeweled dagger
Alignment:
NE
Domains:
Evil, Luck, Trickery
Prestige
Domains: Divination, Domination, Madness, Mind, Mysticism, Summoning
Weapons:
Dagger
Aerdrie
Faeyna (f)
Rank:
Intermediate Deity
Areas
of Concern: Air, Weather, Avians, Rain, Fertility
Origin/Worshipers:
Elven
Holy
Symbol: Cloud with bird silhouette
Alignment:
CG
Domains:
Air, Animal, Chaos, Good
Prestige
Domains: Beastmaster, Celerity, Creation, Exorcism, Mysticism,
Summoning
Weapons:
Quarterstaff
Al'Akbar
(m)
Rank:
Demigod
Areas
of Concern: Guardianship, Faithfulness, Duty
Origin/Worshipers:
Baklunish
Holy
Symbol: Image of the Cup and Talisman (7 pointed star) of Al'Akbar
Alignment:
LG
Domains:
Good, Healing, Law, Protection
Prestige
Domains: Community, Exorcism, Inquisition, Mysticism, Summoning
Weapons:
Falchion (m)
Allitur
(m)
Rank:
Lesser Deity
Areas
of Concern: Ethics, Propriety
Origin/Worshipers:
Flan, Common
Holy
Symbol: A pair of clasped hands
Alignment:
LG (LN)
Domains:
Good, Knowledge, Law
Prestige
Domains: Divination, Exorcism, Inquisition, Mind, Mysticism, Summoning
Weapons:
Shortspear
Annam
(m)
Rank:
Greater Deity
Areas
of Concern: Giants, Magic, Knowledge, Fertility, Philosophy
Origin/Worshipers:
Giants
Holy
Symbol: Two hands with wrists together and hands pointing down
Alignment:
N
Domains:
Knowledge, Magic, Plant, Sun
Prestige
Domains: Creation, Divination, Exorcism, Mind, Summoning
Weapons:
Unarmed Strike
Arvoreen
(m)
Rank:
Intermediate Deity
Areas
of Concern: Protection, Vigilance, War
Origin/Worshipers:
Halfling
Holy
Symbol: Two short swords
Alignment:
LG
Domains:
Law, Protection, War
Prestige
Domains: Community, Exorcism, Glory, Inquisition, Mysticism, Summoning
Weapons:
Short Sword (m)
Atroa
(f)
Rank:
Lesser Deity
Areas
of Concern: Spring, East Wind, Renewal
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A heart with an air glyph
Alignment:
NG
Domains:
Air, Good, Plant, Sun
Prestige
Domains: Celerity, Creation, Exorcism, Glory, Mysticism, Summoning
Weapons:
Sling
Azor'alq
(m)
Rank:
Hero-God
Areas
of Concern: Light, Purity, Courage, Strength
Origin/Worshipers:
Baklunish
Holy
Symbol: An armed man standing atop a stone summit
Alignment:
NG
Domains:
Good, Sun, War
Prestige
Domains: Exorcism, Glory, Mysticism, Summoning
Weapons:
Scimitar (m)

Baervan
Wildwanderer (m)
Rank:
Intermediate Deity
Areas
of Concern: Forests, Nature, Travel
Origin/Worshipers:
Gnome
Holy
Symbol: Racoon's face
Alignment:
NG
Domains:
Animal, Good, Plant, Travel
Prestige
Domains: Beastmaster, Celerity, Creation, Exorcism, Mysticism, Summoning
Weapons:
Halfspear
Bahamut
(m)
Rank:
Lesser Deity
Areas
of Concern: Good Dragons, Wind
Origin/Worshipers:
Dragon
Holy
Symbol: Star above the milky nebula
Alignment:
LG
Domains:
Air, Good, Law, Luck, Protection
Prestige
Domains: Celerity, Community, Creation, Exorcism, Inquisition,
Mysticism, Summoning
Weapons:
Claw
Bagrivyek
(m)
Rank:
Lesser Deity
Areas
of Concern: Cooperation, Territory
Origin/Worshipers:
Goblin
Holy
Symbol: White-tipped flail
Alignment:
NE
Domains:
Evil, Knowledge, Protection, Travel
Prestige
Domains: Celericty, Community, Divination, Mind, Mysticsim, Summoning
Weapons:
Any Flail (m)

Bahgtru
(m)
Rank:
Lesser Deity
Areas
of Concern: Strength, Stupidity
Origin/Worshipers:
Orc
Holy
Symbol: Broken thigh bone
Alignment:
CE
Domains:
Chaos, Destruction, Evil, Strength
Prestige
Domains: Madness, Mysticsim, Summoning
Weapons:
Spiked Gauntlet

Baravar
Cloakshadow (m)
Rank:
Lesser Deity
Areas
of Concern: Illusions, Protection, Deception, Hatred of Goblinoids
Origin/Worshipers:
Gnome
Holy
Symbol: Cloak and dagger
Alignment:
NG
Domains:
Good, Protection, Trickery
Prestige
Domains: Community, Exorcism, Mysticism, Summoning
Weapons:
Dagger
Beltar
(f)
Rank:
Lesser Deity
Areas
of Concern: Malice, Caves, Pits
Origin/Worshipers:
Suloise
Holy
Symbol: A set of monsteruos fangs, closing to bite
Alignment:
CE (CN)
Domains:
Chaos, Earth, Evil, War
Prestige
Domains: Madness, Mysticsim, Summoning
Weapons:
Claws of Beltar (unarmed strike or spiked guantlet)
Beory
(f)
Rank:
Greater Deity
Areas
of Concern: Oerth, Nature, Rain
Origin/Worshipers:
Flan, Common
Holy
Symbol: Green disk marked with a circle or a round woman figurine
Alignment:
N (NG)
Domains:
Animal, Earth, Plant, Water
Prestige
Domains: Beastmaster, Creation, Summoning
Weapons:
Club, druid weapons
Colors: Green,
Brown, or Gray plain robe
Beory commonly takes the form of a rotund, middle-aged, motherly woman with
brown hair and weathered skin, and she is sometimes depicted as such. More
often, though, the Power of nature, rain, and the very Oerth itself is seen as a
process rather than a being by learned folk, and she is considered very distant
by common folk. The worldly doings of humans, demihumans, and their kindred are
of almost no concern to Beory. Only events which affect the integrity of Oerth
as an entity concern her. Beory has very few Priests; those who exist are druids
(but they do not have the Charisma requirement of other druids).
Priests of Beory are contemplative communers with nature, using their skills
to avoid any change of the natural balance. They are conservative, cautious
folk, loath to take incisive actions. Many are solitary, and the priesthood has
little organization. Priests treat each other as superiors on the basis of
wisdom and years, not as a result of formal titles or higher experience levels.
Berei
(f)
Rank:
Lesser Deity
Areas
of Concern: Home, Family, Agriculture
Origin/Worshipers:
Flan, Common
Holy
Symbol: A sheaf of weat stalks
Alignment:
NG
Domains:
Good, Plant, Protection
Prestige
Domains: Community, Creation, Exorcism, Mysticism, Summoning
Weapons:
Sickle
Berronar
Truesilver (f)
Rank:
Intermediate Deity
Areas
of Concern: Safety, Truth, Home, Healing
Origin/Worshipers:
Dwarven
Holy
Symbol: Two silver rings
Alignment:
LG
Domains:
Good, Healing, Law, Protection
Prestige
Domains: Community, Exorcism, Inquisition, Mysticism, Summoning
Weapons:
Heavy Mace
Bleredd
(m)
Rank:
Lesser Deity
Areas
of Concern: Metal, Mines, Smiths
Origin/Worshipers:
Common
Holy
Symbol: An iron mule
Alignment:
NG
Domains:
Earth, Fire, Strength
Prestige
Domains: Creation, Summoning
Weapons:
Warhammer (m)
Blibdoolpoolp
(f)
Rank:
Intermediate Deity
Areas
of Concern: Kou-toa, Darkness, Insanity, Revenge
Origin/Worshipers:
Kuo-toa
Holy
Symbol: Lobster head and black pearl
Alignment:
CE
Domains:
Chaos, Distruction, Evil, Water
Prestige
Domains: Creation, Madness, Mysticism, Summoning
Weapons:
Pincer Staff (e)
Boccob
(m)
Rank:
Greater Deity
Areas
of Concern: Magic, Arcane Knowledge, Foresight, Balance
Origin/Worshipers:
Common
Holy
Symbol: Eye balanced on a pedestal inside a pentagon
Alignment:
N
Domains:
Knowledge, Magic, Trickery
Prestige
Domains: Creation, Divination, Mind, Summoning
Weapons:
Quarterstaff
Colors: Purple robes with gold trim
Boccob is the archmage of the Powers. Whether or not any serve or revere him
seems of no importance to him. Throughout the Flanaess, seers and diviners
entreat him for omens, sages revere him, and those seeking to create new magical
items or spells often seek his aid. Boccob almost never leaves his own halls in
the plane of Concordant Opposition, preferring to send his demigod servant Zagyg
the Mad instead.
Boccob is portrayed as an old man with bright, intense eyes, clad in garments
of purple bearing shimmering golden runes. Within his halls, he has at least one
example of every magical item ever devised and a copy of every alchemical
formula ever scribbled down. He leans upon a staff of the magi, which also has
the functions of a wand of conjuration.
All times and planes are open to Boccob. He manipulates the energies of the
Positive and Negative Material planes as he wishes. He ever seeks to learn more
of planar structures, the logic of magic, and long-lost lore. Services honoring
him involve complex rituals, incense burning, and recitations from works
honoring knowledge.
Boccob's Priests are expected to be grave, serious folk devoted to the
pursuit of knowledge. They must adventure to recover lost magical treasures,
tomes of lore, and the like.
Bralm
(f)
Rank:
Lesser Deity
Areas
of Concern: Insects, Industriousness
Origin/Worshipers:
Suloise, Common
Holy
Symbol: A giant wasp infront of an insect swarm
Alignment:
N (LN)
Domains:
Animal, Law, Strength
Prestige
Domains: Beastmaster, Creation, Domination, Summoning
Weapons:
Quarterstaff

Brandobaris
(m)
Rank:
Lesser Deity
Areas
of Concern: Stealth, Thieves, Adventuring
Origin/Worshipers:
Halfling
Holy
Symbol: Halflings footprint
Alignment:
N
Domains:
Luck, Travel, Trickery
Prestige
Domains: Celerity, Summoning
Weapons:
Dagger
Callarduran
Smoothhands (m)
Rank:
Intermediate Deity
Areas
of Concern: Svirfneblin, Protection, Earth, Mining
Origin/Worshipers:
Svirfneblin
Holy
Symbol: Gold ring with star symbol
Alignment:
N
Domains:
Earth, Healing, Protection
Prestige
Domains: Community, Creation, Summoning
Weapons:
Battleaxe (m)
Camazotz
(m)
Rank:
Lesser Deity
Areas
of Concern: Bats, Vampires, the Underworld
Origin/Worshipers:
Olman
Holy
Symbol: Bat
Alignment:
CE (NE)
Domains:
Animal, Chaos, Destruction, Evil, Protection
Prestige
Domains: Beastmaster, Domination, Mind, Mysticisn, Pestilence,
Summoning
Weapons:
Javelin
Celestian
(m)
Rank:
Intermediate Deity
Areas
of Concern: Stars, Space, Wanderers
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: Jewelry with a shining ruby, jacinth, topaz, emerald, sapphire,
amethyst, and diamond
Alignment:
N (NG)
Domains:
Travel, Knowledge, Protection
Prestige
Domains: Celerity, Community, Divination, Mind, Summoning
Weapons:
Shortspear
Colors: Black robe covered
with faint star patterns
Celestian, the Star Wanderer, is said to be brother to Fharlanghn, the
endless wanderer of the Prime Material. Celestian wanders the Astral, Ethereal
and Inner planes, especially the Astral. He is depicted as a tall, lean man of
middle years, ebony-skinned and dark of eye. His garments are inky black, but
somewhere about him he has his symbol of seven "stars" (gems) which
blaze with the colors of far suns. He has many unique spells unknown to other
Powers (save perhaps Boccob). He affects meteors, comets, and similar heavenly
bodies. As a form of Sky God, Celestian has influence over some aspects of light
and weather.
His worship is confined to a few sages, savants, and like souls, who often
worship him privately or through travel to unknown lands and acquisition of
knowledge.
This small priesthood is very studious and meditative, and also somewhat
secretive and detached from everyday life. Acquisition of arcane lore and
magical items that aid travel are important goals.
Charmalaine
(f)
Rank:
Hero-God
Areas
of Concern: Keen Senses, Narrow Escapes
Origin/Worshipers:
Halfling, Common
Holy
Symbol: Burning bootprint
Alignment:
N
Domains:
Luck, Protection
Prestige
Domains: Celerity, Community, Summoning
Weapons:
Light Mace
Chronepsis
(m)
Rank:
Intermediate Deity
Areas
of Concern: Fate, Death, Judgement
Origin/Worshipers:
Dragon
Holy
Symbol: Brass scales below a harp
Alignment:
N
Domains:
Death, Knowledge, Luck
Prestige
Domains: Celerity, Divination, Inquisition, Mind, Summoning
Weapons:
Claw or Bite


Clangeddin
Silverbeard (m)
Rank:
Intermediate Deity
Areas
of Concern: Battle, War
Origin/Worshipers:
Dwarven
Holy
Symbol: Two crossed battle axes
Alignment:
LG
Domains:
Good, Law, Strength, War
Prestige
Domains: Exorcism, Glory, Inquisition, Mysticism, Summoning
Weapons:
Battleaxe (m)
Corellon
Larethian (m)
Rank:
Greater Deity
Areas
of Concern: Elves, Magic, Music, Art, Crafts, War
Origin/Worshipers:
Elven
Holy
Symbol: Silver crescent moon
Alignment:
CG
Domains:
Chaos, Good, Protection, War
Prestige
Domains: Community, Creation, Divination, Exorcism, Glory, Mind,
Mysticism, Summoning
Weapons:
Longsword (m)
Cyndor
(m)
Rank:
Lesser Deity
Areas
of Concern: Time, Infinity, Continuity
Origin/Worshipers:
Common
Holy
Symbol: A rounded hourglass of white and black set on its side
Alignment:
LN
Domains:
Law, Protection, Travel
Prestige
Domains: Celerity, Community, Domination, Summoning
Weapons:
Sling


Cyrrollalee
(f)
Rank:
Intermediate Deity
Areas
of Concern: Friendship, Trust, Home
Origin/Worshipers:
Halfling
Holy
Symbol: Open door
Alignment:
LG
Domains:
Good, Law
Prestige
Domains: Community, Exorcism, Inquisition, Mysticism, Summoning
Weapons:
Club
Daern
(f)
Rank:
Hero-God
Areas
of Concern: Defense, Fortifications
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A shield hanging from a parapet
Alignment:
LN
Domains:
Earth, Law, Protection
Prestige
Domains: Community, Creation, Domination, Summoning
Weapons:
Halfspear
Dalt
(m)
Rank:
Lesser Deity
Areas
of Concern: Portals, Doors, Enclosures, Locks, Keys
Origin/Worshipers:
Suloise
Holy
Symbol: A locked door with a skeleton key under it
Alignment:
CG
Domains:
Chaos, Good, Protection, Travel, Trickery
Prestige
Domains: Celerity, Community, Exorcism, Mysticism, Summoning
Weapons:
Dagger
Daoud
(m)
Rank:
Hero-God
Areas
of Concern: Humility, Clarity, Immediacy
Origin/Worshipers:
Backlunish
Holy
Symbol: A mulitcolored patch of cloth or tangle of yarn, with 7 threads
desending from the bottom, one for each distinct color of the spectrum
Alignment:
N
Domains:
Magic, Travel
Prestige
Domains: Celerity, Divination, Mind, Summoning
Weapons:
Quarterstaff

Deep
Sashelas (m)
Rank:
Intermediate Deity
Areas
of Concern: Aquatic Elves, Oceans, Knowledge
Origin/Worshipers:
Aquatic Elves
Holy
Symbol: Dolphin
Alignment:
CG
Domains:
Chaos, Good, Knowledge, Water
Prestige
Domains: Creation, Divination, Exorcism, Mind, Mysticism, Summoning
Weapons:
Trident
Delleb
(m)
Rank:
Lesser Deity
Areas
of Concern: Reason, Intellect, Study
Origin/Worshipers:
Oeridian
Holy
Symbol: A large white book
Alignment:
LG
Domains:
Good, Knowledge, Law, Magic
Prestige
Domains: Divination, Exorcism, Inquisition, Mind, Mysticism, Summoning
Weapons:
Dart
Diirinka
(m)
Rank:
Intermediate Deity
Areas
of Concern: Derro, Magic, Knowledge, Cruelty
Origin/Worshipers:
Derro
Holy
Symbol: Spiral of grey, black, and white
Alignment:
CE
Domains:
Chaos, Evil, Magic, Trickery
Prestige
Domains: Creation, Divination, Madness, Mind, Mysticsim, Summoning
Weapons:
Dagger
Dugmaren
Brightmantle (m)
Rank:
Lesser Deity
Areas
of Concern: Scholorship, Discovery, Invention
Origin/Worshipers:
Dwarven
Holy
Symbol: Open book
Alignment:
CG (NG)
Domains:
Chaos, Good, Knowledge, Magic
Prestige
Domains: Divination, Mind, Mysticism, Summoning
Weapons:
Short Sword (m)

Dumathoin
(m)
Rank:
Intermediate Deity
Areas
of Concern: Miming, Exploration
Origin/Worshipers:
Dwarven
Holy
Symbol: Gem inside a mountain
Alignment:
N
Domains:
Earth, Knowledge, Protection
Prestige
Domains: Community, Divination, Mind, Summoning
Weapons:
Warhammer (m)
Eadro
(m)
Rank:
Intermediate Deity
Areas
of Concern: Locathahs, Merfolk
Origin/Worshipers:
Locathah, Merfolk
Holy
Symbol: A spirial
Alignment:
N
Domains:
Animal, Protection, Water
Prestige
Domains: Beastmaster, Community, Creation, Summoning
Weapons:
Shortspear
Earth
Dragon (m)
Rank:
Demigod
Areas
of Concern: Earth, Weather, Hidden Treasures
Origin/Worshipers:
Unknown
Holy
Symbol: A coiled dragon
Alignment:
LE
Domains:
Earth, Evil, Law, Protection
Prestige
Domains: Community, Domination, Mysticism, Summoning
Weapons:
Heavy Pick (m) or Light Pick (m)
Ehlonna
(f)
Rank:
Intermediate Deity
Areas
of Concern: Forests, Woodlands, Flora & Fauna, Fertility
Origin/Worshipers:
Common
Holy
Symbol: A rearing unicorn
Alignment:
NG
Domains:
Animal, Good, Plant, Sun
Prestige
Domains: Beastmaster, Creation, Exorcism, Glory, Mysticism, Summoning
Weapons:
Longbow (m), Longsword (m)
Colors: Pale green robes
Ehlonna has many aspects: huntress, ranger, woman of the woods, protector of
elves and half- elves, fertility goddess. She is concerned with all aspects of
woodland life including the protection of good humans and demihumans, especially
(half) elves. She is depicted as a young, lovely female (human, elven, or half-elven,
choosing which form she wills). In any form, she is recognizable by her
startlingly deep blue-violet eyes and a very clear and fair complexion.
Ehlonna is kind and benevolent, but sternly opposes evil humanoids and
marauders who despoil woodlands. Her faith is strong among the Highfolk (where
she is the most widely revered Power), wood elves in general (especially in UIek,
Celene, and the Suss/Welkwood/Gnarley forests), and in many scattered woodland
communities. Services of worship include simple repasts (often of uncooked,
"natural" foods gathered in the woodlands), drinking of wine, and the
playing of flutes, pipes, and lyres. If a bard is at hand to entertain, so much
the better.
Ehlonna's priests are fine woodsmen, with males and females equally
represented and regarded within loose hierarchies. They are skilled hunters and
woodland spies, and work to protect woodlands against evil.
Elder
Elemental Eye (m)
Rank:
Intermediate Deity
Areas
of Concern: Elemental Evil (aspect of Tharizdun)
Origin/Worshipers:
Unknown
Holy
Symbol: A black metal equilateral triangle, point down, with an
inverted Y within it
Alignment:
NE
Domains:
Chaos, Evil, Madness, Fire or Earth or Air or Water
Prestige
Domains: Madness, Mind, Mysticism, Summoning
Weapons:
Dagger

Erevan
Ilesere (m)
Rank:
Intermediate Deity
Areas
of Concern: Micshief, Change, Rogues
Origin/Worshipers:
Elven
Holy
Symbol: Nova star with asymmetrical rays
Alignment:
CN
Domains:
Chaos, Luck, Trickery
Prestige
Domains: Celerity, Madness, Summoning
Weapons:
Short Sword (m)
Erythnul
(m)
Rank:
Intermediate Deity
Areas
of Concern: Hate, Envy, Malice, Panic, Ugliness, Slaughter
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A red blood drop or a half demon/half boar mask
Alignment:
CE (CN)
Domains:
Chaos, Evil, Trickery, War
Prestige
Domains: Madness, Mysticism, Pestilence, Summoning
Weapons:
Heavy Mace
Colors: Rust colored garments, blood-stained
robes for ceremonies
Erythnul is the Power of capricious malice, envy, hatred, and fearful panic.
His worshipers include many humanoids, for Erythnul smiles on fickle, wicked
deeds from them as much as from humans. Erythnul delights in the fear, rout, and
terror of battlefields, and is himself depicted terrifyingly as a seven-foot
brute, hairy and red-faced, with mad, staring green eyes. He can change from
human to gnoll to bugbear to ogre to troll at will, and he carries a huge
stone-headed mace. He is a summoner of creatures of battle, and if wounded,
monsters spring from his blood.
Erythnul is worshipped by evil, embittered, cruel creatures. Services to him
include playing of shrill and discordant reed instruments, the banging of gongs,
and ritual drumming. Major rites include burnt offerings. Humanoids of the Bone
March and the Pomarj include many devotees of Erythnul, as do evilly-inclined
bands of bandits and brigands around the Flanaess.
Erythnul's priests include many gnolls, bugbears, and ogres. There is no
fixed hierarchy, and a junior may demonstrate his fitness to boss his fellows by
dispatching an older priest (envy is a virtue, after all). The priests are
bullies -- hateful backstabbers and wanton killers -- acting on evil impulse and
reveling in bloodshed.
Falazure
(m)
Rank:
Lesser Deity
Areas
of Concern: Energy Draining, Undeath, Decay, Exhaustion
Origin/Worshipers:
Dragon
Holy
Symbol: Draconic skull
Alignment:
NE
Domains:
Death, Distruction, Evil
Prestige
Domains: Madness, Mysticism, Pestilence, Summoning
Weapons:
Claw or Bite

Fenmarel
Mestarine (m)
Rank:
Lesser Deity
Areas
of Concern: Wild Elves, Outcasts, Scapegoats, Isolation
Origin/Worshipers:
Elven
Holy
Symbol: Pair of elven eyes in the darkness
Alignment:
CN (CG)
Domains:
Animal, Chaos, Plant, Travel
Prestige
Domains: Beastmaster, Celerity, Madness, Summoning
Weapons:
Dagger
Fharlanghn
(m)
Rank:
Intermediate Deity
Areas
of Concern: Horizons, Distance, Travel, Roads
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: Wooden disk bearing a curved line with an upturned cresent
above
Alignment:
N (NG)
Domains:
Luck, Protection, Travel
Prestige
Domains: Celerity, Community, Summoning
Weapons:
Quarterstaff
Colors: Bown or green robes, very plain and
ordinary
Fharlanghn is the Power of travel, distance, roads, and horizons. His feet
are restless ever to wander the many worlds of the Prime Material, his eyes ever
on the horizon.
Fharlanghn is portrayed as a middle-aged man with weathered and wrinkled
brown skin and bright green eyes. He is plain-clothed and unencumbered, carrying
only an iron-shod staff and a disc with a curved surface representing the
horizon. The disc is made of many woods and is inlaid with jade and turquoise. A
bright golden sun-disc is set into the object. Fharlanghn is known to use the
disc for divinations.
Since travel is perilous in much of the Flanaess, more folk now turn to
Fharlanghn with offerings, if not actual worship. His priesthood is small, a
wandering fellowship. Services to the Power are always outdoors, preferably
under a sunny sky, and involve telling of traveler's tales, sharing stories of
good people, and bestowing blessings on the worshipers while drinking ale and
sharing simple food.
This is a small, wandering priesthood, ever eager to set foot on the road.
The priests are practical folk, yet trusting and almost naive in their faith.
Collecting tales of the toad, recording them, or drawing scenes from far lands
are the delight of these priests. They are kindly people who always offer
generosity to other travelers. The priesthood does include some urban members,
but these are often elderly priests whose traveling days are done.

Flandal
Steelskin (m)
Rank:
Intermediate Deity
Areas
of Concern: Mining, Smithing, Fitness
Origin/Worshipers:
Gnome
Holy
Symbol: Flaming hammer
Alignment:
NG
Domains:
Good, Earth, Strength
Prestige
Domains: Creation, Exorcism, Mysticism, Summoning
Weapons:
Warhammer (m)
Fortubo
(m)
Rank:
Lesser Deity
Areas
of Concern: Stone, Metals, Mountains, Guardianship
Origin/Worshipers:
Suloise
Holy
Symbol: A glowing headed hammer
Alignment:
LG (LN)
Domains:
Earth, Good, Law, Protection
Prestige
Domains: Community, Exorcism, Inquisition, Mysticism, Summoning
Weapons:
Warhammer (m)
Gadhelyn
(m)
Rank:
Hero-God
Areas
of Concern: Independence, Outlawry, Feasting, Hunting
Origin/Worshipers:
Elven
Holy
Symbol: Leaf shaped arrowhead
Alignment:
CN
Domains:
Chaos, Plant, Animal
Prestige
Domains: Beastmaster, Madness, Summoning
Weapons:
Longbow (m)
Gaerdal
Ironhand (m)
Rank:
Lesser Deity
Areas
of Concern: Protection, Vigilance, Combat
Origin/Worshipers:
Gnome
Holy
Symbol: Iron band
Alignment:
LG
Domains:
Good, Law, Protection, War
Prestige
Domains: Community, Exorcism, Glory, Inquisition, Mysticism, Summoning
Weapons:
Warhammer (m)
Gaknulak
(m)
Rank:
Demigod
Areas
of Concern: Protection, Stealth, Trickery, Traps
Origin/Worshipers:
Kobold
Holy
Symbol: Cauldron with whirling ellipses
Alignment:
LE
Domains:
Evil, Law, Protection, Trickery
Prestige
Domains: Community, Creation, Mind, Mysticism, Summoning
Weapons:
Handaxe (m)
Garl
Glittergold (m)
Rank:
Greater Deity
Areas
of Concern: Gnomes, Protection, Humor, Gems, Smithing
Origin/Worshipers:
Gnome
Holy
Symbol: Nugget of gold
Alignment:
NG
Domains:
Good, Protection, Trickery
Prestige
Domains: Community, Creation, Exorcism, Mysticism, Summoning
Weapons:
Battleaxe (m)
Gendwar
Argrim (m)
Rank:
Hero-God
Areas
of Concern: Fatalism, Obsession
Origin/Worshipers:
Dwarven
Holy
Symbol: A waraxe bearing the dwarven rune for destruction
Alignment:
LN
Domains:
Law, War
Prestige
Domains: Community, Domination, Summoning
Weapons:
Dwarven Waraxe (m)
Geshati
(f)
Rank:
Lesser Deity
Areas
of Concern: Lakes, Rivers, Wells, Streams
Origin/Worshipers:
Baklunish, Common
Holy
Symbol: A waterspout
Alignment:
N
Domains:
Plant, Travel, Water
Prestige
Domains: Celerity, Creation, Summoning
Weapons:
Shortspear
Grankhul
(m)
Rank:
Lesser Deity
Areas
of Concern: Hunting, Senses, Surprise, Stealth
Origin/Worshipers:
Bugbear
Holy
Symbol: Ever-open eyes in the darkness
Alignment:
CE
Domains:
Chaos, Evil, Knowledge, Trickery
Prestige
Domains: Community, Divination, Mind, Mysticism, Summoning
Weapons:
Longsword (m)
Great
Mother (f)
Rank:
Greater Deity
Areas
of Concern: Beholders, Magic, Fertility, Tyranny
Origin/Worshipers:
Beholders
Holy
Symbol: Egg with an eye
Alignment:
CE
Domains:
Chaos, Death, Evil, Strength
Prestige
Domains: Creation, Domination, Madness, Mysticism, Pestilence,
Summoning
Weapons:
Bite
Grolantor
(m)
Rank:
Intermediate Deity
Areas
of Concern: Hill Giants, Ettins, Ogres, Hunting, Combat
Origin/Worshipers:
Hill Giant, Ettin, Ogre
Holy
Symbol: Spiked club
Alignment:
CE
Domains:
Chaos, Death, Earth, Evil
Prestige
Domains: Madness, Mysticism, Pestilence, Summoning
Weapons:
Club
Gruumsh
(m)
Rank:
Greater Deity
Areas
of Concern: Orcs, War, Territory
Origin/Worshipers:
Orc
Holy
Symbol: Empty eyesocket
Alignment:
CE
Domains:
Chaos, Evil, Strength, War
Prestige
Domains: Creation, Domination, Madness, Mysticism, Summoning
Weapons:
Shortspear

Hanali
Celanil (f)
Rank:
Intermediate Deity
Areas
of Concern: Love, Romance, Beauty, Fine Arts, Artists
Origin/Worshipers:
Elven
Holy
Symbol: Heart of gold
Alignment:
CG
Domains:
Chaos, Good, Magic, Protection
Prestige
Domains: Community, Creation, Divination, Exorcism, Mind, Mysticism,
Summoning
Weapons:
Dagger

Heironeous
(m)
Rank:
Intermediate Deity
Areas
of Concern: Chivalry, Justice, honor, War, Daring, Valor
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: Fist holding a silver lightning bolt
Alignment:
LG
Domains:
Good, Law, War
Prestige
Domains: Exorcism, Glory, Inquisition, Mysticism, Summoning
Weapons:
Longsword (m), battleaxe (m)
Colors: Dark blue robes with silver trim (senior
priests have more ornate silvering)
Heironeous is the champion of rightful combat and chivalrous deeds. He is the
patron Power of those who fight for honor, justice, and the fair, good order of
things. Clad in chain mail and hefting a great magical battle axe, Heironeous is
portrayed as a youthful, tall man with coppery skin, auburn hair, and amber
eyes, and is unsurpassingly handsome. He is a "beloved of the Gods";
his skin is said to be magically enchanted to break most weapons striking him,
and he has many natural gifts given him by the Powers of lawful good.
Heironeous is typically a Power revered by officers, leaders, and paladins
rather than the common warrior, but this is changing. Heironeous is strong as a
fighter and as a protector, and this duality attracts many worshipers. He is
widely revered throughout the nonevil lands of the Flanaess.
Services to Heironeous include triumphal singing of battle hymns, offerings
made to a copper statue of the Power, (such statues adorn most of his finely
decorated temples), and sharing of strengthening foods -- meat, full-bodied red
wine (in moderation) and spiced, stewed kara-fruit.
This is a warlike priesthood that counts many elven and half-elven
fighter/clerics and many human priests who have attained several levels of
experience as warriors before becoming priests. The priesthood has a military
organization and maintains excellent armories and systems of communication.
Older priests are revered for their strategic skills and as teachers. Opposition
of priests of the hated Hextor is mandatory. Possession of magical chain mail
and/or a battle axe brings great kudos within the cult.

Heward
(m)
Rank:
Hero-God
Areas
of Concern: Bards, Musicians
Origin/Worshipers:
Unknown, Common
Holy
Symbol: Any musical instrument
Alignment:
NG
Domains:
Good, Knowledge, Travel
Prestige
Domains: Celerity, Creation, Divination, Mind, Mysticism, Summoning
Weapons:
Quarterstaff, Dagger

Hextor
(m)
Rank:
Intermediate Deity
Areas
of Concern: War, Discord, Massacres, Conflict, Fitness, Tyranny
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: Fist holding 6 red arrows facing downward in a fan
Alignment:
LE
Domains:
Destruction, Evil, Law, War
Prestige
Domains: Domination, Mysticism, Pestilence, Summoning
Weapons:
Flail (m)
Color: Black robes adorned with white skulls
or gray visages
Hextor, Scourge of Battle, Champion of Evil, is patron Power of many evil
warriors and a few humanoids. Hextor is portrayed as a six-armed, gray-skinned,
gray-haired man with fiery red eyes, although he can assume a more handsome
form. As befits a many-armed warrior Power, he employs a variety of weapons, as
do his priests.
Hextor is worshipped by evil warriors and assassins, mercenaries and
murderers. His following has always been strongest within the lands of the Great
Kingdom, where his priests hold sway in many residual fiefs and attend upon Ivid.
Services to him include discordant music from wind instruments, shouting and
screaming, and the striking of iron weapons. The greatest temples are built on
sites of great battles or bloodshed.
These priests are skilled combatants and assassins, cruel and violent, bereft
of subtlety while still being cunning and wily. The priestly hierarchy is rigid,
dominated by strength and cruelty.

Hiatea
(f)
Rank:
Greater Deity
Areas
of Concern: Giants, Females, Nature, Agriculture, Hunting,
Childbirth
Origin/Worshipers:
Giant
Holy
Symbol: Flaming spear
Alignment:
NG
Domains:
Animal, Good, Plant, Sun
Prestige
Domains: Beastmaster, Creation, Exorcism, Glory, Mysticism, Summoning
Weapons:
Shortspear

Hruggek
(m)
Rank:
Intermediate Deity
Areas
of Concern: Bugbears, Violence, Combat
Origin/Worshipers:
Bugbear
Holy
Symbol: Morningstar
Alignment:
CE
Domains:
Chaos, Evil, Trickery, War
Prestige
Domains: Creation, Madness, Mysticism, Summoning
Weapons:
Morningstar

Huhueteotl
(m)
Rank:
Intermediate Deity
Areas
of Concern: Fire, Motion of Time
Origin/Worshipers:
Olman
Holy
Symbol: Demonic reptilian head
Alignment:
CE
Domains:
Chaos, Destruction, Evil, Fire
Prestige
Domains: Celerity, Mysticism, Summoning
Weapons:
Javelin

Iallanis
(f)
Rank:
Lesser Deity
Areas
of Concern: Good Giants, Mercy, Love, Beauty
Origin/Worshipers:
Good Giants
Holy
Symbol: Garland of flowers
Alignment:
NG
Domains:
Healing, Good, Strength, Sun
Prestige
Domains: Community, Excorsim, Glory, Mysticism, Summoning
Weapons:
Unarmed Strike


Ilneval
(m)
Rank:
Lesser Deity
Areas
of Concern: Warfare, Leadership
Origin/Worshipers:
Orc
Holy
Symbol: Bloodied longsword
Alignment:
NE
Domains:
Destruction, Evil, War
Prestige
Domains: Domination, Mysticism, Summoning
Weapons:
Longsword (m)

Incabulos
(m)
Rank:
Greater Deity
Areas
of Concern: Plaques, Sickness, Famine, Nightmares, Drought,
Disasters
Origin/Worshipers:
Common
Holy
Symbol: The magic icon for the eye of possession
Alignment:
NE
Domains:
Death, Evil, Destruction
Prestige
Domains: Creation, Madness, Mysticism, Pestilence, Summoning
Weapons:
Quarterstaff
Colors: Black robe with orange and green
detailing
Incabulos is the Power of evil sendings -- plague, sickness, drought, famine,
nightmares. He is hideous in aspect, with skeletal hands, a deformed body, and a
nightmarish visage. The black-cloaked rider of nightmare steeds has few
worshipers in the Flanaess, but many seek to propitiate him with offerings. This
is especially true in lands ravaged by famine, where disease has spread from
unburied bodies on battlefields, and where chronic fear grips the common folk.
The scattered priests of this Power have opportunities to sway hearts and
minds in places of despair. Incabulos delights in being feared as much as in
being revered; he is said to be able to use an almost irresistible sleep spell
on victims, but he loves to sense their abject fear before he closes their eyes.
Those who worship this terrible Power are intensely secretive. Even other
evil priesthoods hate them. Incabulos's temples are always subterranean affairs
in forsaken lands or desolate places. Services to the Power feature weird
humming and droning chants in near darkness, illuminated only by light from fat,
smoky black candles. Followers celebrate multiple iniquities with their priests
and pray for the arrival of more evils into the world.
The priesthood is highly secretive; many members are paranoid to the point of
insanity. Fear and threats are used to maintain secrecy and the obedience of
juniors. Priests of Incabulos revel in suffering, slow tortures, and inflicting
disease and misfortunes.

Io
(m)
Rank:
Greater Deity
Areas
of Concern: Dragons of All Alignments
Origin/Worshipers:
Dragon
Holy
Symbol: Eight pointed star with central rising spoke
Alignment:
N
Domains:
Knowledge, Magic, Protection, Travel
Prestige
Domains: Celerity, Community, Creation, Divination, Mind, Summoing
Weapons:
Claw or Bite

Istus
(f)
Rank:
Greater Deity
Areas
of Concern: Fate, Destiny, Diviniation, Future, Honesty
Origin/Worshipers:
Baklunish, Common
Holy
Symbol: Gold spindle, lady fate
Alignment:
N
Domains:
Chaos, Knowledge, Law, Luck
Prestige
Domains: Celerity, Creation, Divination, Mind, Summoing
Weapons:
Web of Istus
Colors:
Gray or black robes, with web patterns for
priests of level 7+
Istus, the Colorless and All-colored, is the Power of future destinies and
predestination. She has few true followers, but many call upon her in time of
need or want when they fear the future. Istus receives many offerings in
Baklunish lands and in places where people need good luck to sustain them (such
as Free cities, under tyrannical rule in places such as Rauxes and the conquered
Iron League states, and by the beleaguered Bandit Kingdom people).
Istus is depicted in one of three ways: as an old crone spinning the strands
of the Web of Fate; as a noble and haughty woman; or as a cold, young maiden.
Because Fate has been unkind to so many in the Flanaess, offerings of incense,
candles, and the like are often ambivalent. Istus' priesthood is small, but
often sought out by rulers and nobles for divinations.
Priests of Istus tend toward stoicism. They regard honesty as an absolute
virtue. Many are cold, unfeeling folk, given the vagaries of Fate, although a
few kinder souls may be found who feel that Fate has been uncommonly generous to
them and wish to serve Istus in return. Divinations play a key role in the
determination of the actions of these priests.

Iuz
(m)
Rank:
Demigod
Areas
of Concern: Deceit, Pain, Oppression, Evil
Origin/Worshipers:
Unknown, Common
Holy
Symbol: A grinning skull
Alignment:
CE
Domains:
Chaos, Evil, Trickery
Prestige
Domains: Domination, Madness, Mysticism, Pestilence, Summoning
Weapons:
Greatsword (m)
Colors: Black
or bloodstained white robes
The Cyclopedia of the Flanaess chapter in this book gives full details of luz,
his lands, and his evils. The following entry gives statistical information for
luz.
Iuz can be slain while on the Prime Material plane. If this happens, he is
banished to the Abyss where he has a hidden soul gem (other Powers cannot be
slain on the Prime Material since they appear only in avatar form).
Iuz can appear as a 7'-tall, red-skinned, steely-fingered fiend, or as a
shriveled old man five feet in height (he can take many forms; these are simply
his habitual ones).
Iuz has many magical items looted from the Hierarchs, Shield Lands, and
elsewhere. His throne has many magical properties, his palace holds a permanent
gate to the Abyss, and so on. Iuz's resources are great indeed.
This priesthood is cruel, barbaric, and sadistic. The priests revel in
cruelty and inflicting fear on those weaker than themselves, and they forever
try to outdo each other. The more exalted members of their ranks who become part
of the Boneheart (three echelons of six members, though not all are priests)
keep quiet in Iuz's presence unless commanded to speak. Senior priests are now
token rulers of many provinces of Iuz's expanded domain, although Iuz holds them
responsible for events therein, so this is a mixed blessing.
Trophy hunting is important to Iuz's priests, and a fine array of stuffed and
mounted heads brings approval and esteem. Possession of a true work of art
(e.g., an embalmed and stuffed paladin) gains considerable kudos for the owner.

Jascar
(m)
Rank:
Lesser Deity
Areas
of Concern: Hills, Mountains
Origin/Worshipers:
Suloise
Holy
Symbol: A snow capped mountainous peak
Alignment:
LG
Domains:
Earth, Good, Law, Protection
Prestige
Domains: Community, Exorcism, Inquisition, Mysticism, Summoning
Weapons:
Warhammer (m)

Johydee
(f)
Rank:
Hero-God
Areas
of Concern: Deception, Espionage, Protection
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: Small mask of stylized onyx
Alignment:
NG
Domains:
Good, Protection, Trickery
Prestige
Domains: Community, Exorcism, Mind, Mysticism, Summoning
Weapons:
Shortsword (m)

Joramy
(f)
Rank:
Lesser Deity
Areas
of Concern: Fire, Volcanos, Wrath, Anger, Quarrels
Origin/Worshipers:
Common
Holy
Symbol: A volcano
Alignment:
N (NG)
Domains:
Destruction, Fire, War
Prestige
Domains: Madness, Summoning
Weapons:
Quarterstaff

Kelanen
(m)
Rank:
Hero-God
Areas
of Concern: Swords, Sword Skills, Balance
Origin/Worshipers:
Unknown, Common
Holy
Symbol: Nine swords in a star shape, points out ward
Alignment:
N
Domains:
Travel, War
Prestige
Domains: Celerity, Summoning
Weapons:
Any martial sword (m)

Keoghtom
(m)
Rank:
Hero-God
Areas
of Concern: Secret Pursuits, Natural Alchemy, Extraplanar Exploration
Origin/Worshipers:
Unknown, Common
Holy
Symbol: A round disk bisected by an arrow pointing upwards
Alignment:
NG
Domains:
Good, Knowledge, Travel
Prestige
Domains: Celerity, Divination, Exorcism, Mind, Mysticism, Summoning
Weapons:
Shortsword (m), Shortbow (m)

Khurgorbaeyag
(m)
Rank:
Lesser Deity
Areas
of Concern: Goblins, Slavery, Opression, Morale
Origin/Worshipers:
Goblin
Holy
Symbol: Red and Yellow striped whip
Alignment:
LE
Domains:
Evil, Law, Protection
Prestige
Domains: Domination, Mind, Mysticism, Summoning
Weapons:
Whip (e), bludgeoning weapons

Kord
(m)
Rank:
Intermediate Deity
Areas
of Concern: Athletics, Sport, Brawling, Strength, Courage
Origin/Worshipers:
Suloise
Holy
Symbol: Dragon hide gauntlets (white), Boots (blue), and a girdle (red)
or a star composed of spears and maces
Alignment:
CG
Domains:
Chaos, Good, Luck, Strength
Prestige
Domains: Celerity, Exorcism, Mysticism, Summoning
Weapons:
Greatsword (m), Bastard Sword (e)
Colors: Red with white trappings
Kord the Brawler is a Suloise Power appearing in two aspects: as a mighty,
sword-wielding barbarian with powerful weaponry and armor, and as a muscular
wrestler, brawler, and athlete. He is thus a Power of combat and strength. Not
widely revered, Kord has a following among the barbarian peoples, parts of Ulek,
and among Suel folk in Aerdi. Despite his power as a god of struggle and strife,
few turned to him during the Greyhawk Wars, since he has no protective aspect.
Priests must be strong, well armed and trained, and able to maintain fitness
and readiness for combat. This is a warrior priesthood, but it does not have
aims of conquest, dominion, or strategic goals, since the Power is chaotic.
Possession of a magical edged weapon is a major goal for many. If nonweapon
proficiencies are used, those such as swimming, running, jumping, and
blind-fighting are allowed to this priesthood.

Kuroth
(m)
Rank:
Hero-God
Areas
of Concern: Theft, Treasure Finding
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A gold coin with the symbol of a key on it or a quill
Alignment:
CN
Domains:
Chaos, Luck, Trickery
Prestige
Domains: Celerity, Madness, Summoning
Weapons:
Dagger, Rapier (m)

Kurrell
(m)
Rank:
Hero-God
Areas
of Concern: Jealosy, Revenge, Theft
Origin/Worshipers:
Oeridian
Holy
Symbol: Grasping hand holding a broken coin
Alignment:
CN
Domains:
Chaos, Luck, Trickery
Prestige
Domains: Celerity, Madness, Summoning
Weapons:
Short Sword (m)

Kurtulmak
(m)
Rank:
Intermediate Deity
Areas
of Concern: Kobolds, Trapmaking, Mining, War
Origin/Worshipers:
Kobold
Holy
Symbol: Gnomed skull
Alignment:
LE
Domains:
Evil, Law, Luck, Trickery
Prestige
Domains: Celerity, Creation, Domination, Mysticsim, Summoning
Weapons:
Halfspear

Kyuss
(m)
Rank:
Hero-God
Areas
of Concern: Creation and mastery of Undead
Origin/Worshipers:
Unknown
Holy
Symbol: Skull with worms in its eyes and jaws
Alignment:
NE
Domains:
Death, Evil
Prestige
Domains: Madness, Mysticism, Pestilence, Summoning
Weapons:
Club

Labelas
Enoreth (m)
Rank:
Intermediate Deity
Areas
of Concern: Time, Longevity, History
Origin/Worshipers:
Elven
Holy
Symbol: Setting sun
Alignment:
CG
Domains:
Chaos, Good, Knowledge
Prestige
Domains: Divination, Exorcism, Mind, Mysticism, Summoning
Weapons:
Quarterstaff

Laduguer
(m)
Rank:
Intermediate Deity
Areas
of Concern: Duergar, Crafts, Protection, Magic
Origin/Worshipers:
Duergar
Holy
Symbol: Broken crossbow bolt on a sheield
Alignment:
LE
Domains:
Earth, Evil, Law, Magic, Protection
Prestige
Domains: Community, Creation, Divination, Domination, Mind, Mysticism,
Summoning
Weapons:
Warhammer (m)

Laogzed
(?)
Rank:
Demigod
Areas
of Concern: Troglodytes, Eating
Origin/Worshipers:
Troglodytes
Holy
Symbol: Oozing toad-lizard
Alignment:
CE
Domains:
Chaos, Death, Distruction, Evil
Prestige
Domains: Madness, Mysticism, Pestilence, Summoning
Weapons:
Javelin

Lendor
(m)
Rank:
Intermediate Deity
Areas
of Concern: Time, Tedium, Patience, Study
Origin/Worshipers:
Suloise
Holy
Symbol: A cresent moon in front of a new moon surrounded by 14 stars
Alignment:
LN
Domains:
Knowledge, Law, Protection
Prestige
Domains: Community, Divination, Domination, Mind, Summoning
Weapons:
Greatsword (m), slashing and piercing weapons
Colors:
Silver robes adorned with a black circle
containing a crescent moon surrounded by 14 stars
This very old Suel Power is referred to as "Prince of Time
and Tedium," which explains why his reverence is almost extinct on Oerth.
Said to be the Creator of the other Suel Powers, Lendor is distant, aloof, and
preoccupied with the unfolding of events through time in all the multiverse.
Lendor's handful of worshipers are sages, old men, and others distant from
everyday concerns. Services to this Power involve interminable recitations,
officiated by elderly priests who find it difficult to recruit others to their
faith.
The priesthood of Lendor is elderly, rigid, and uncreative. This priesthood
is preoccupied with ritual, formalities, and unswerving devotion to lawful
neutrality.

Lirr
(f)
Rank:
Lesser Deity
Areas
of Concern: Prose, Poetry, Literacy, Art
Origin/Worshipers:
Common
Holy
Symbol: An illustrated book
Alignment:
CG
Domains:
Chaos, Good, Knowledge, Magic, Travel
Prestige
Domains: Celerity, Creation, Divination, Exorcism, Mind, Mysticism,
Summoning
Weapons:
Shortspear, Rapier (m)

Llerg
(m)
Rank:
Lesser Deity
Areas
of Concern: Beasts, Strength
Origin/Worshipers:
Suloise
Holy
Symbol: A bear, snake, or alligatior
Alignment:
CN
Domains:
Animal, Chaos, Strength
Prestige
Domains: Beastmaster, Madness, Summoning
Weapons:
Battleaxe (m), Longsword (m)


Lolth
(f)
Rank:
Intermediate Deity
Areas
of Concern: Drow, Spiders, Evil, Darkness
Origin/Worshipers:
Drow
Holy
Symbol: Black spider with the head of a drow female
Alignment:
CE
Domains:
Chaos, Destruction, Evil, Trickery
Prestige
Domains: Creation, Domination, Madness, Mysticism, Pestilence,
Summoning
Weapons:
Whip (e)


Luthic
(f)
Rank:
Lesser Deity
Areas
of Concern: Female Orcs, Fertility, Medicine, Healing,
Servitutde, Caves, Home
Origin/Worshipers:
Orc
Holy
Symbol: Orc rune for home
Alignment:
NE
Domains:
Earth, Evil, Healing
Prestige
Domains: Community, Mysticism, Summoning
Weapons:
Spiked Gauntlets

Lydia
(f)
Rank:
Lesser Deity
Areas
of Concern: Music, Knowledge, Daylight
Origin/Worshipers:
Backlunish
Holy
Symbol: A spray of colors from an open hand
Alignment:
NG
Domains:
Good, Knowledge, Sun, Travel
Prestige
Domains: Celerity, Divination, Exorcism, Glory, Mind, Mysticism,
Summoning
Weapons:
Shaft of light (Shortspear)

Maglubiyet
(m)
Rank:
Greater Deity
Areas
of Concern: Goblins, Hobgoblins, War, Rulership
Origin/Worshipers:
Goblin/Hobgoblin
Holy
Symbol: Bloodied axe
Alignment:
NE
Domains:
Distruction, Evil, Trickery
Prestige
Domains: Creation, Domination, Madness, Mysticism, Summoning
Weapons:
Battleaxe (m)

Mayaheine
(f)
Rank:
Demigod
Areas
of Concern: Protection, Justice, Valor
Origin/Worshipers:
Unknown, Common
Holy
Symbol: A shield with a bastard sword, sunburst, two golden spheres,
and two victory runes
Alignment:
LG
Domains:
Good, Law, Protection, War
Prestige
Domains: Community, Exorcism, Glory, Inquisition, Mysticism, Summoning
Weapons:
Bastard Sword (m), Mace, Longbow (m)
Colors: White robes with gold trim
The cult of Mayaheine is one considerably on the increase in beleaguered,
nonevil Flanaess lands, for Mayaheine is a demipower of protection and survival.
Mayaheine rose from mortal ranks as an epic hero, a paladin of Pelor. She does
not originate from Oerth and has traveled, with Pelor's aid, from some unknown
alternate world in the Prime Material. Flanaess folk see this act as potential
salvation and revere her for coming to aid them (Pelor's cult has improved its
standing, too).
Mayaheine is portrayed as a strikingly tall (6' 4") woman of some 30
years of age, tanned of skin, with blue eyes and auburn-gold hair. She wears
silvered plate mail and hefts a magical bastard sword. She is a fine warrior,
but above all, she is a protector. Tales of her always involve her seeking out
protective magical items and giving them to others in need, and fighting to
defend beleaguered communities. Mayaheine strives to defend the poor and
downtrodden. She is a defender-on-the-ramparts figure, armed with a deadly
longbow said to fire almost to the horizon. Her magical shield is said to be
capable of melding into stone and protecting city walls from fire, frost, and
magical assault.
Services to Mayaheine include hymn singing with the congregation linking
arms, consecration of weapons, armor, and shields, and collection of alms for
the needy. Her priests are few, since the cult is young.
This priesthood is still organizing itself, often under the auspices of
priests of Pelor, to whom Mayaheine's priests are most respectful. The priests
are often young, and they train for combat using self-defense exercises.
Traveling priests aid border communities in constructing defenses.

Memnor
(m)
Rank:
Intermediate Deity
Areas
of Concern: Evil cloud giants, Pride, Mental Prowess, Control
Origin/Worshipers:
Evil Cloud Giants
Holy
Symbol: Thin black obelisk
Alignment:
NE
Domains:
Death, Evil, Knowledge, Trickery
Prestige
Domains: Divination, Domination, Madness, Mind, Mysticism, Pestilience,
Summoning
Weapons:
Morningstar

Merikka
(f)
Rank:
Demigod
Areas
of Concern: Farming, Agriculture, Home
Origin/Worshipers:
Oeridian
Holy
Symbol: A basket of grain and a long scroll
Alignment:
LG
Domains:
Good, Law, Plant, Protection
Prestige
Domains: Community, Creation, Exorcism, Inquisition, Mysticism,
Summoning
Weapons:
Sickle

Merrshaulk
(m)
Rank:
Intermediate Deity
Areas
of Concern: Yuan-ti, Poison, Somnolence
Origin/Worshipers:
Yuan-ti
Holy
Symbol: Cobra head
Alignment:
CE
Domains:
Chaos, Destruction, Evil, Plant
Prestige
Domains: Creation, Domination, Madness, Mysticism, Pestilence,
Summoning
Weapons:
Longsword (m)

Mictlantecuhtli
(m)
Rank:
Greater Deity
Areas
of Concern: Death, Darkness, Murder, Underworld
Origin/Worshipers:
Olman
Holy
Symbol: Skeletal canine
Alignment:
LE (NE)
Domains:
Death, Destruction, Evil, Law, Trickery
Prestige
Domains: Madness, Mysticism, Pestilence, Summoning
Weapons:
Dagger


Moradin
(m)
Rank:
Greater Deity
Areas
of Concern: Dwarves, Smithing, Crafts, War
Origin/Worshipers:
Dwarven
Holy
Symbol: Hammer and Anvil
Alignment:
LG
Domains:
Earth, Good, Law, Protection
Prestige
Domains: Community, Creation, Exorcism, Inquisition, Mysticism,
Summoning
Weapons:
Warhammer (m)

Mouqol
(m)
Rank:
Lesser Deity
Areas
of Concern: Trade, Negotiation, Ventures, Appraisal, Reciprocity
Origin/Worshipers:
Backlunish
Holy
Symbol: A set of scales and weights
Alignment:
N
Domains:
Knowledge, Travel, Trickery
Prestige
Domains: Celerity, Divination, Mind, Summoning
Weapons:
Dagger, Light Crossbow

Muamman
Duathal (m)
Rank:
Lesser Deity
Areas
of Concern: Expatriates, Urban Dwarves, Travelers, Exiles
Origin/Worshipers:
Dwarven
Holy
Symbol: Mace held by gauntleted fists
Alignment:
NG
Domains:
Good, Protection, Travel
Prestige
Domains: Celerity, Community, Exorcism, Mysticism, Summoning
Weapons:
Heavy Mace

Murlynd
(m)
Rank:
Hero-God
Areas
of Concern: Magical Technology
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A six pointed star with rounded points
Alignment:
LG
Domains:
Good, Knowledge, Law
Prestige
Domains: Creation, Divination, Exorcism, Inquisition, Mind, Mysticism,
Summoning
Weapons:
Longsword (m), Light Crossbow

Myhriss
(f)
Rank:
Lesser Deity
Areas
of Concern: Love, Romance, Beauty
Origin/Worshipers:
Common
Holy
Symbol: Lovebird
Alignment:
NG
Domains:
Good, Healing, Protection
Prestige
Domains: Community, Exorcism, Mysticism, Summoning
Weapons:
Shortbow (m), Whip (e)

Nazarn
(m)
Rank:
Hero-God
Areas
of Concern: Formal and Public Combat
Origin/Worshipers:
Half-Orc
Holy
Symbol: A chain wraped around a short sword
Alignment:
N
Domains:
Luck, War
Prestige
Domains: Celerity, Summoning
Weapons:
Short Sword (m)

Nerull
(m)
Rank:
Greater Deity
Areas
of Concern: Death, Darkness, Murder, Underworld
Origin/Worshipers:
Flan, Common
Holy
Symbol: Skull and Scythe
Alignment:
NE
Domains:
Death, Evil, Trickery
Prestige
Domains: Creation, Madness, Mysticisim, Pestilence, Summoning
Weapons:
Scythe (m), dagger, quarterstaff, sickle
Colors:
Rust-red or black garments
Foe of All Good, Hater of Life, Bringer of Darkness, Reaper of Flesh --
Nerull's formal titles bear eloquent witness to the horror of this cold, cruel,
hateful Power. Nerull is not a god who sees death as ease, release, or quiet
passing; he brings bloody slaughter, and is the deity of many who seek evil for
their enjoyment and gain.
Nerull appears as a skeletal figure with a dull, rusty-red body and a
skull-like head adorned with thick strands of blue-green "hair." His
eyes, teeth, and nails are a putrid green. Known to fly at night, black-cloaked
and cowled, his terrible reaper's staff-scythe strikes down all it sweeps
through. Nerull is summoner of fiends, conjurer of darkness; his touch withers
men and turns them to dust.
The worship of Nerull always occurs in complete darkness. The litany is
ghastly, full of death and suffering. Bizarre and terrifying offerings are made
on altars of rusty-colored stone. Nerull is known to have hidden temples in the
lands of the former Great Kingdom and in other evil lands. A scarce few
well-hidden, subterranean temples may befoul the foothills in more civilized
lands.
Even in times of war and death, the common folk do not try to appease the
Reaper. Any form of beseechment is thought to attract his fell green eyes to the
supplicant, with life-ending results.
Nerull's priests are murderous, psychopathic, cold, cruel, and utterly evil.
They are highly secretive, for obvious reasons. Priesthoods tend to be
individual capsules without an overall hierarchy, except in evil lands.

Nomog-Gaeya
(m)
Rank:
Lesser Deity
Areas
of Concern: Hobgoblins, War, Authority
Origin/Worshipers:
Hobgoblins
Holy
Symbol: Crossed longsword and handaxe
Alignment:
LE
Domains:
Evil, Law, Strength, War
Prestige
Domains: Domination, Mysticism, Summoning
Weapons:
Longsword (m) or Handaxe (m)

Norebo
(m)
Rank:
Lesser Deity
Areas
of Concern: Luck, Gambling, Risks
Origin/Worshipers:
Suloise
Holy
Symbol: A pair of 8 sided dice
Alignment:
CN
Domains:
Chaos, Trickery, Luck
Prestige
Domains: Celerity, Madness, Summoning
Weapons:
Dagger

Obad-Hai
(m)
Rank:
Intermediate Deity
Areas
of Concern: Nature, Woodlands, Freedom, Hunting, Beasts
Origin/Worshipers:
Flan, Common
Holy
Symbol: A mask of oak leaves and acorns
Alignment:
N
Domains:
Air, Animal, Earth, Fire, Plant, Water
Prestige
Domains: Beastmaster, Celerity, Creation, Diviantion, Summoning
Weapons:
Quarterstaff, druid weapons
Colors: Simple russet garments
Obad-Hai is an ancient Flan nature deity, whose worship has spread throughout
the Flanaess. He is a lover of wilderness and nature, a patron of druids, and a
friend to those who live in harmony with their natural surroundings. Because of
his neutrality, there is enmity between him and Ehlonna of the Forests. He is
most revered by druids who live in very wild places: those of the barbarians and
other underpopulated lands.
Obad-Hai is represented as a lean, weathered man of considerable age, as if a
hermit, pilgrim, or simple rustic. He can also appear as a gnome, dwarf, or
halfling, and has his worshipers among those folk; he is also represented in the
form of woodland animals of diverse kind. Shrines of Obad-Hai are usually wooden
structures found in rustic settings. Services to him involve the consecration of
living flowers, earth, water, and fire.
Obad-Hai's priests are treated as druids. The priesthood is non-hierarchical,
treating each other as equals, irrespective of level. Age is a basis for
deferment among them.

Olidammara
(m)
Rank:
Intermediate Deity
Areas
of Concern: Music, Rvels, Wine, Rogues, Humor, Tricks
Origin/Worshipers:
Common
Holy
Symbol: A laughing mask
Alignment:
CN
Domains:
Chaos, Luck, Trickery
Prestige
Domains: Celerity, Madness, Summoning
Weapons:
Rapier (m), rogue weapons
Colors: Robes of green, brown, green and
brown, or green and black
Olidammara, the Laughing Rogue, is patron Power to many thieves and bards. He
is portrayed as a wandering minstrel or vagabond, a slim man with chestnut hair
and rakish beard, olive-tinted skin, sparkling emerald eyes, and green and gold
clothing. Delighting in wine, women, and song, Olidammara is the eternal
prankster and chaotic spirit. He is a master of disguise.
Olidammara's cult is steady within the Flanaess; in the darkest times, people
must have some form of diversion lest they succumb to despair, and while they
may not worship this Power, they are glad enough if one of his priests or
clerics is on hand to bring laughter and song. His temples are not commonly
found (neither is his priesthood), but services to him are light-hearted
affairs, including much singing, chanting, music, feasting, and ample
consumption of beers, ales, and wines.
This priesthood contains both urban priests, found mostly in large cities,
and wandering minstrel priests. These priests are not popular with
lawfully-aligned priests of other Powers because of their general irreverence
and fondness for upsetting established order. Olidammara's priests are required
to sing or play a musical instrument.

Osprem
(f)
Rank:
Lesser Deity
Areas
of Concern: Sea Voyages, Ships, Sailors
Origin/Worshipers:
Suloise
Holy
Symbol: A barracuda or a sperm whale
Alignment:
LN
Domains:
Law, Protection, Travel, Water
Prestige
Domains: Celerity, Community, Domination, Summoning
Weapons:
Trident (m), sailor weapons

Panzuriel
(m)
Rank:
Intermediate Deity
Areas
of Concern: Evil Aquatic Creatures, Murder, Confusion, Subersion
Origin/Worshipers:
Evil Aquatic Creatures
Holy
Symbol: Left Footprint
Alignment:
NE
Domains:
Distruction, Evil, War, Water
Prestige
Domains: Domination, Madness, Mysticism, Summoning
Weapons:
Quarter Staff

Pelor
(m)
Rank:
Greater Deity
Areas
of Concern: Sun, Light, Strength, Healing
Origin/Worshipers:
Flan, Common
Holy
Symbol: Stylized sun face
Alignment:
NG
Domains:
Good, Healing, Strength, Sun
Prestige
Domains: Community, Creation, Divination, Exorcism, Glory, Mysticism,
Summoning
Weapons:
Heavy Mace
Colors: Yellow robes
Pelor is the great Sun God, regarded as the Creator of much of what is good
-- a Power of strength, light, and healing. Pelor flies on a great ki-rin,
summons flights of eagles, and casts down dark evils with bolts of brilliant
sunlight.
The nature of Pelor's reverence has changed subtly during and since the wars
and is still changing. His old aspect of a peaceful, gentle god concerned for
the suffering is eclipsed by his more martial aspect as a wrathful Power who
drives out the darkness of evil. This is parallel to the cult of Mayaheine, his
servitor, a much more martial deity. As strengthener and healer, Pelor brings
vitality to those beset by evil, and many warriors now turn to his faith.
Services to Pelor involve hymn singing, communal prayer, and the dispensing
of alms to the needy (and the collection of same from the well-to-do).
Pelor's priests have always worked for the poor and sick, bringing healing,
food, and aid to them. Their reverence has not changed as swiftly as that of
common folk. They remain quiet, kindly people for the most part, but with some
steel as protection.

Phaulkon
(m)
Rank:
Lesser Deity
Areas
of Concern: Air, Wind, Clouds, Birds, Archery
Origin/Worshipers:
Suloise
Holy
Symbol: A winged human silhouette
Alignment:
CG
Domains:
Air, Animal, Chaos, Good, War
Prestige
Domains: Beastmaster, Celerity, Exorcism, Mysticism, Summoning
Weapons:
Longbow (m), Dagger

Pholtus
(m)
Rank:
Intermediate Deity
Areas
of Concern: Light, Resolution, Law, Order, Inflexability, Sun, Moons
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: Full moon partially eclipsed by a smaller crecent moon
Alignment:
LG (LN)
Domains:
Good, Knowledge, Law, Sun
Prestige
Domains: Divination, Domination, Exorcism, Glory, Inquisition, Mind,
Mysticism, Summoning
Weapons:
Quarterstaff
Colors: White robes
(Glimmering) with silver (Gleaming) or gold (Shining)
Pholtus is a Power with a fixed resolve to show all creatures the One True
Path. This "Path" allows no deviation, but gives absolute assurance of
rightness. Pholtus is the sternest guardian of unbending Law, and a defender of
rightful and just order. He is portrayed as a tall, slender man, clad in a white
silk robe, with pale skin, flowing white hair, and bright blue eyes that shine
with the inner fire of devotion. He holds an ivory staff shod with silver and
topped with an electrum disc, the Silvery Sun.
Worshipers of Pholtus are often rigid, unbending folk, and many have taken
refuge in a religion of such certainty after the war. The Theocracy of the Pale
worships Pholtus in his Lawful Neutral aspect. There is friction between that
nation and its priesthood and those who accept the image of Pholtus as a
champion of good. Many paladins and some warriors revere Pholtus.
Services to Pholtus take place in consecrated buildings decorated in white.
They include candle-burning and long sermons. The anthem of the worshipers is
"O Blinding Light."
This priesthood is most active in urban districts. Priests continually seek
to reveal the light of Pholtus to unbelievers. They brook no arguments, of
course, and are generally disliked by most other priesthoods (especially those
of the rival St. Cuthbert, and chaotic priests). The priesthood is well
organized and strongly hierarchical; priests of levels 1-4 are Glimmering
priests, those of levels 5-8 the Gleaming priests, those of levels 9+ the
Shining priests.
Priests of Pholtus are expected to observe stringent standards of morality
and righteousness.

Phyton
(m)
Rank:
Lesser Deity
Areas
of Concern: Nature, Beauty, Farming
Origin/Worshipers:
Suloise
Holy
Symbol: A scimitar in front of an oak tree
Alignment:
CG
Domains:
Chaos, Good, Plant, Sun, Water
Prestige
Domains: Exorcism, Mystcism, Summoning
Weapons:
Scimitar (m)

Procan
(m)
Rank:
Intermediate Deity
Areas
of Concern: Seas, Sea Life, Salt, Sea Weather, Navigation
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: Trident over a cresting wave
Alignment:
CN
Domains:
Animal, Chaos, Travel, Water
Prestige
Domains: Beastmaster, Celerity, Creation, Madness, Summoning
Weapons:
Trident (m)
Colors: Blue or green robes
Procan is the Power of the seas and oceans, weather, and navigation. He is
portrayed as a muscular, large man with blue-green skin and hair and golden
eyes, armed with a great spear from which hangs fronds of seaweed. Procan is
stormy and impulsive, prone to fits of temper, and is ever greedy for treasure,
hoarding that which falls to the sea bed and jealous of the pearls and wonders
of his own domain.
Fisherfolk and sailors seek to placate Procan. Small shrines to the Power are
found in ports of any size. He has few worshipers, concentrated among those who
live most of their lives at sea. Some sentient aquatic creatures worship Procan.
Services to Procan are always close to or upon the sea. They include
offerings of gold or pearls cast into the waters, eating of fish and bread, and
prayers for safe sea travel.
This priesthood is a simple, everyday sort, attentive to the lives of those
who must earn their living on the seas. They eschew formal ritual and dress
simply. It is considered good fortune by seamen to have a priest of Procan
aboard ship!

Pyremius
(m)
Rank:
Lesser Deity
Areas
of Concern: Fire, Poison, Murder
Origin/Worshipers:
Suloise
Holy
Symbol: A demonic face with ears like bat wings
Alignment:
NE
Domains:
Destruction, Evil, Fire
Prestige
Domains: Madness, Mysticism, Pestilence, Summoning
Weapons:
Longsword (m), Whip (e)

Quetzalcotal
(m)
Rank:
Greater Deity
Areas
of Concern: Air, Birds, Snakes
Origin/Worshipers:
Olman
Holy
Symbol: A winged snake
Alignment:
LN
Domains:
Air, Animal, Knowledge, Law, Protection
Prestige
Domains: Beastmaster, Celerity, Community, Creation, Divination,
Domination, Inquisition, Mind, Summoning
Weapons:
Dagger

Ralishaz
(m)
Rank:
Intermediate Deity
Areas
of Concern: Chance, Ill Luck, Misfortune, Insanity
Origin/Worshipers:
Common
Holy
Symbol: Three sticks of bone
Alignment:
CN
Domains:
Chaos, Destruction, Luck
Prestige
Domains: Celerity, Madness, Summoning
Weapons:
Quarterstaff, wooden weapons
Colors: Robes of mixed, clashing colors
Ralishaz is the Power of chance, ill-luck, and unexpected misfortunes. He is
also the patron Power of gamblers and those who take unusual risks. Most often,
Ralishaz will not reward the latter, but if he does, the rewards may be great
indeed.
Ralishaz is portrayed in a variety of forms. He may appear as an idiot or
dolt, a hideously wrinkled old man, a scabby beggar, or even as a beautiful
maid. He employs only wooden weapons, usually a staff. He is a formidable
purveyor of curses and magical aging, and has a gaze that can cause sleep.
Victims of misfortune may try to placate Ralishaz; gamblers invoke him; those
in peril beseech him; those planning speculative, high-risk adventures will make
offerings to him. His cult has grown somewhat during and after the war. Services
to Ralishaz include playing semi-random note sequences on musical instruments,
babbling paeans, the casting of augury spells, and wild interplays of light and
darkness, heat and light, noise and quiet.
Priests of this Power are said to suffer misfortunes only rarely, but when
they do, they are grave indeed. The priests tend to alternate between stoicism
and wild endeavor. Casting augury spells plays a great role in their lives. They
are often mean-minded or deceitful folk.

Rao
(m)
Rank:
Greater Deity
Areas
of Concern: Peace, Reason, Serenity
Origin/Worshipers:
Flan, Common
Holy
Symbol: White heart of wood or metal or a heart shaped mask with a calm
expression
Alignment:
LG
Domains:
Law, Good, Knowledge
Prestige
Domains: Creation, Divination, Exorcism, Inquisition, Mind, Mysticism,
Summoning
Weapons:
Light Mace
Colors: White robes
Rao is the serene, detached god of reason, intellect, and peace. The Power
does not act on the Prime Material directly, but he is known to have created
several powerful magical artifacts which are highly potent against evil (notably
the Crook of Rao), possibly with the aid of Boccob.
Rao is always depicted as a dark-skinned, white-haired old man with bright,
dark brown eyes and long, slender hands; he is smiling and serene. Rao's faith
is one that does not appeal much to common folk; he has always had more
followers among rulers, diplomats, sages, scholars, and philosophers. Clearly,
his church is not exactly overpopulated at present. Those who seek to find
powerful magic to aid the cause of good make him valuable offerings and meditate
on Rao's sacred texts. Services to Rao involve discussions of theology and group
meditations.
Rao's priests are mediators, and negotiators -- wise and quiet people. Most
are male. Rao's High Patriarch in Greyhawk was instrumental in the diplomacy
that ended the wars.
The priesthood is very studious, but one motto is "there is a time to
think, and more rarely to act; but in that time, action is wisdom." These
priests are not wholly pacifistic!

Rillifane
Rallathil (m)
Rank:
Intermediate Deity
Areas
of Concern: Wood elves, Woodlands, Nature, Druids
Origin/Worshipers:
Elven
Holy
Symbol: Oak Tree
Alignment:
CG
Domains:
Chaos, Good, Plant, Protection
Prestige
Domains: Prestige Domains: Mysticism, Summoning
Weapons:
Quarterstaff, longbow (m)

Roykyn
(f)
Rank:
Hero-God
Areas
of Concern: Cruelty
Origin/Worshipers:
Gnome
Holy
Symbol: A furled scroll dripping a dark fluid
Alignment:
NE
Domains:
Evil, Trickery
Prestige
Domains: Madness, Mysticism, Summoning
Weapons:
Spiked Gauntlets

Rudd
(f)
Rank:
Demigod
Areas
of Concern: Chance, Good Luck, Skill
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A bull's eye target
Alignment:
CN (CG)
Domains:
Chaos, Good, Luck
Prestige
Domains: Celerity, Exorcism, Madness, Summoning
Weapons:
Rapier (m), Shortbow (m)


Segojan
Earthcaller (m)
Rank:
Intermediate Deity
Areas
of Concern: Earth, Nature
Origin/Worshipers:
Gnome
Holy
Symbol: Large glowing gemstone
Alignment:
NG
Domains:
Earth, Good
Prestige
Domains: Beastmaster, Exorcism, Mysticism, Summoning
Weapons:
Heavy Mace

Sehanine
Moonbow (f)
Rank:
Intermediate Deity
Areas
of Concern: Mysticism, Dreams, Far Journeys, Death, Full Moons,
Transcendence
Origin/Worshipers:
Elven
Holy
Symbol: A full moon topped with a crescent shaped haze
Alignment:
CG (NG)
Domains:
Chaos, Good, Knowledge, Travel, Trickery
Prestige
Domains: Celerity, Divination, Exorcism, Mind, Mysticism, Summoning
Weapons:
Quarterstaff

Sekolah
(m)
Rank:
Intermediate Deity
Areas
of Concern: Sahuagin, Plunder, HuntingTyranny
Origin/Worshipers:
Sahuagin
Holy
Symbol: White shark
Alignment:
LE
Domains:
Evil, Law, Strength, War
Prestige
Domains: Creation, Domination, Mysticism, Summoning
Weapons:
Trident (m)

Semuanya
(m)
Rank:
Lesser Deity
Areas
of Concern: Lizardfolk, Survival, Propagation
Origin/Worshipers:
Lizardfolk
Holy
Symbol: A lizards egg
Alignment:
N
Domains:
Animal, Plant, Water
Prestige
Domains: Beastmaster, Creation, Summoning
Weapons:
Greatclub (m)


Shargaas
(m)
Rank:
Lesser Deity
Areas
of Concern: Darkness, Thieves, Stealth, Night, Undead
Origin/Worshipers:
Orc
Holy
Symbol: Skull on a red crescent moon
Alignment:
CE
Domains:
Death, Chaos, Evil, Trickery
Prestige
Domains: Mysticism, Summoning
Weapons:
Short Sword (m)

Sheela
Peryroyl (f)
Rank:
Intermediate Deity
Areas
of Concern: Nature, Agriculture, Weather
Origin/Worshipers:
Halfling
Holy
Symbol: Daisy
Alignment:
N
Domains:
Air, Plant
Prestige
Domains: Celerity, Creation, Summoning
Weapons:
Sickle

Skerrit
(m)
Rank:
Lesser Deity
Areas
of Concern: Centaurs, Community, Natural Balance
Origin/Worshipers:
Centaur
Holy
Symbol: Oak growing from an acorn
Alignment:
NG
Domains:
Animal, Good, Healing, Plant, Sun
Prestige
Domains: Beastmaster, Community, Creation, Exorcism, Glory, Mysticism,
Summoning
Weapons:
Shortspear

Solonar
Thelandria (m)
Rank:
Intermediate Deity
Areas
of Concern: Archery, Hunting, Wilderness Survival
Origin/Worshipers:
Elven
Holy
Symbol: Silver arrow with green fletching
Alignment:
CG
Domains:
Chaos, Good, Plant, War
Prestige
Domains: Exorcism, Mystcism, Summoning
Weapons:
Longbow (m)

Sotillon
(f)
Rank:
Lesser Deity
Areas
of Concern: Summer, South Wind, Ease, Comfort
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A winged, pure-orange tiger
Alignment:
CG (CN)
Domains:
Air, Chaos, Good, Healing, Plant
Prestige
Domains: Celerity, Community, Creation, Exorcism, Mysticism, Summoning
Weapons:
Net (e)

Squerrik
(m)
Rank:
Lesser Deity
Areas
of Concern: Wererats, Thievery, Disguise, Concealment
Origin/Worshipers:
Wererats
Holy
Symbol: Rat's head with bared yellow teeth
Alignment:
LE
Domains:
Evil, Law, Trickery
Prestige
Domains: Mysticism, Pestilence, Summoning
Weapons:
Short Sword (m)

St.
Cuthbert (m)
Rank:
Intermediate Deity
Areas
of Concern: Common Sense, Wisdom, Zeal, Honesty, Truth,
Discipline
Origin/Worshipers:
Common
Holy
Symbol: A starburst of rubies, a wooden billet, or a crumpled hat
Alignment:
LG (LN)
Domains:
Destruction, Good, Law, Protection, Strength
Prestige
Domains: Community, Domination, Exorcism, Inquisition, Mysticism,
Summoning
Weapons:
Club, bludgeoning wepons
Colors:
Crumpled hat (Chapeaux), dark
green robes with starburst (Stars), or brown and russet garments (Billets)
The Church of St. Cuthbert is of major importance in the Flanaess, with more
converts to it every day, despite the zealous and stern nature of many of its
priests.
St. Cuthbert is a Power of dedication, zeal, and devotion to the causes of
law (primarily) and good (secondarily). Common sense, truth, and forthrightness
are his watchwords. He opposes chaos and evil sternly, with no backsliding or
compromise permitted. This is a stern Power who, with his priests, sees matters
in black and white terms. For many folk living with the threat of Iuz to the
north, this is a very credible world view. The great enmity between Iuz and St.
Cuthbert adds to his popular appeal. St. Cuthbert's priests are also determined
rivals of the priests of Pholtus.
St. Cuthbert appears as a red-faced, barrel-chested man of nondescript
appearance, even looking like a simple yokel at times. He is famous for wearing
a crumpled hat and a starburst of rubies set in a platinum brooch.
Given the great enmity between Iuz and St. Cuthbert, the latter's avatar may
possibly appear on the Prime Material to drive Iuz away in confrontations of
major import to lawful good.
Priests of St. Cuthbert are stout, stern folk who take no nonsense and speak
their minds plainly. It's not that they won't suffer fools gladly -- they won't
suffer them at all. Honesty and common sense are more prized than book learning
and arcane knowledge. The faith is very practical, with attention to detail of
everyday life and the concerns of common people. Since the war, military
training and fitness are mandatory, much to the discomfiture of the more rotund
members of the priesthood.
There are three orders of the priesthood: the Chapeaux, who wear crumpled
hats and are zealots who seek converts to the faith; the Stars, who wear a form
of the Power's chest medallion and seek to retain doctrinal purity among the
faithful; and the Billets, the most numerous, who use a cudgel as a holy symbol
and serve as ministers to and protectors of the faithful (some 70% of the
Billets are lawful good).
Services in honor of St. Cuthbert are often conducted in the small, wayside
shrines and humble chapels he favors. Singing, prayer, recitation of edifying
moral tales, and sharing of simple food (bread, milk, and gruel) are common.

Stern
Alia (f)
Rank:
Demigod
Areas
of Concern: Oeridian Culture, Law, Motherhood
Origin/Worshipers:
Oeridian
Holy
Symbol: An Oeridian woman's face
Alignment:
LN (LE)
Domains:
Knowledge, Law, Protection
Prestige
Domains: Community, Creation, Divination, Domination, Mind, Summoning
Weapons:
Heavy Mace

Stronmaus
(m)
Rank:
Greater Deity
Areas
of Concern: Storm & Cloud Giants, Sun, Sky, Weather, Joy
Origin/Worshipers:
Storm & Cloud Giants
Holy
Symbol: Forked lightning bolt decending from a cloud obscuring the sun
Alignment:
NG
Domains:
Good, Protection, War
Prestige
Domains: Community, Creation, Exorcism, Glory, Mysticism, Summoning
Weapons:
Warhammer (m)

Syrul
(f)
Rank:
Lesser Deity
Areas
of Concern: Lies, Deceit, Trechery
Origin/Worshipers:
Suloise
Holy
Symbol: A forked tongue
Alignment:
NE
Domains:
Evil, Knowledge, Trickery
Prestige
Domains: Divination, Madness, Mind, Mysticism, Summoning
Weapons:
Dagger

Telchur
(m)
Rank:
Lesser Deity
Areas
of Concern: Winter, Cold, North Wind
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A leafless tree in a field of snow
Alignment:
CN
Domains:
Air, Chaos, Strength
Prestige
Domains: Celerity, Madness, Summoning
Weapons:
Shortspear, Shortbow (m)

Tezcatlipoca
(m)
Rank:
Greater Deity
Areas
of Concern: Sun, Moon, Night, Scheming, Betrayals
Origin/Worshipers:
Olman
Holy
Symbol: Jaguar
Alignment:
CE (NE)
Domains:
Air, Chaos, Evil, Sun, Trickery, War
Prestige
Domains: Celerity, Mind, Mysticism, Summoning
Weapons:
Longsword (m)

Tharizdun
(m)
Rank:
Intermediate Deity
Eternal
Darkness, Decay, Entropy, Malign Knowledge, Insanity
Origin/Worshipers:
Unknown
Holy
Symbol: A dark spiral or inverted pyramid
Alignment:
NE
Domains:
Destruction, Evil, Knowledge
Prestige
Domains: Madness, Mind, Mysticism, Pestilence, Summoning
Weapons:
The Spiral of Decay
Colors: Black robes
What manner of Power Tharizdun is is unknown, although his name is associated
with loss of strength and sanity, exhaustion and cold, fatigue, mind-bending
illusions, depression, catatonia, and paralysis. Legend says that Tharizdun is
banished and imprisoned in some unknown demi-plane, but there are those who
strive to bring their old master forth. What manner of madmen, or which
creatures, served him aeons ago is unknown. The Scarlet Brotherhood is said to
revere Tharizdun and to seek his release through the use of a mighty artifact of
evil.
Worship of Tharizdun takes place in unknown subterranean temples of chill,
darkness, and insanity. Such places are highly secret, and many are lost and
ruined. Litanies of this Power are hideous in the extreme. Most folk feel that
the less they know about the Dark God, the better they like it. Even mention of
his dread name is held to be a danger.
The sole duty of this priesthood is to free Tharizdun from his prison. They
sacrifice all to this end. The extent and location of the priesthood is unknown.

Tiamat
(f)
Rank:
Lesser Deity
Areas
of Concern: Evil Dragons, Conquest
Origin/Worshipers:
Dragon
Holy
Symbol: Five headed dragon
Alignment:
LE
Domains:
Destruction, Evil, Law, Trickery
Prestige
Domains: Creation, Domination, Mysticism, Summoning
Weapons:
Claw

Tlaloc
(m)
Rank:
Intermediate Deity
Areas
of Concern: Rain
Origin/Worshipers:
Olman
Holy
Symbol: Black reptilian head with bulging eyes and huge tusks
Alignment:
LE
Domains:
Air, Evil, Law, Plant, Water
Prestige
Domains: Celerity, Creation, Mysticism, Pestilence, Summoning
Weapons:
Javelin

Trithereon
(m)
Rank:
Intermediate Deity
Areas
of Concern: Individuality, Liberty, Retribution, Self-Defense
Origin/Worshipers:
Common
Holy
Symbol: The rune of pursuit
Alignment:
CG
Domains:
Chaos, Good, Protection, Strength
Prestige
Domains: Community, Exorcism, Mysticism, Summoning
Weapons:
Shortspear, Longsword (m), Greatclub (m)
Colors: Blue robes
Trithereon is the Power of individuality and the right to self-protection.
His symbol, a pursuit rune, indicates the need to strive for liberty and to seek
to bring an end to those bent on abridging life or freedom.
Trithereon is depicted as a tall, well-built young man with red-gold hair and
gray eyes. He wears pale blue garb with golden chain mail, and carries a
broad-bladed spear, a broadsword, and a scepter. It is said that Trithereon is
able to summon many creatures to aid him in battle.
Trithereon's aspect as a Power of protection and revenge on wrongs appeals
greatly to many people. In borderlands such as the Highfolk, Sunndi, and
northern Furyondy, and especially to those seeking to regain lost homes (Geoff
folk, Sterish, Ulek, Shield Land exiles), he has a burgeoning following. Even in
a well-ordered land such as the Yeomanry, this chaotic, freedom-fighting deity
finds many passionate converts. This is the strongest-growing cult in the
Flanaess, together with that of St. Cuthbert. Services to Trithereon include
ceremonial flames, bell-ringing, displays of weaponry, and the triumphal
procession of new converts to the faith.
In rural areas, the priests are spies and border skirmishers (where
appropriate), and they work with woodsmen and demihumans to keep vigilant watch
against despots and evil humanoids. In urban areas, the priesthood gives
training in self-protection and weapon use, regularly practices battle tactics,
and recruits rangers and thieves to teach priests the skills of covert conflict.

Tsolorandril
(?)
Rank:
Hero-God
Areas
of Concern: Wave Motions
Origin/Worshipers:
Unknown
Holy
Symbol: A sphere with a simple wave shape repeating along its
surcumference
Alignment:
LN
Domains:
Knowledge, Law
Prestige
Domains: Divination, Domination, Madness, Mind, Summoning
Weapons:
Spiked Chain (e)

Ulaa
(f)
Rank:
Intermediate Deity
Areas
of Concern: Hills, Mountains, Gemstones
Origin/Worshipers:
Unknown, Common
Holy
Symbol: A mountain with a ruby heart
Alignment:
LG
Domains:
Earth, Good, Law
Prestige
Domains: Exorcism, Inquisition, Mysticism, Summoning
Weapons:
Warhammer (m)
Colors: Brown,
green, or brown-green robes
Ulaa is the patron Power of miners, hillmen, mountaineers, and quarrymen. She
has some following among the demihumans engaged in such tasks, and is often
portrayed as a dwarf or gnome. In her more typical human portrayal, she is shown
as a plain-faced, strong, determined woman with skin as hard as stone, clad in
chain mail and hefting a military pick and great warhammer.
Ulaa's following is concentrated in hilly rural lands such as the Kron Hills
and Flinty Hills. Nearly all her temples are underground. Services include
displays of gemstones and fine minerals, rhythmic hammering on stone, and
chanted hymns.
This priesthood is strongly community based. The priests watch over the
maintenance of mines and quarries, use spells to ensure the safety of those who
work therein, and work with priests of other races. A special note regarding
their granted powers: like rangers, priests must choose a racial enemy,
typically a hill-dwelling humanoid or giant race (ogres, gnolls, orcs, etc.).

Urdlen
(?)
Rank:
Intermediate Deity
Areas
of Concern: Greed, Bloodlust, Evil, Hatred, Blind Distruction
Origin/Worshipers:
Gnome
Holy
Symbol: White Mole
Alignment:
CE
Domains:
Chaos, Earth, Evil
Prestige
Domains: Domination, Madness, Mysticism, Pestilence, Summoning
Weapons:
Spiked Gauntlets


Urogalan
(m)
Rank:
Demigod
Areas
of Concern: Earth, Death, Protection of the Dead
Origin/Worshipers:
Halfling
Holy
Symbol: Silhouette of a dog's head
Alignment:
LN
Domains:
Death, Earth, Law, Protection
Prestige
Domains: Exorcism, Glory, Inquisition, Summoning
Weapons:
Any Flail (m)

Vaprak
(m)
Rank:
Lesser Deity
Areas
of Concern: Ogres, Combat, Greed, Destruction, Aggression,
Frenzy, Trolls
Origin/Worshipers:
Ogre & Troll
Holy
Symbol: Taloned Claw
Alignment:
CE
Domains:
Chaos, Destruction, Evil, War
Prestige
Domains: Madness, Mysticism, Summoning
Weapons:
Greatclub (m)

Vathris
(m)
Rank:
Hero-God
Areas
of Concern: Anguish, Lost Causes, Revenge
Origin/Worshipers:
Flan
Holy
Symbol: A black spear
Alignment:
LN
Domains:
Law, Retribution
Prestige
Domains: Domination, Summoning
Weapons:
Longspear

Vatun
(m)
Rank:
Lesser Deity
Areas
of Concern: Northern Barbarians, Cold, Winter, Arctic Beasts
Origin/Worshipers:
Suloise
Holy
Symbol: The sun setting on a snowy landscape
Alignment:
CN
Domains:
Air, Animal, Chaos, Strength
Prestige
Domains: Beastmaster, Celerity, Madness, Summoning
Weapons:
Battleaxe (m)

Vecna
(m)
Rank:
Lesser Deity
Areas
of Concern: Destruction, Evil Secrets
Origin/Worshipers:
Unknown, Flan
Holy
Symbol: A left hand clutching a human eye
Alignment:
NE
Domains:
Evil, Knowledge, Magic
Prestige
Domains: Creation, Divination, Madness, Mind, Mysticism, Summoning
Weapons:
Dagger, Quarterstaff

Velnius
(m)
Rank:
Lesser Deity
Areas
of Concern: Sky, Weather
Origin/Worshipers:
Oeridian
Holy
Symbol: A bird perched on a cloud
Alignment:
N (NG)
Domains:
Air, Travel, Water
Prestige
Domains: Celerity, Summoning
Weapons:
Shortspear


Vergadain
(m)
Rank:
Intermediate Deity
Areas
of Concern: Wealth, Luck
Origin/Worshipers:
Dwarven
Holy
Symbol: Gold piece
Alignment:
N
Domains:
Luck, Trickery
Prestige
Domains: Celerity, Mind, Summoning
Weapons:
Longsword (m)

Wastri
(m)
Rank:
Demigod
Areas
of Concern: Amphibians, Bigotry, Self-Deception
Origin/Worshipers:
Unknown
Holy
Symbol: A grey toad
Alignment:
LN (LE)
Domains:
Animal, Law, War
Prestige
Domains: Beastmaster, Creation, Domination, Madness, Pestilence,
Summoning
Weapons:
Glaive (m), Guisarme (m)

Wee
Jas (f)
Rank:
Intermediate Deity
Areas
of Concern: Magic, Death, Vanity, Law
Origin/Worshipers:
Suloise
Holy
Symbol: A red skull, sometimes wreathed in flame
Alignment:
LN (LE)
Domains:
Death, Law, Magic
Prestige
Domains: Divination, Domination, Mind, Pestilence, Summoning
Weapons:
Dagger, wizard weapons
Colors: Black (evil) or gray (neutral) robes
Wee Jas is the Suloise Power of magic and death. She is portrayed as an
attractive, well-dressed young woman, but her necklace --an ivory skull set
against a ring of fine fire rubies --gives away her nature. Wee Jas is primarily
lawful, but she inclines toward evil through her preoccupation with power.
Wee Jas is not widely revered even among Suel folk, although it is said that
some of the Scarlet Brotherhood look to her magical powers with devotion.
However, funeral rites among the Suel, even the barbarians, usually involve a
small offering to her to protect the soul of the departed. She is a protector of
the dead, and her priests are only rarely allowed to command undead creatures,
having to commune with Wee Jas to see if this is acceptable to her.
Services to Wee Jas include the reverent flattery of fine icons of her (she
is a vain Power), offerings of finery and gems, and magical fires.
Wee Jas's priests are officiators at funerals, maintainers of graveyards, and
ardent students of magic and arcane lore. The priesthood has rigid ordering and
demands absolute obedience from its juniors.

Wenta
(f)
Rank:
Lesser Deity
Areas
of Concern: Autumn, West Wind, Harvest, Brewing
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: A large mug of beer
Alignment:
CG
Domains:
Air, Chaos, Good, Plant
Prestige
Domains: Celerity, Creation, Exorcism, Mysticism, Summoning
Weapons:
Club

Xan
Yae (f)
Rank:
Lesser Deity
Areas
of Concern: Twilight, Shadows, Stealth, Mental Power
Origin/Worshipers:
Baklunish, Common
Holy
Symbol: Black lotus blossom
Alignment:
N
Domains:
Knowledge, Trickery, War
Prestige
Domains: Divination, Mind, Summoning
Weapons:
Falchion (m), monk weapons

Xerbo
(m)
Rank:
Lesser Deity
Areas
of Concern: Sea Sailing, Money, Business
Origin/Worshipers:
Suloise, Common
Holy
Symbol: A dragon turtle
Alignment:
N
Domains:
Air, Knowledge, Water
Prestige
Domains: Beastmaster, Divination, Mind, Summoning
Weapons:
Trident (m), sailor weapons

Ye'Cind
(m)
Rank:
Demigod
Areas
of Concern: Music, Magical Songs
Origin/Worshipers:
Elven
Holy
Symbol: A recorder
Alignment:
CG
Domains:
Chaos, Good, Knowledge, Music
Prestige
Domains: Divination, Exorcism, Mind, Mysticism, Summoning
Weapons:
Longsword (m)


Yondolla
(f)
Rank:
Greater Deity
Areas
of Concern: Halflings, Protection, Fertility
Origin/Worshipers:
Halfling
Holy
Symbol: Cornucopia
Alignment:
LG
Domains:
Good, Law, Protection
Prestige
Domains: Community, Creation, Exorcism, Inquisition, Mysticism, Summoning
Weapons:
Short Sword (m)


Yurtrus
(m)
Rank:
Lesser Deity
Areas
of Concern: Death, Disease
Origin/Worshipers:
Orc
Holy
Symbol: White hands on a dark background
Alignment:
NE
Domains:
Death, Destruction, Evil
Prestige
Domains: Madness, Mysticism, Pestilence, Summoning
Weapons:
Unarmed Strike

Zagyg
(m)
Rank:
Demigod
Areas
of Concern: Humor, Eccentricity, Occult Lore, Unpredictability
Origin/Worshipers:
Unknown, Common
Holy
Symbol: Rune of Insanity
Alignment:
CN (CG)
Domains:
Chaos, Knowledge, Music
Prestige
Domains: Divination, Madness, Mind, Mysticism, Summoning
Weapons:
Club
Colors: Zagyg has no priests and very few worshipers.
Zagyg is the Mad Arch-mage, servitor of Boccob, the demipower of humor,
eccentricity, and occult studies. He is mad inasmuch as none but his master seem
to be able to fathom his reasoning and sense of humor.
Zagyg is rarely portrayed, since he can appear in any guise he wishes, but
the few portraits that exist show a balding, white-haired, portly fellow with a
wide smile and eyes inscrutably closed. This depiction bears a striking
similarity to Zagig Yragerne, the lunatic of the Free City of Greyhawk who
initiated the construction of its infamous Castle. Sages usually consider the
two to be one and the same. Whether the demipower took mortal form, or the
mortal became a demigod, is unknown.
Zagyg receives small offerings and homages from time to time, from sages and
scholars studying difficult and arcane areas of lore. Whether Zagyg takes any
notice of this is unknown.

Zilchus
(m)
Rank:
Intermediate Deity
Areas
of Concern: Power, Prestige, Money, Business, Influence
Origin/Worshipers:
Oeridian, Common
Holy
Symbol: Hands clutching a bag of gold
Alignment:
LN
Domains:
Knowledge, Law, Trickery
Prestige
Domains: Divination, Domination, Mind, Summoning
Weapons:
Dagger
Colors: White or gray robes with silver trim
Zilchus is a Power who oversees affairs of money and business, but is also a
temporal power concerned with prestige and influence. Zilchus is a Power revered
by those who are fair, scrupulous in their dealings, and honest; shady merchants
do not look to this Power.
Zilchus is portrayed as a middle-aged, smiling man with thick curly brown
hair and brown eyes, tanned skin, and a dignified demeanor. He is richly
dressed, but without ostentation or finery. He carries a purse full of gold, and
also a flail with which to chastise the dishonest.
Zilchus's faith has always been widespread throughout the central Flanaess
and remains so, for when trade is brisk, honest dealings are more important than
ever. Zilchus's aspect as a Power of prestige and influence is somewhat lessened
by the rise of more martial deities, but his priests are still listened to by
most rulers because of their honesty and diplomatic skills.
Zilchus remains primarily a Power revered by the well-to-do and noble, rather
than the common folk. Services to Zilchus involve incense burning, small
offerings of goods, sermons, and homilies.
Many of the priests are themselves merchants, nobles, or in a position of
temporal power; this is regarded as a sign of one's worth. Priests strive hard
to mediation and diplomacy, and tend to get on well with priests of Rao (who
gently chide them for their worldliness).

Zodal
(m)
Rank:
Lesser Deity
Areas
of Concern: Mercy, Hope, Benevolence
Origin/Worshipers:
Flan, Common
Holy
Symbol: A mans hand partially wraped in grey cloth
Alignment:
NG
Domains:
Good, Healing, Protection
Prestige
Domains: Community, Exorcism, Mysticism, Summoning
Weapons:
"Hand of Zodal" (unarmed strike, inflicts subdual damage), monk
weapons

Zuoken
(m)
Rank:
Demigod
Areas
of Concern: Physical and Mental Mastery
Origin/Worshipers:
Baklunish, Common
Holy
Symbol: A striking fist
Alignment:
N
Domains:
Knowledge, Strength, War
Prestige
Domains: Divination, Mind, Summoning
Weapons:
"Fist of Zuoken" (unarmed strike), monk weapons
In the entries above, some mention has been made of relations between Powers
and their priests (such as the enmity between Pholtus and St. Cuthbert). The
most important allegiances and oppositions obviously have great impact when
priests deal with each other (and when other followers meet). Interpret the
guidelines that follow according to the situations; priests of St. Cuthbert may
detest those of Pholtus, but ifa priest of St. Cuthbert finds himself in the
Theocracy of the Pale, he isn't going to announce this loudly. Also, there will
be individual differences. Just because priests of Rao and Zilchus generally get
on well, this doesn't mean they all do. If you're a young priest of Rao and a
lively priest of Zilchus became engaged to your sister and left her standing at
the altar, you're not going to like him much.
Priests of Beory are well disposed to those of Ehlonna and Ulaa. Priests of
Incabulos and Nerull have a wary respect for each other, but don't cooperate
unless faced with a common enemy of good. Priests of Boccob and Istus tend to
have cool, formal relations with all other priests. Priests of Pelor and
Mayaheine are on excellent terms; the latter defer to the former, just as
Mayaheine serves Pelor. Pelor's priests have warm relations with those of Rao,
and in turn, Rao's priests have warm relations with those of Zilchus. There is
some chiding between them, for Rao's priests say that Zilchus's priests are too
materialistic; Zilchus's priests say that Rao's followers are too idealistic.
But there is a genuine liking by each for the other.
Celestian and Fharlanghn, being brothers, have priests who actively aid each
other and cooperate extensively. Heironeous and Hextor are likewise brothers,
but there is deep hatred between them and a priest of one of these Powers will
seek to slay a priest of the other Power whenever he meets him (even if the odds
are stacked against success). Pholtus and St. Cuthbert likewise have enmity, and
their priests strive to diminish the influence of the other cult; but, since
both Powers are strongly Lawful, underhanded means are not acceptable. They will
work together against evil and chaos if they must.
Ehlonna and Obad-Hai are rivals, although their druids and priests tend to
live in very different areas. The priests are cool and formally polite to each
other rather than hostile. Ehlonna is the Power who has the best relations with
the elven Seldarine (see below). Trithereon is a law unto himself and his
priests care little for the attitudes of others. They are suspicious of lawful
priests, even if lawful good.
Olidammara's priesthood is a group of pranksters who love making lawful,
stuck-up, pompous priests look foolish. They have no true enmities, simply a
liking for making everyone realize that life is too important to take seriously.
Priests of Heironeous are uncertain about Mayaheine's cult, since its precepts
are similar to their own, but the prevailing view is that Heironeous is a battle
god and Mayaheine is a protector, so the roles fit together.
Hextor's priesthood is a hateful one which has no respect for any other.
Priests of Iuz are feared by all, and opposed by all other evil priesthoods. The
very mention of Tharizdun is enough to make any priest of another Power shudder.
Other priesthoods tend to be indifferent to others because their Power has
very specific areas of concern (such as Procan or Kord).